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Heavy Weapons

12 Antworten [Letzter Beitrag]
Sa, 05/18/2013 - 22:36
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Agentz

Ok, firstoff, before everybody goes telling me how this won't work, LET ME TRY TO START A SPARK. Thank you in advance.
As everybody knows, weapons are very balanced and work well with different techniques. However, some weapons just don't look like they should be doing average damage. I believe that Heavy Weapons, a new weapons class, might start something along those lines.

Everybody wants to do more damage. ( Or at least I do. Most people do. ;D) But the best weapons for doing damage are just...weapons. A Glacius had great damage vs. undead. Meanwhile a Suderaska does next to nothing in effiency without UVs and Armor Bonuses. My proposition is this: that we make an entirely new weapons class using existing weapons and new ones to come. Like Iron Slug for instance. It should have WAY bigger damage then it does, and is considered useless by most players. Now Heavy Weapons will do much more damage ( 2-3x a regular sword/gun/bomb), but will come at a great cost, such as movement decrease or slower shield recharge. Slower movement speed could be another penalty. I myself prefer "offense is the best defense" against, "defense is the best offense" personally. So I move to create this new class and possibly some new armors and shields to help against the negative effects, but still slightly reducing the benefits.

Weapons-

-Sudaruska: Massive sword (oh wait: it already is xD) that has a 80% chance of stun and stagger and does about 600+ damage per swing around FSC levels. However, has a very slow attack speed (like 5 seconds for full attack, 4-5 for charge) and can leave the wielder vulnerable at the end of the attack. Walk speed decreased by 20-25%.

-Iron Slug: Heavy weapon handgun the deals around 300+ damage near FSC levels. Can stun user for 5 seconds after charge attack and has a hundred % chance of stunning enemies. However, large knock back to player will make said player stand still for about .75 seconds. Gun has a 2 shot magazine. Shield recharges to maximum 75%.

-Big Angry Bomb: ITS ANGRY!!! Deals around 5-600 damage around FSC depth levels. However, player walks incredibly slow when charging and the splosion timer is around 4 seconds. Blast radius is narrowed down to about 3 squares in each direction. However, this will stun the knight who placed it if he is in the blast radius.

-(NEW IDEA) Prince's Mace: Large weapon that supossedly belonged to Lord Vanaduke before he was corrupted. Looks something like a miniature version of Vanaduke's mace. Does roughly 400+ pure elemental damage per swing and it is a three swing sword. First swing is an uppercut, second is a sideswipe, and last swing is a smashdown, similar to the Sudaruska charge, and it generates a fire cloud, similar to the one of FoV's charge attack. For it's charge attack, the knight will raise the mace and perform a more forceful smashdown which will result in a largely explosion and fire attack similar to that of vanadukes. However, it is very slow, and cannot be very useful in LD. Slows movement speed to just above a walk and lowers shield to 80%. Can be obtained by paying brinks 80 almirian seals.

-(NEW IDEA) Shotblast: The contrary of the pulsar, this close range weapon utilizes the opposite of pulsar physics for its explosive shots. Heavy shotgun type gun that utilizes close range and is rather the opposite of a pulsar. Does around 150 normal damage up close and 75 further away. Holds six shots before a reaload, and reload takes up to 5-6 times longer then normal reloads. Looks something like a reversed Polaris. Barrel is circular and wide like a Neutralizer but black inside, and main body has air vents similar to Polaris. VERY SLOW REALOAD. shields max recharge 50%. Can be obtained by giving 40 Twin tokens to Brinks.

-(NEW IDEA) Spreading Freeze: This bomb was inspired by the works of the King Krogmo's Blast Network, although it is rather different. Rather lighter bomb, but effects do not disappoint. Once placed, the bomb has the radius of a Nitronome, and acts similar to the DR. After going off, the bomb will form four spokes like a wheel that are constantly spinning, for one rotation. The bomb will take 4 seconds to disperse after going off. Every time a spoke hits an enemy it will do about 250 damage per hit of shadow damage, with a mics. effect. This will affect the bomber though, as whatever effect goes off, has a 25% chance of affecting the player. Also, the player has a slightly slower movment rate ( like charging a bomb with Merc. demo.) This bomb can be crafted only at the Sanctuary Alchemy Machine, but even then, there is a 25% chance the recipe will be in the machine. Recipe consists of 25 dark shards, 10 ecto drops, 4 shadow steel, 5 mugs of misery, 10 forbidden fruit, and 2 gremlonium.

Anyway, I hope this thread starts a spark of a fire, looking forward to feedback, Thanks!

-Z

Sa, 05/18/2013 - 23:11
#1
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Hearthstone

Heavy Weapon: Divine Avenger and Gran Faust.

Sa, 05/18/2013 - 23:16
#2
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Hearthstone
Oh and about the Shotblast...

5-6 times? That would be veeeeeerry slow.

How do some heavy weapons do average damage? The Faust's normal combo gets you about 300+ damage, and the charge gets you maybe 400+/600+ in some depths.

So, 05/19/2013 - 07:35
#3
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Thunder-The-Bright
mmm

to me it's not a good idea. especially the debuffs that the player has on the weapons. shield max recharge is destructive and you probably don't know the miracles of the shields.
anyway, let's go in detail.
new suda; to me it looks worse than the one we have. it doesn't matter if you deal nearly 3 times the damage, and if you stun on practically every hit, MSD, slow combo and slow charge are destructive if you are facing enemies that aren't retrodes or zombies.
new iron slug: still no. stand still and stunned after charge means death. and the damage buff is a little OP (*2 of what we have now.)
new BAB: minus blast radius, *3 damage, and stun to the user. erm, no. what we have with *1,5 damage is already enough.
Prince's mace: slows movement speed to just above a walk and kills practically everything forever always. no. too OP. it does not matter how it costs, grinding it's always grinding, and it's always equal to itself even 50 times later.
Shotblast: it's a reversed pulsar with 6 bullets. I don't care about the reload because I will never use 6 shots: enemies die before. again, shield recharge nerfed, but who cares? if they come close you shoot a bullet and they get blown away.
spreading freeze: I don't understand the mechanics, but I have other things to ask, like: what is mics? random? mist? also, the sanctuary alchemy machine cannot be used to craft weapons, it's used to help us protect ourselves (first echo stone).

So, 05/19/2013 - 19:21
#4
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Agentz
Points taken: Corrections imenient

@ Skye-lighting: Good point about the Shotblast. Should have a higher reload time and less knockback (trying to stay positive here lol)

@Thunder-The-Bright: Ouch. Y u ruin mi eveel plan wit logic?! (lol kidding) Good points made. I think the charges would be nerfed a bit so they weren't too overpowerd. Iron Slug would be nerfed as well to the point is now, except with increased range, damage, and a possibility of stun.

I know these physics aren't too sound, but remember, I was just using this to get a good conversation going :P

-Z

So, 05/19/2013 - 19:23
#5
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Agentz
Also...

With the Prince's Mace, I was planning on doing more of a walk animation, but you move about as fast as when charging with one piece of movement increased gear. Just sayin'. (OMG I want this weap SO BAD)
-Z

Mo, 05/20/2013 - 12:47
#6
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Tedme
erm...

My thoughts: All weapon classes are their own, Separate thing. You can't craft a three star sword, and turn it into a gun, you can't turn a bomb into a sword, etc.

Secondly, While I think these weapons should have more power then there current state (and I do like the Prince's Mace and those, BUT); At most, I think these weapons need an attack boost. Just ask for that, but yeah.

I'm not trying to be rude, but yeah. In short, weapon classes aren't "Light," "Medium," and "Heavy," so I don't think that would work, and Also, I like your weapon ideas and think the weapons you listed could use an attack boost, but not an extra 100+ damage and way decreased speed.

Mo, 05/20/2013 - 12:52
#7
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Tedme
also...

If we'r adding big weapons, I want to see a Gremlin RPG launcher enter the game. Watch:

Gremlin Demo Gun (2*)
This gun would have a two shot combo, shooting out the bombs looking like Gremlin ones. They would cause stun if it hits an enemy, but once hitting something it bounces and lands, just like the thrown gremlin bombs. The charge shoots out three that spread.

Mo, 05/20/2013 - 13:05
#8
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Little-Juances

If a Glacius already kills anything in 3 quick hits, we don't need a slow heavy sword dealing 3x more damage, with a chance of missing and being left vulnerable. No monster is strong enough to be worth the trouble.

Unless you're in a room full of royal jellies and vanaduke clones, you don't need so much power.

Mo, 05/20/2013 - 15:04
#9
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Tedme
@Little

Exactly my point! Though I do think a lot of weapons he listed could stand to use an Attack Buff.....

Mo, 05/20/2013 - 21:56
#10
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Agentz
Agreed!

I have thought a lot about it, and I've noticed that the idea of "heavy weapons" is pretty stupid :P. Weapon buffs and new weapons would be a great idea in my opinion, and I am planning a new thread with each of these potential weapons,and who knows? Maybe the devs would go for it ;D
-Z

Mo, 05/20/2013 - 22:11
#11
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Tedme
Ok

Please Graveyard this thread. I'll look at your new post. ;D

Mo, 05/20/2013 - 22:12
#12
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Tedme
also...

Love the Profile Pic. XD

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