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Bombastic needs a little more oomph?

23 respuestas [Último envío]
Vie, 02/08/2013 - 09:08
Imagen de Qwez
Qwez

I've been looking around at some random threads, and the general consensus seems to be, Don't put Bomb Damage bonus High on Bombastic. However, I feel like Bombastic still needs Bomb Damage increase High (per piece).

Does BD increase High, CT increase low sound feasible? The set would be: Bomb Damage increase MAX, Bomb Charge Time increase MED.

This wouldn't really be a buff, but more to change the playstyle with Bombastic to less spammage of bombs, more 1 time placements.

Thanks for reading, what do you guys/gals think?

Vie, 02/08/2013 - 09:11
#1
Imagen de Fleet-Miss-Gun
Fleet-Miss-Gun
This would greatly outclass

This would greatly outclass Volcanic A LOT.

Also, high + high = ultra not max.

Vie, 02/08/2013 - 09:19
#2
Imagen de Zeyez
Zeyez
-sigh

@Fleet-Miss-Gun:

high (3) + high (3) = max (6)
high (3) + med (2) = ultra (5)

i got leviathan very high asi, voltedge high asi and wield vog helm
the voltedge show ultra (high + med)
leviathan, max (very high + med)
serious

Vie, 02/08/2013 - 09:23
#3
Imagen de Oatmonster
Oatmonster
Lick Number 58425

So basically you want a cumulative +4 weapon bonus with a max freeze resistance and no penalties?

No, Bombastic is fine as it is.

Vie, 02/08/2013 - 09:26
#4
Imagen de Softhead
Softhead
Lemme explain.

Fuse Bombastic with Hiss.

Get trinkets.

Learn how to plan your bombing right.

DBB+ Bombastic=Devastation.

Vie, 02/08/2013 - 09:35
#5
Imagen de Little-Juances
Little-Juances

Bombastic feels weak becasue bombs are all about CTR. But it's stll balanced nonetheless.

Vie, 02/08/2013 - 09:49
#6
Imagen de Sir-Pandabear
Sir-Pandabear

Honestly?

If it was just the amours, then yes. Bombtastic would need +3 damage to compete with Volcanic's overall damage output. The problem is trinkets.

If Bombtastic had +3 damage and Volcanic had +2 CTR, they would be about equal. However, Bombtastic with two CTR tinkets would be better than Volcanic with two damage trinkets.

Either way, UVs would be redundant and Mad Bomber would be even more redundant.

A much better solution is to buff bomb damage bonus in general or reduce base charge time on damage bombs.

Vie, 02/08/2013 - 19:05
#7
Imagen de Qwez
Qwez
It appears people skim, and

It appears people skim, and don't read Charge Time Increase
quickedit: aka negative CTR

Also ^ *page not found*

Vie, 02/08/2013 - 19:20
#8
Imagen de Softhead
Softhead
That's worse.

Having none is fine.

You have more omph, while spamming less(your suggesting something already in the playstyle)

But with an INCREASE, it kinda puts those players at a disadvatage.

People would be getting Volcanic MORE.

And replacing Bombastic's effect with trinkets.

Imagine a BaB. And with the VH/Max increase, you are umaking an unessiary penalty. Would i be relyable at using Damage when I charge my DBB at 10 secs+ and do damage that would be better with Mad, or Volcanic as DPS?

Can you link these threads.

I want to slap the person who made those.

My post was saying Bombastic is fine. It's a damage machine which already loses out on this.

And mix n matching also helps.

Vie, 02/08/2013 - 19:17
#9
Imagen de Zeddy
Zeddy

A 1 got appended at the end of the link for some reason. Here's the link again, fixed.

Charge time increase, huh? That changes it from too powerful a buff to actually being a nerf. Let me bring up the old DPS chart.

-With full Volcanic, we would charge a Nitro in 1225 milliseconds, inflicting 214 damage with each blast doing a DPS of 175.
-With current Bombtastic, we charge a Nitro in 1866 milliseconds, inflicting 268 damage with each blast for a DPS of 144.
-With your Bombtastic, we charge a Nitro in 2200 milliseconds, inflicting a 295 damage with each blast for a DPS of 134.

Bombtastic would continue to be outdamaged by Volcanic and even moreso, but perhaps it would somehow make kills faster depending on exact monster health values. After this kat stuff blows over I intend to get back on doing some science regarding kill time and various bomber armours.

Vie, 02/08/2013 - 23:01
#10
Imagen de Qwez
Qwez
.

My reason for the Charge Time Increase, is so that the absolute value of CTR/DB is the same as Volcanic, while giving it a damage boost.
If there weren't things called Trinkets, I'd totally push for a total of Damage Max, which in this case, wouldn't break anything.
However, there are trinkets, and buffing the Bombastic over Volcanic will cause everyone to make Bombastic instead, because of trinkets.

/offtopic start
Maybe Mercurial Demo should get Bomb ASI Medium per piece instead of Bomb Damage Low per piece. Having ASI on a bomber allows the bomber to place bombs quickly and move out of harm's way pretty quickly. I've played bomber with a Swiftstrike, and it's quite useful in continually placing bombs haphazardly without so much of the hazard.
/offtopic end

Anyways... This game isn't all about DPS. Look at all the weapons people don't use (Cautery, Troika, Wrench, Flamberge), and now look back at the changes I'm proposing.

Sáb, 02/09/2013 - 01:09
#11
Imagen de Fleet-Miss-Gun
Fleet-Miss-Gun
ASI in bombs are

ASI in bombs are useless.

Also -1 for making the bombastic set even more underpowered.

Sáb, 02/09/2013 - 01:52
#12
Imagen de Oatmonster
Oatmonster
Lick Number 58425

@Fleet-Miss-Gun, How is it useless on bombs? It can be a lifesaver.

Sáb, 02/09/2013 - 02:04
#13
Imagen de Fleet-Miss-Gun
Fleet-Miss-Gun
But it's way better to have

But it's way better to have CTR on bombs than ASI.

Sáb, 02/09/2013 - 02:07
#14
Imagen de Oatmonster
Oatmonster
Lick Number 58425

It's also way Better to have CTR on a brandish. Still doesn't make ASI useless.

Sáb, 02/09/2013 - 02:08
#15
Imagen de Fleet-Miss-Gun
Fleet-Miss-Gun
Still pointless. How about

Still pointless.

How about we'll just agree to graveyard this thread than having an endless argument on ASI.

Sáb, 02/09/2013 - 02:14
#16
Imagen de Oatmonster
Oatmonster
Lick Number 58425

Let me put it this way, ASI does affect bombs. If you can't find a use for that, it's your problem.

Sáb, 02/09/2013 - 02:23
#17
Imagen de Fleet-Miss-Gun
Fleet-Miss-Gun
It does affect bombs, but

It does affect bombs, but it's situational.

Sáb, 02/09/2013 - 02:32
#18
Imagen de Qwez
Qwez
/sigh Fleet-Miss-Gun

It's okay, ASI doesn't save one's life when bombing while dancing around enemies, I was just going off-topic. I was merely suggesting that the Mercurial Demo be more light-footed and harder to hit without actually increasing MSI on it, which doesn't fit in with the flow of the game.

Anyways, you say Bombastic will be more weak? Weak is subjective to everyone. I believe that the BTS is weaker than the Swiftstrike Buckler, does it mean it actually is weaker? No. I feel that it's weaker because BTS isn't as effective of a help as a Swiftstrike is to me. DPS is not everything in this game, as I have said before, and will say again (Though, I will eventually fold).

Here's how ASI works on bombs (to my knowledge):
-ASI affects the starting animation of charging a bomb.
-ASI affects the ending animation of releasing a bomb (Not sure on this, but animation is short anyways).
By being able to more quickly start charging a bomb, the bomber will not be stuck moving at a snail pace while starting charging a bomb. The bomber will thus move faster and be able to more oftenly start charging a bomb after placing one. What happens to many bombers, is that they have to shield after placing a bomb because they are going to get hit after placing it. ASI minimizes the times that that incident will occur for a bomber. Thus, the Swiftstrike Buckler is useful for bombers too.

Sáb, 02/09/2013 - 05:11
#19
Imagen de Fleet-Miss-Gun
Fleet-Miss-Gun
But DPS kills everything. Who

But DPS kills everything. Who the heck needs knockback when you can kill them?

Also, CT makes bombers tries hard to spam attacks.

But still better ASI than damage :D.

Sáb, 02/09/2013 - 08:21
#20
Imagen de Nineball-Seraph
Nineball-Seraph
Anyway...

While your bombtastic probably wouldn't be bad in practice, all the noobs will run away screaming about low dps.

Sáb, 02/09/2013 - 08:47
#21
Imagen de Fleet-Miss-Gun
Fleet-Miss-Gun
I've got an even better

I've got an even better idea.

How about buff bomb damage increase in general?

Sáb, 02/09/2013 - 08:52
#22
Imagen de Softhead
Softhead
^

FMG for PM!

Sáb, 02/09/2013 - 12:13
#23
Imagen de Oatmonster
Oatmonster
Lick Number 58425

Yeah, then our standards for literacy would go way down and everyone would feel better about themselves!

You obviously haven't used pure bombastic with high knockback bombs (like the BAB). There comes a point where your CTR is wasted because the enemies are halfway across the room when you get your bomb charged.

And how would this not be a buff? You giving it more bonuses without any penalties. Bonuses that you would normally need trinkets or UVs to get.

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