Shadow DBB:
A shadow DBB ... it would not be a second path on the DBB line, we would get a 2 star recipe and then craft to 5 star like a common non-token weapon (like flourish and BTB).
Stats:
All the stats are the same of a DBB
Damage type:Shadow
May knockdown light beasts and gremlins.May interrupt jellies.(i am not sure about constructs though. what about knocking down mecha knights and interrupting gun puppies and retrodes?)
Reason:
Bombers already use DBB to fight gremlins ,and even Though seerus wanted a anti-gremlin bomb, looks like he got a anti-jelly bomb instead.DR works fine against jellies but i think some bombers would prefer a shadow DBB to fight gremlins (and royal jelly minis) instead.
Elemental blast bomb with 2/2 chance of stun.
Radius:Same as 3(something between 3 and 4?) star blast bombs
Base damage at depth 24 : 217
Charge time:2,2 sec
Damage type:Elemental
No knockback
May knockdown almirian crusaders, mecha knights and devilites . may interrupt light constructs , undeads , fiends and jellies.
Reason:
Basically a elemental ,party friendly nitro with a lower radius. i suggested this because bombers usually say that construct and undeads appart form kats and almirian crusaders are easily kitable which ,if i remeber corretly are 'disabled' with stun. i dont think that the stun will make stagger storm obsolete at all because of the small bomb radius and stagger storm keep 'refreshing' the status and this bomb does not do that.
I was planning to suggest a elemental DR but i though that probably OOO would make it P2P only.Then i though about suggesting it to be available to the F2P (with the existing DR still being P2P only) ,however, I remembered a tread about a normal damage type WRH here and the people said that P2P weapons should have unique mechanics then i gave up.
Not omnidirectional bomb with 2/2 shock
Range:10 squares(a triangle with 7/7,5/8 range with a semicircle of 3/2,5/2 range at it's end ).
Charge time:2,2sec
Base damage at depth 24:197
Damage type:Elemental
No knockback
may interrupt light undeads and constructs.may interrupt polyps(i think they need a different timing to ne interrupted though).
(This should not be counted as a gun because it does 'areas of damage' and do not 'shoot bullets'. When the fuse goes of it does not shoot a bullet that go towards the enemy and hit him,its a instant hit.)
Reason:
Anti-turret bomb.Its also very good to fight kats and almirian crusaders but the main purpose here is to fight turrets.Besides, bombers need a long range weapon since the shard bombs were modified.
This bomb in my opinion is not overpowered because even though it has good range it also got guns weaknesses. because of the lack of crowd control up close and bombs can only use charge attacks players would prefer guns at close range than this bomb.
Low radius , charge and fuse time, high damage and knockback bombs
range:2 star blast bomb
Charge time:1,2sec
Base damage type:250
Damage type:Elemental and piercing
4 squares of knockback
The elemental one may knockdown almirian crusaders, mecha knights and devilites . may interrupt light constructs , undeads , fiends and jellies.
The piercing one may knockdown light beasts ,light gremlins and devilites.may interrupt trojans , greavers and light undead
Reason:
The elemental one is supposed to be a lockdown oriented bomb to run away from swordsmen while the piercing one was planned to help bombers fight greavers and maybe to pure bombers to kill trojans faster.made for pure bombers and probably only useful for them (similar of how callahan is only useful for gunners).The high knockback is both a defense from swordsmen in LD (because hitting them once then experiencing a WRH,FF,DA,GF combo is not funny) and way to make sure its DPS on clockworks will not be too high. unless your enemy is going towards you relatively fast (like strikers, greavers, kats,or almirian crusaders) or is a heavy(like a lumber,alpha wolver or trojan).If you are on the offensive against light monsters the DPS will be lower(like a self defense oriented bomb) and,if i am not wrong , heavies like trojans got 2 times the health of a common monster.
Shadow bomber armour:
8 bars of normal defense
7 bars of shadow defense
3 bars of shock resistance
Bomb CTR:med
Reason:
Bombers only got elemental defenses right now, monsters that inflict piercing are considered easier to players and greavers are considered the hardest enemy to bombers right now.Besides the most valuable status resistances ATM are fire (because of FSC) and shock ( even more valuable to bombers because while afflicted by this status they can not shield ,attack and get reduced mobility) so a bomber can get one piece of this armor plus a piece of V. demo to get a fine all around set.
Piercing bomber armour
5 bars of normal defense
6 bars of piercing defense
3 bars of shock resistance
Bomb CTR: low
Bomb fuse time reduction:med (reduces fuse time by the same amount that CTR reduces charge.Trinkets with this UV should be added)
Reason:
LD oriented armour.90 percent of players in LD are using flourishes so piercing defense is important.Shock resistance again because bombers are severely disrupted by shock and 70 percent of the players are using polaris(the other 30 percent use storm driver).i was first thinking about giving this armor bomb CTR med and bomb FTR low but i did not because recons already got CTR max so this armour would be almost useless to them.
This armour is also a usable choice for greavers with a ctr med trinket ,a FTR med trinket and a lvl 10 bomb to get max CTR and FTR on your bomb being defensive offensivelly (if this makes any sense) instead of getting the shadow bomber armour.However, that guy with mad bomber over there will do a lot more damage than you.
I dont think that this armour is OP at all in comparison to mad bomber because even though it is a low bonus less mad bomber and a lot of resistances appart from it, this armour bonuses are focusing in a UV that wont increase DPS. It is like a bullet speed increase for your catalizer hit more often or a AA accuracy increase for helping you with your winmillion combo.Besides,the quantity of penalties of a armor it is exponencial to its bonuses(this means that this armour should not be exacly in middle of V.demo and mad bomber,but a bit closer to the latter) and, last but not least, this armour got a low normal defense.
Compare it to the PMoS. This armour got one more resistance resistance bar than PMoS but the latter got 3 bars of normal defense and 2 bars of special defense more than this armour. if anything this armour is UP.
Bomber shield:
6,5 bars normal def
7,5 bars shadow def
8 bars of health
3 bars of shock resistance
Bomb damage increase:med
Reason:
Even with my suggestion of a shadow armour to bombers they still got a lot more elemental defense than piercing and shadow defenses and because of the inability of using your shield in LD and considering how easily the monsters that inflict piercing are defeated by bombers i am suggesting a shadow shield.I decreased this shield normal and special bars to make up for the shock resistance.
This shield got damage increase instead of CTR or FTR because a bomber with the mad bomber armour and LVL 10 bombs would get CTR max and DMG VH needing only a med bonus to max damage bonus and could get FTR max by 2 FTR trinkets and a med bonus(med bonus are not so expensives), a bomber with the piercing armour and LVL 10 bombs is likely to get both CTR max and FTR from UV and/or trinkets max and would welcome a damage bonus med.a bomber using full V.demo ,fully using the shadow armour or using a mix of the two would get CTR max so these armours are neutral about FTR or damage bonus and even bombastic alone cant put your damage to max favouring a damage bonus
I am actually not sure about how much i should decrease the defens2s because BTS got 0,5 defenses bars and 2 max defeses decreased in trade for a dmg me in comparison with RJS (i am counting sleep because i think that OOO said that it will come back in the future) while skolver
only loses 1 max defense and 0,5 bars of defense.so instead of keeping normal def high and special defense low like skolver and BTS do i tried to do the opposite because normal defense is considered the best defense even on T3 because every melee attack deals half normal.
I would like to thanks the guys who helped get the data on the Lancer Knightz guild project and the bomber guide.I based these bombs with the information there so without them i would not be able to do these suggestions.
Luguiru even though you said that you would stop doing it ,i would like if you read this thread and gave a detailed response to it
Constructive feedback? suggestions? shooting down(points over to AA gun)?
maybe if i get good or at least constructive feedback i can try to make a post about gunners (of course suggesting some nerfs , and , eventually one about swordsmen (again suggesting some nerfs).
I am sorry if i suggested anything stupit like for example: I was going to suggest for the elemental blast bomb and the very small radius elemental one to knockdown retrodes.However, im not sure if they can be knocked down.i was also going to suggest the very small piercing one to interrupt alpha wolvers but i think that alphas ca not be interrupted(i was watching videos of players using DBB with damage max and... all the common wolvers were knocked down but the alpha ones did not even flinch).
I am also very sorry by the lack of names.I can not think in any.what about you guys give me some suggestions?
sorry for the bad english(mainly ponctuation).if you can not understand something just post about it.
TL;DR:
A shadow DBB ,a low radius elemental party friendly blast bomb,a long range non omnidirectional bomb elemental bomb,a very low radius,low damage,high damage and knockback bomb with piercing and elemental lines,a shadow bomber armour with CTR ,a piercing bomber armour with CTR and FTR and a bomber shield with dmg med and shadow resistances.if you want to give feedback or ask about something i suggest reading the entire topic about this bomb/armour/shield because i placed some aswers to questions that some of you may ask.
TL;DR the TL;DR:
Common are you that lazy?!
lol JK.but really read the first TL;DR (i do not plan on offend anyone with this joke.if you got offended by it just post and i will remove it).
Messing with fuse times is complicated.
How would I foul and kill a trojan? But it could perfect for killing greavers.
Mixed feelings.