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Is Spiral Knights dying on me/us?

10 replies [Last post]
Tue, 09/03/2013 - 23:17
Viconaut's picture
Viconaut

so much has changed... and i dont think it has been for the best. its just my opinion but i miss what the game used to be and am scared of what it seems to be changing into slowly. its seems like its getting dumbed down for casual players. it was fine! new players learn of get rocked for a long time and the get support and THEN learn and overcome. i just soloed an entire arcade on elite. i soloed JK on elite (doesn't mean much) but come on. you took away heart res, and in doing so cut out the heart of the unique Co op system only SK had ( see http://forums.spiralknights.com/en/node/88371) for my opinion on that, hope its ok to link like that. i dont care so much about the new revive system or the crappy heat system, and the grind it causes. but at least restore the fun soul of co op that made the grind almost non existent or not cared about. the gameplay used to carry the game through all issues with its unmatched comradery, (plowing through hard enemies to heart res and split HP with a downed buddy whos help you need NOW) take away the free res per floor, reduce drop rates of SoL, whatever. give me back the co op that only SK provided. ive lost my train of thought but its just sad to see such a great game Spiraling towards the sewer of Meh games. the ones i dont want to ask friends to play with because its no longer worth the time. because it was suggested/altered to death. dont fix what isn't broken i suppose. i guess the sprites are neat, but they are the only thing i like out of the recent updates. this is all just one knights opinion so dont stone me for it. take it as you will.

OOO/sega. stop bleeding your game out or you are going to lose the fans/players that make up the other half of the games soul. (the other half being the mechanics you are slowly being altered/fixed "upgraded/updated" out of the game

- Sad Vico

Tue, 09/03/2013 - 23:21
#1
Viconaut's picture
Viconaut
old, but this guy makes a few good points

http://forums.spiralknights.com/en/node/78471

Tue, 09/03/2013 - 23:26
#2
Viconaut's picture
Viconaut
i guess i would rather just

i guess i would rather just see more content added instead of so much effort into changing mechanics and the way the game works. i think they are fixing what isn't broken. players like the game as it is and i dont thing it should be changed like they have been doing but just expanded. its was already great, just add more, dont alter. since im repeating myself i guess im done

Wed, 09/04/2013 - 06:37
#3
Bopp's picture
Bopp
to sum up

To sum up your points: The recent update decreased the cooperative play aspect of the game. The game is too easy for veteran players. The game needs new content.

Your points are valid, but there have been literally hundreds of threads like this. More arrive every week. You're not saying anything new. The developers know that veteran players feel this way. Perhaps you should do what many other veteran players do: They take a break from Spiral Knights, and come back when there is new content. When you are "leaving" to take your break, please do not make an "I'm quitting" thread, or a "This game is dead" thread. There are still many new players arriving, and they might be discouraged by such talk. Good luck.

Wed, 09/04/2013 - 06:53
#4
Little-Juances's picture
Little-Juances

People are always afraid of changes. On anything. Period.

Wed, 09/04/2013 - 07:08
#5
Agentz's picture
Agentz
^

Ditto. I also miss the old days of bargaining in the Bazaar, but these games constantly adapt, and we do too. ~Z

Wed, 09/04/2013 - 09:02
#6
Merethif's picture
Merethif
@Little-Juances

@Little-Juances,
The paradox is: SK is changing in a way to appeal to majority who doesn't like changes. Gradually it lost its uniqueness and turned into much more generic MMO, so people who play other MMO can swap to SK and play exactly the same game they've played before - with similar mechanic, economic system, visual style etc.

In old days SK used to be like a fresh change in MMO world. As a change-lover I've been really enchanted how unique it was when I've played it for first time. Now, ironically, it changed so much that it is less different the other MMO, so you really don't feel a change when you play it after playing other games. SK used to be for a gamers looking for a change. Now it is more for a change-afraid MMO crowd.

Also I totally agree with Bopp. One of the best posts I've seen on gaming forum.

Wed, 09/04/2013 - 09:04
#7
Viconaut's picture
Viconaut
The thing is, i just got back

The thing is, i just got back from a long break, dont really want to take another :/ was excited to see the new content. and now, here we are... and yeah i figure my post is just another drop in the bucket but since the forum system sucks so bad at letting us get around to whats not just on the front page of the main page, i figured id just throw in my thoughts. i hope people read the link in there more than this honestly, seems most did. but yeah not to spam whats already out im just really bummed about it i guess. thanks for the responses

Wed, 09/04/2013 - 11:15
#8
Jimbo-Jambo's picture
Jimbo-Jambo
I can forgive the lack of new

I can forgive the lack of new content just because the recent updates were so major (though it's been a long time coming. I was not T3 equipped when Shadow Lairs rolled out, but I could feel other players' disappointment), and while I agree that some of the updates were disruptive, a lot of good has also come from them.

The energy system was broken. We might have gotten used to it, but it was the most common complaint in critical reviews, and I'll go not-too-far out on a limb to say that it was the reason most people quit early. The game was a grindfest because of it. Now CE has taken the form of a much more standard premium MMO currency, and while I might shed a tear at the uniqueness lost, I am not sorry overall.

Also, thanks to free elevators I no longer feel pressured to spend my precious mist as efficiently as possible by doing the most profitable runs, and rarities offer new incentive to run levels with poor crown payouts but lots of prize boxes (I'm looking at you, Candlestick Keep).

Regarding the changes to co-op play: I'm sort of on the fence. I'm not entirely happy, but at very least I think I can see the reasoning behind some of the changes. Three Rings probably figured they could make co-op more enjoyable by reducing the capacity for people to step on other players' feet. Surely we've all had to deal with that one player that gobbles his extra capsules instead of sharing them, or that poor newbie that just can't stay alive, creating a constant drain on the party's health (in fact, I'm sure many of us have been that guy on days when we were tired or just not playing well for whatever reason, embarrassed to keep asking for handouts).

One thing I do not understand is the removal of the shared crowns/heat. I get maybe that new players didn't understand it at first and thought people were stealing their money, but surely the devs could have made the system more obvious instead of removing it completely.

Oh, and the new icons. Egh. I'm sure somebody worked hard on them, but there was nothing wrong with the ones we had before. They were actually pretty charming.

Wed, 09/04/2013 - 12:41
#9
Khamsin's picture
Khamsin
As a veteran, I like the

As a veteran, I like the changes. They actually made me come back to the game. My only gripe is that the clockworks don't seem dangerous enough anymore. The free elevators = great, orbs that drop rather than strictly requiring a paid currency = great.

Anyways, I agree that the game needs new content. The best way to encourage spending is to create content that encourages acquiring new gear sets. Personally, I think OOO would be wise to add a new status effect to the game and missions/prestige missions to go along with that theme.

Wed, 09/04/2013 - 12:47
#10
Traevelliath's picture
Traevelliath

I agree with the changes to mechanics being a bit unwanted, and debatable unnecessary, but I'm personally not against it. People tend to just get used to odd gripes and stuff in the mechanics, to the point that most veterans don't notice them until they're addressed. For example, I cannot count how many times I've been trapped in a corner, surrounded by enemies, spamming the shield button, hoping to bump a path to escape. Dash and Bash gave players a convenient solution to that. I personally love mobility, which is why I like SK compared to the traditional MMOs; movement and positioning matters beyond the obvious "Don't stand in the fire!" and "Don't stand in front of the boss who is about to use his aoe attack!"

Also, I posted something similar in another thread, but there is a huge disparity between time spent making new content, and time spent playing new content. The example I used was the Legion of Almire/Danger Missions in general. Legion of Almire took a little over a month to produce. However, once people ran it a few times, they realized it wasn't as profitable as FSC, people just stopped playing it for anything other than Prestige. I probably spent about 2-4 hours playing it before I got bored and stopped playing it (unless invited by friends). Yes, we all want new content, which is what the Danger Missions attempted to provide, yet that takes so much time for so little gameplay added. There's significantly more incentive to do a cheap event like the Kataclysm, because it's rather simple to program, but something you can spend hours on end farming.

SK is changing, but I wouldn't say it's heading 6ft under. However, it may be drifting away from what people originally liked.

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