I think it does, because I am tired of seeing people only with offensive armor.
I think defensive armour shoukd be given a huge buff or something.
This is not a suggestion just a question.
Does armour urgently need to be balanced?
Offensive armor will always be better for endgame. Defense doesn't matter when you can just dodge the enemy... or spam brandish charges before they can touch you.
As unbalanced as it may be, it doesn't matter. The problem goes beyond armors.
Dumb enemies and abusable weapon tactics come first.
Yes and no... sorta... well I'm being helpful!
The problem is exactly as said before: Offensive Bonuses are significantly more important than small defensive benefits. Therefore, there are some armors that are just objectively better than others. In that regard, there is a dire need for balancing.
However, once again: Offense > Defense. Thus, I feel weapon balancing should be prioritized over armor balancing. I'd rather have every weapon be viable than every armor be viable.
And by viable, I mean more than just "This weapon works alright in these very specific situations," assuming the weapon isn't something like the Wild Hunting Blade and the Cold Iron Vanquisher which are specialized against a specific enemy (And said weapons should be the best weapon against their respective targets, instead of being a "meh" alternative to other weapons).
It just makes me sad when I only see wolver clones... And chaos clones.
Yeah I know how you feel...
You can always spice up your life if you meet some devoted Gunslingers, Bombers, or non-chaos hybrid players.
Yes! Join the hipsters! Spam calibur charges in lockdown and troll with asi high zappers! :DDD
But I think we all know the only way doing that is giving DAs and GFs a nerf. And seeing all those who spam it, I think a lot of people will disagree.
And I honestly don't like nerfing things. Caliburs need a buff I think. Does a calibur hit take more damage then a brandish hit? The WHB really needs a buff. I think it should the best fr beasts same type of thing for the iron vanquisher. The DVS is extreemly useful when mixed with shock. Even though I am gonna use chaos, I am only going half chaos. I wanna be different someway...
This is why t2 is way betee than t3 everything is very balanced, so you can't get anywhere just spamming a weapon. You actually need skill. Also noobs actually have a chance to beat someone stronger.
I remember the good ol' days when people argued that class armours were overpowered. Now it's just Chaos and BKC > everything.
Oh, we're talking about PvP now? People have always rolled skolver in Lockdown, day 1. Before that, people used Vog in Super Brawl. PvP has always been about damage first and foremost, then heart trinkets.
As far as on the PvE front, Vog Cub historically was pretty popular too. Its just that the scales have tipped a bit and now instead of a good number of vog cubs and some defensive armor users, you see lots of chaos users and a few non-chaos users. Chaos has simply replaced vog and grown a bit.
If we're talking weapon changes then let me preface with this...
Do NOT nerf OR buff an item based on PvP! Spiral Knights is a PvE game FIRST, and a PvP game SECOND
I feel for you, Sirius.
As for weapons, Zeddy has a great explanation for why some weapons are weaker than others...I don't have a link to his post, though.
For the strong weapons, both their damage and some other quality gets enhanced when you upgrade. This is especially for brandishes, which get bigger and more explosions with every craft, in addition to damage. The weapons that miss out, like Shard Bombs and Caliburs, miss out because they only get damage increases, not ranger, hit count, etc. increases. (I know that shards get 2 extra shards when hitting T3, but that's not the point.)
Even if ooo "balances" things by reverting chaos to its official launch status, and hyper nerfing everything....
Nobody will still be happy. Make Chaos useless again, okay. But then, there's skolver, swords are just too good. Then there's Shadowsun, as guns are also op. But wait, MSI is unbalanced too! Better nerf mercurial. Alright, we balanced THAT, but wait, there's more! Can't have any body reaching asi or damage bonuses higher than Medium, just nerf everything. Get rid of swiftstrike, too overpowered. And BTS too.
One nerf calls for another. People are still angry. One complaint snowballs into many. More people are angered. An anvalanche of nerfs hits Cradle by storm, spiraling out of control. Nobody wins. Maybe, just maybe, imbalance is true order. Chaos is peace.
oh boy more balance discussions
Should I feel guilty for wanting to use Shadowsun with a Volcanic Pepperbox?
Well, that doesn't really matter much-- Defensive armor could get more utility.
The Ancient Sets and the Lizard Sets.
http://en.wikipedia.org/wiki/Slippery_slope
Nerfing chaos is enough to put things back into something resembling order. Swordies will wear sword armor, gunners will wear gun armor, and bombers will wear bomb armor, instead of everyone wearing chaos and using everything.
@Canine
"The Ancient Sets and the Lizard Sets."
What would you suggest to buff ancient? Normal and stun focused just doesn't make a whole lot of sense in the first place.
Ancient could use a small amount of defense from the remaining categories. Think the amount of defense you get from a Medium or High Damagetype Defense UV.
The whole point of Ancient was for surviving Vana mace swings back when they were instant, or near-instant death. The more Vana got nerfed, the less glamorous it became, until it eventually just became a set for maximizing health for the sake of novelty.
Nerfing Chaos will just put everyone back into Wolver/Gunslinger/Bomber gear, with no decent hybrid options again. Everyone constantly crying nerf instead of asking for other things to be brought up to Chaos' level, giving more viable options rather than less, really confuse me.
How can things possibly be "brought up to Chaos' level"? Chaos nearly maxes everything. The only way to bring, say, Gray Feather up to Chaos level would be to give it 4 resistance to every status and defend against every damage type. And then what would you do with any other armour? There's not much room variation when the level is "large bonuses to everything".
Zeddy nailed it. There's two options, fix chaos, bringing the game back into order, or completely redo the concept of armor to allow chaos to continue to exist as it does. Hmm... which seems like the most logical choice?
Believe it or not, Chaos pre-latest-buff was quite adequate for many hard-core hybrid knights. I even dabbled a bit with it myself. Also, as a personal hybrid sword-gun user, it is quite possible to make spectacular hybrid loadouts without the use of Chaos. The current Chaos is just an easy button (bit ironic when you think about what Chaos is suppose to be like). For example: occasionally if I'm in a fiend strata, I'll pull out my Heavenly Iron Set and equip a +dam med gun trinket, giving +dam med with swords and guns against general enemies, and +dam VH against fiends. Oh but it's not that coveted MAX bonus, so whine whine underpowered crap whine.
Also, if you make the most viable option into something less viable, then people will find other viable options. Getting rid of things that are viable doesn't automatically restrict your choices, it just gives you a different standard to base your choices off of. If anything, it opens up more alternatives that are suddenly viable compared to the other options.
And since most people are greedy for damage and wealth, OP gear suits them best. Get a Chaos set and a Combuster, slice gremlins and beasts like butter (not to mention other monsters). Easy and fast: easy win, easy crowns, NO CHALLENGE, NO FUN (thanks Autofire, I won't fortget your post). And adding ASI/CTR/Damage bonuses to weapons that are already OP is too noob-ish (yeah, I "offended" half of the playerbase).
It's not about the gear, it's about people's nature. Most people are greedy (repeated this)-"Smash everything!"... but wait, SK is a game, you play it for fun. Be da-best in the real life, but in SK that's pointless... Giving NO chance to your enemies. Where's the challenge? The fun?
And finally o.o Chaos has to be nerfed. Nerf its defence and leave the bonuses like they're now. It could have Shadow and Piercing defence penalty, HUGE penalty, so people wearing it will be real glass cannons. I'd be funny to see how everyone continues to use it, even though dying in one hit... oh wait, now's Heart Pendants' turn.
If anything, chaos needs to be less defensive than it currently is. Having one point more of select or all status vulnerabilities might help, or even lowering both it's elemental and normal defense by the equivalent of a med or high UV. I, personally, don't use chaos, but having weapon-specific gear provide better use of said weapon seems to make more sense than a one-gear-fits-all solution. Heck, at least give us a mad bomber with shadow or piecing defense to not completely out-class it.
"Having one point more of select or all status vulnerabilities might help"
I'm afraid that wouldn't do much. Someone wearing full Valkyrie will not take a drop more damage from fire than someone in full Chaos. This is because most enemies do Strong (4) status, and combined with max (4) weakness you reach a total of 8 strength status, the maximum achievable status strength.
Further adding to Chaos' status penalties would make the few sources of lesser status a bit stronger, inflict a greater penalty on hybridizing Chaos and make it harder to achieves positive status resist through UVs, which is good, it's a start, but it won't solve the problem on its own.
To really make it brittle enough, health and defence levels should be brought down to that of Cyclops Cap and Fencing Jacket. That is, none at all, perhaps even giving a single negative health point per piece.
"To really make it brittle enough, health and defence levels should be brought down to that of Cyclops Cap and Fencing Jacket. That is, none at all, perhaps even giving a single negative health point per piece."
Negative health sounds a little crazy, but no health bonus sounds legit. Requiring the usage of health trinkets to be close to even footing with other sets sounds reasonable to me, because with chaos you hardly need your trinket slots as it is.
I'd be on board with that.
I think the armor don't matter to much on this game because Spiral Knights is based on Zelda and Bomberman.
Both Zelda and Bomberman don't have conception of armor. You just need to know how to dodge and increase your damage.
On Zelda, you dodge the boss and hit on the right moment. And get a better sword.
On Bomberman, you dodge the enemies while explode them. And get fire and bomb tiles to increase the power.
On both, power and dodge are most important than armor that no exists.
Umm... what? Am I wrong in remembering having to hunt down tunics to go forward in Zelda games?
Bomberman 64 Second Attack also had armor that gave you special abilities and possibly increased your health (so long since I've played it I don't remember for sure).
Oh, sorry, never played Bomberman 64 Second Attack.
And hunt for tunics on Zelda? Do you mean the Zelda 64? I thought that doens't make much difference. Besides I never finished it.
I think that I just thought on the classic versions.
Delete all Armor and Helmets and leave Proto Armor and Proto Helm in the game.
Chaos: Glass Cannon: Universal CTR and DMG VH boost, massive everything status weakness
Plate: Tank: High status resist and high everything defense, lots of extra hp, MSD med or higher, ASD VH, DMG reduction...med I guess.
Would that work? A true tank?
Does armour urgently need to be balanced?
The question you should ask yourself is : Why people use Wolver or Chaos over ANYTHING??? Cobalt, salamander, valkyrie, shadowsun, etc.
1. Because of the main status defense they give, Wolver cover all bases except stun, which is useless to have resistance against it.
2. Because of the main bonus of medium you get from those sets over ANY other set, they grant DMG med or ASI med on 1 piece, you get the set, you are either dmg VH or ASI VH, which is (again) really nice and cannot be found on any other piece of equipment.
3. Because Chaos grant the most bonus on any set whatsoever
There is no valueable reason to go in any other direction than Chaos or Wolver, the people who does, does it for skin, or out of boredom.
Why in the heck would you choose Almirian CRUSADER set over Snarbolax set? You like the skin, the set is atrocious, legendary equipment that can only be found somewhere are not even considered as damage dealer, they are to show off
People running in chaos for max dmg output is one thing, people that can run FSC while dragging 3 alts on Chaos while not using SoL is more rare though... doesn't mean you have a chaos that you KNOW how to use it
I can give some ideas for the Chaos and Ancient Plate sets.
Chaos Hood/Cloak
-same defensive stats
-Sword/Gun Damage Increase Med
-Charge Time Reduction Low
-Bomb Charge Time Increase High
Ancient Plate Helm/Armor
-same defensive stats
-immunity to knockback and flinching upon taking hits
-Sword Damage Increase High
-Attack Speed Decrease Med
-Movement Speed Decrease Low
Ancient Plate Shield
-same defensive stats
-Health Bonus +4 (after much thought, this shield is simply outclassed by the Omega Shell otherwise)
The only thing that will ever save brick sets (without overpowering them) would be +block ability. Anything else just skirts around the issue that those sets really aren't that great for defense and offensive penalty is too great.
@ Kham
+ block ability I hope you mean shield HP? Because there is no ability to block incoming attack but with your Shield... and it has HP... so + block ability = shield HP? right...?
Even with that, people go with Swiftstrike buckler... ASI High... 3* shield, blocking? what is blocking?
It's still a useless stat
Blocking is useless? That wut? Barely anyone uses swiftstrike in challenging content like heart of ice solo elite, as far as I've seen. Your shield is basically your most important line of defense. It isn't like there's much of a difference between ASI VH and ASI Max anyways, not to mention aside from fighting pierce weak it is mostly brandish spam which relies on CTR and not ASI.
"Do NOT nerf OR buff an item based on PvP! Spiral Knights is a PvE game FIRST, and a PvP game SECOND"
Partially agree, partially disagree.
Spiral knights is a PvE game before a PvP one, that's true. However, balance applies to PvP before PvE simply because it's more important in PvP. Slight unbalance in PvE and noone bats an eye. Slight unbalance in PvP, and everyone loses their minds.
@Rhagnarock
There is a difference between something being useless and people just getting used to working without it.
For example, DEFENSE. Believe it or not, defense is good for you and your health. Just no one uses it because they're used to working without it. According to what you just said, a Proto Shield is practically the same as a Volcanic Plate Shield.
EDIT**
@Orangeo
That's a problem with PvP itself. I don't think you should make dramatic changes to PvE weapons just to help balance PvP.
And ideally there would be a meta game emerging to deal with imbalances in PvP, it's just that the SK meta hasn't really changed dramatically. A Flourish is an effective weapon against players because it's fast and has a wide swing. How do you deal with Flourishes? Get piercing defense like a Skolver Set. How do you deal with a lot of piercing defense? Use something like a Gran Faust which deals some other damage type. So on and so forth.
This happens a lot in MOBAs like Dota and LoL
For 5* armor sets, I have all the Wolver sets, Chaos, and Merc. Nothing defensive - and I've never felt like I needed anything else.
"For 5* armor sets, I have all the Wolver sets, Chaos, and Merc. Nothing defensive - and I've never felt like I needed anything else."
When did you start playing the game?
@Trave
"And ideally there would be a meta game emerging to deal with imbalances in PvP, it's just that the SK meta hasn't really changed dramatically. A Flourish is an effective weapon against players because it's fast and has a wide swing. How do you deal with Flourishes? Get piercing defense like a Skolver Set. How do you deal with a lot of piercing defense? Use something like a Gran Faust which deals some other damage type. So on and so forth.
This happens a lot in MOBAs like Dota and LoL"
Because defense values don't function like they do in PvE. In PvP you have some innate defense + some small scalar defense from armor. If you were completely naked against damage you weren't protected against, you can be sure you'd see people mixing defense to cover themselves.
@Traevelliath
PvP requiring balance is a problem with PvP and not items? Wat?
If I were to make a game that worked with all the items as they were, I'd have to change the game completely each time a new one came out as opposed to making new items that suit an already-made game.
That and you're implying that people get sklover for the piercing defense. Cause it's totally not the sword bonus >.>
Now, should you make "dramatic changes" to weapons for PvE, to the point where it would break PvP? No, definitely not going there. PvP is the most important part of the game, regardless of whether or not people like it that way, so nothing from PvP should mess up PvE. That being said, PvE has way more wiggle room for balance. In other words, it's harder to mess up. Therefore you should focus balance edits on PvE.
If weapon A is underpowered in PvP, it ought to get a buff. However if that buff would cause it to be the most broken weapon in PvE, don't go through with it. That said, if it makes it a little more popular than the average weapon in PvE, who cares right? No biggie.
They should debuff wolver set or something
Like take it's freeze resistence off
Having ice ressist on the default swordie gear is a good thing. In PvE, swords break open ice, so the sword guy(s) should have ice resist so he can thaw allies without being frozen himself. Sklover is OP because of the weapons it buffs.
It's kinda true, but it would be considered more balenced in a way, just take of status resistences like freeze and it would be considered more balenced.
@Orangeo
Going off topic a bit, despite arguing over the fact that we completely agree with each other....
Have you ever taken a flourish to the uncomfortable area without piercing defense? That stuff hurts. Yes, sword damage boost, but then the same can be said about Snarby (or even Chaos). Why is Snarby less common? (Don't make the "it's harder to acquire" argument because that goes out the window when you're able to roll for good UVs) Because Flourishes hurt.
And yes, I'm talking about PvP itself being screwed up. Lockdown has always been and will always be unbalanced as long as you are able to bring in just one piece of your own equipment. Thus I say: Screw Lockdown, thou are a debate all thine own, to be solved separately.
june 2011. But I stayed at 3* for a while by choice - so I got to 5* like this past winter. Still, I could have easily made more if I wanted to.
Buff everything else to match chaos or give chaos a tiny nerf.
Now, buff everything is quite stupid but, if chaos is nerfed people will get mad and rage.
Like the forge...(*cough *cough Nascar *cough *cough)
And this is based on lockdown. In fact I think chaos is the worst for pve in my opinion.
Funny how chaos was nerfed and everyone was mad, and now people say it is too op.
The thing is that SK is a tangled mesh of unbalanceness(is that a word?) Buffing or nerfing an armor or weapon affects all the other gear too.
We can split armor into armors with bonuses and just plain armors. Honestly, these are the only armors that people use (wolver lines, gunslinger lines, demo lines, chaos, and mercurial).
If we nerf wolver lines because there's no reason to use any other armor(as a swordsman and ignoring chaos) then should we nerf demo lines as well because there's no reason to use anything other than the demo lines if you're a bomber?
We can make tweaks here and there (fix chaos and gear that is completely inferior to something else), but SK is going to be unbalanced unless there's a total overhaul or something.
So, 2013 is basically when you started experiencing end-game content right?
Everything really challenging has been nerfed while the players have been constantly buffed, that's why you feel like you don't need defensive gear (not to mention the content has been out for two years so people have already posted countless youtubes on how to do them). Chaos is imbalanced, but also a symptom of a larger trend.
Yes, yes, I know about the nerfpocalypse. Wolvers, Zombies, Retrodes, Quiksilvers, Oilers, etc. But the fact still stands, currently there is no need for defensive armor unless changes are made or every level is made like C42.
Urgently? No. There's nothing competitive about the PvE currently, so the imbalance isn't really a huge problem.