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Thousand-Post Rant: 'We Want Freedom! Please Give Our Previous Shard Bombs Back!'

38 replies [Last post]
Tue, 04/22/2014 - 20:52
Glad-Amparus's picture
Glad-Amparus

This rant is to persuade the dear developers at Three Rings to return our ever-beloved shard bombs to their previous state. While the present shard bombs simulate a battle strategy and some (few) have come to embrace love in these newer bombs, the rest of the bombing community at Spiral Knights want a better game and better gameplay. With a gift of such beauty and incredible gameplay experience, I am very proud to announce a rant, or a petition, for something very precious torn from Spiral Knights' existence. This is the official petition to sign for the reproduction of the previous shard bombs which are currently not present in the game. Comments are welcome, but leave negativity and mixed bag comments aside. Thank you.
___________________________________________________________________________________

I. Introduction
_______________
A terrible fate was introduced in 2012. An update which cast hundreds of players to leave Spiral Knights for eternity. This fate was Spiral Knights' worst update: the death of the previous shard bombs and the implementation of the new current shard bombs we 'keep'. Why are we watching the best weapon in Spiral Knights fall down an abyss of the forgotten? Where did this all go wrong? When Three Rings decided the bomb consisted of handgun gameplay, the bomb immediately found its death sentence. We are now replaced with a much worse copy of the previous bomb, and while the previous bombs could easily be any Spiral Knight's main weapon, which was not Three Rings' intention, the current bombs are far worse than proving to be a secondary weapon. This is the one of the most useless bombs in the game's history, due to the fact that most of the other bombs are much more useful than this piece of crystal. Why is this bomb so looked upon by the community, especially me?
___________________________________________________________________________________
II. What It's Used For
_______________
The previous shard bombs were used for numerous things. The best concept of the previous shard bombs were that they were definitely the most entertaining weapon to use in Spiral Knights - both PvE and PvP. 8 shards were emitted upon the initial blast. One shard moving forward, one moving left, one moving south, one moving right, one moving northwest, one moving southwest, one moving southeast, and one moving northeast at the same time. I will provide gameplay videos later. Another very cool mechanism of the bomb is that it can recharge and diffuse extremely fast. Using shard bombs will make you feel like you are playing crazy bomber man on the battlefield. The previous shard bombs were quite the reason why I used to have passion in PvP Lockdown, which I now have lost. Now here are the direct videos as I promised.

Video demonstrating the use.

Lockdown video.

There is one con to shard bombs: Predictability. Players can stand very far away and "snipe" enemies from afar using the shard bombs. Solution? Very simple. NO instructions needed. Do not lower the damage OR the distance. Now, make it so the directions of the shard projectiles vary. They will keep the same pattern "projectile/shards facing north south east west et cetera" but will be in a different rotation. Imagine taking the previous directions of all the shards and rotating them in any degree angle slightly. This will prevent "sniping" enemies from afar by having no shard always traveling directly forward and make the bomb more 'bomb-like'. Now what?
___________________________________________________________________________________
III. What We Must Do
_______________
This is our mission as a community. This is my thank YOU message for the community for helping out. We must post on this thread so much it will catch the attention of the developers at Three Rings. The current shard bombs DO NOT require deletion, but a reimplementation of the previous shard bomb mechanics needs to happen. So here is what YOU do. Sign by posting a comment, saying something as small as +1 or something as long as an essay. Please please PLEASE look up more videos on YouTube for more demonstrations of the previous shard bomb. Let's do this together! -Utrex
****SIGN BELOW****

Tue, 04/22/2014 - 20:54
#1
Glad-Amparus's picture
Glad-Amparus

Remember we must reach at least 1000 posts!

Tue, 04/22/2014 - 22:18
#2
Glacies's picture
Glacies

I actually like the new shard bombs and they're still as good as the previous ones. There's just more of a learning curve to use them. That and invincitinks suck.

Ignore this comment for your petition as I do not personally want to see a change and after using them, I'm actually pretty happy with how they are aside from the obvious glitches. Also, petitions never work.

Wed, 04/23/2014 - 04:01
#3
Skepticraven's picture
Skepticraven
↑

+1 to Glacies. -1 to Petition.

I don't need a weapon to be unbalanced to like and use it.

Wed, 04/23/2014 - 04:09
#4
Kwibble's picture
Kwibble
-1 To Petition

Nuff Said

Wed, 04/23/2014 - 05:39
#5
Midnight-Dj's picture
Midnight-Dj
:/

Pufft, who needs shard bombs when there is DBB, DR and Nitronome?

Wed, 04/23/2014 - 06:44
#6
Glad-Amparus's picture
Glad-Amparus
If you have read thoroughly

If you have read thoroughly through I do not want the current shard bomb mechanics to be deleted, but the reimplementation of the previous shard bombs. Then we can have both bombs, and also we can fix up the current shard bombs. The previous shard bombs were much more fun to use overall. Petitions do work, if they reach over 1000 posts. Just be patient.

Also if you had read my suggestion on how to balance the previous shard bombs then you would agree with me. The main reason the previous shard bombs were supposedly unbalanced were due to the fact you could treat them like a sniper handgun, sniping from afar. I have fixed that in my suggestion within p. 2 of my speech.

Wed, 04/23/2014 - 06:47
#7
Krakob's picture
Krakob

I say, keep the current shard bombs and reimplement the old ones but make sure to rebalance those (make SSB not so worthless; make RSS not so OP).
Can't support the suggestion about a random rotation because it means the bomb becomes unpredictable. This is bad both for the user, who will not be able to hit enemies properly at all times, and opponents who will not be able to dodge properly. Everything aside from Alchemer ricochets are completely predictable in this game so I don't see why shards should be an exception.

Wed, 04/23/2014 - 08:29
#8
Crashburnboom's picture
Crashburnboom
+1

Keep original shard bombs, add new bombs with old mechanic + what you said. Nuff Said.

Wed, 04/23/2014 - 12:20
#9
Fehzor's picture
Fehzor

Good luck.

http://forums.spiralknights.com/en/node/58425

No really, I'm rooting for you. You aren't going to make it but maybe you will, and as Zeddy said- "There is no reason these items cannot coexist."

For those of you disagreeing with the OP-

There are exactly three huge reasons I see for them to be added back:
+: RSS was a huge get for bombers in PvE, and was considered one of the most balanced items in the game. It was incredibly tricky to use well and rewarding when used correctly. When used incorrectly? Well, that's gonna be quite a few revives.
+: In PvP, it was probably the best damage bomb to aim towards, on par with the haze bombs. For bombers to lose that was devastating. In this regard, it was also a premium example of good balance.
+: It was a fan favorite for many players, and putting it back into the game would mean a lot to them. Who cares if it was "over powered" or "under powered"-- it was called both. Like tortodrones and even charizard/mewtwo in the latest pokemon games, what really matters most is that the players really like it.

Wed, 04/23/2014 - 12:39
#10
Krakob's picture
Krakob

That's true. RSS was probably the only viable damage bomb for Lockdown. You don't see any serious bombers use anything but a couple of hazes nowadays.

Wed, 04/23/2014 - 15:25
#11
Glad-Amparus's picture
Glad-Amparus
krakob.,.

I understand how you said my suggestion creates the bomb unpredictable, however, note that I said for the bullets to only tilt their direction very slightly. This prevents sniping and abuse of the bomb as a handgun. This also kills rumors of this bomb being "unbalanced".

Wed, 04/23/2014 - 16:20
#12
Zerjack's picture
Zerjack
Uh... nope.

Nope, not really. RSS is still one of my main bombs, Electron plus RSS works wonders. Plus I actually like the delay, it's been working pretty good on FSC. And I see how much devilites hate surprises XD. Note that RSS is 4*, I haven't even upgraded.

Old RSS was good, this new one is too. The game had to evolve, and people gotta adapt.

Wed, 04/23/2014 - 17:03
#13
Holy-Nightmare's picture
Holy-Nightmare
True to my name I am but a dream....

In would only revert the Sun shard line as the projectiles would make fulfilling it's purpose as a fiend slayer easier. The rest can be used fairly well as a horde destroyer bomb.

Perhaps instead a new line should be released that uses the same mechanics as the old shards but perhaps with a nerfed range.

Edit: At Krakob I use BAB in LD often (that damage and blast scares strikers to death)

Wed, 04/23/2014 - 17:05
#14
Glad-Amparus's picture
Glad-Amparus

Trust me Zerjack I had shocking salt bomb and I got rid of it. I used it for 2 months, fell in love with it, saw how BAD it was in reality (by observing in Lockdown) and then I tested it to PvE. Mist bombs are 100x better than shard bombs. It's NO use. They produce no knockback, and have a ton of limits. The previous older shard bombs reached very far distance and produced an overall better damage rate. They were purely created to inflict damage.

Wed, 04/23/2014 - 18:30
#15
Zerjack's picture
Zerjack
@Glad-Amparus

Shocking Salt Bomb produces shadow damage plus shock effect, it is not the same, like at all. You cannot use it on FSC for example which would be like the testing arena. So the best places to use it are Slime Compounds, Jelly Palace, Deconstruction Zones and Gremlin based arenas. In which clearly it is better to use mist or plain damage(with nitro perhaps).

I see you're focusing your point on the Lockdown sceneario, first of all lockdown is just not for bombers, there's simply no time, the bombing class itself, Recon, is focused on stealth, your class is supposed to be doing support task, that is misting shock points, capping points, marking people. you're not supposed to deal a lot of damage. So if you want RSS as it was back then to be able to be an stealth bomber throwing balls of light everywhere you're looking this at the wrong angle. Because that's not what the Recon is supposed to be. Anyway, do you really believe the old RSS would be that much of a change? I do not to be honest. Skilled Strikers would still polaris/charge you to death before you can really do any serious damage.

On PvE, i don't see the issue, new shards work great.

P.S. So you had Shocking Salt Bomb, loved it, then understood it was not meant for lockdown, then tested on PvE. Tested? you already did 2 months of testing and you loved the bomb, what more testing you required?

Wed, 04/23/2014 - 19:18
#16
Glad-Amparus's picture
Glad-Amparus

Zerjack, there are a lot of invalid points, such as [Lockdown is just not for bombers..] would be incorrect because bombing is about protecting bases and your teammates. Mist bombs are highly useful for protecting in lockdown, and the previous shard bombs created a large span of damage which aided your teammates and really helped things out.

Another flaw you stated.., [..., do you really believe the old RSS would be that much of a change?] Very. Almost everyone is complaining about it. The damage is significantly weaker, you cannot chain (invincitinks), the diffuse time is much slower, the shards do not produce a very long distance as the previous shard bombs produced, and lastly our current shard bombs produce very minimal knockback, which is made so that enemies may in fact be chained, but because of the invincitinks that is thrown away.

And I see where you get how the shards work great for PvE, but the previous shards induced 2x more overall damage. In addition, shards travelled very very far and kept you at a much safer distance. Overall, the previous shard bombs can top the current shard bombs. My suggestion would be to remove the invincitinks off of the current shard bombs, increase damage significantly, and create a wider radius. Then, both bombs can be on par.

Wed, 04/23/2014 - 20:58
#17
Glacies's picture
Glacies

You could always make all the current shard bombs have a unique ability being an offensive output and a defensive output:

The Offensive Output would be the old Radiant Sun Shards-style but with slightly decreased damage for the result of range and attack speed.
The Defensive Output would remain as the current Cluster-Bomb and would have nothing changed aside from removing invincitinks.

Wed, 04/23/2014 - 21:04
#18
Glad-Amparus's picture
Glad-Amparus
@ Glacies

You stole my wording. Just what I was looking for :)

Wed, 04/23/2014 - 22:43
#19
Fehzor's picture
Fehzor

@Zerjack and the salt bombs

Compare to dark retribution AND the haze bombs. Are there any major situations where one of those wouldn't be a great bit more preferable, given that you can plan your armor accordingly and bring appropriate gear to back up the two?

Thu, 04/24/2014 - 12:36
#20
Zerjack's picture
Zerjack
More text!

I'm not complaining about the addition of the old bomb. I'm saying that you guys are asking too much to the shard bombs. I stand behind my point, Recon is supposed to support, not to deal damage. As a point suppressor Nitro and Haze bombs still work better than old RSS. Nitro because of knockback, and suppression itself, and haze because status and suppression again. Ok so RSS would make more damage, granted. Your striker teammates would rather have you focusing on suppression that on damage, they are the power force of the team, not you. You do better to your team by inflicting status and suppressing. On the lockdown games I play, I cap between 6 or 7 points, throwing some mist here and there and suppressing pints while capturing with nitro, and things go good. I deal about between 3k and 4k damage. No problem, because I helped marking people. suppressing, capping points, team won or or was close to win.

Again, you can ask for old stuff to come back, but making the foundations off accusing the new shards bombs of being bad for lockdown, is like saying "Blitz is bad for Lockdown, we should have a blitz that you can shoot while moving". Things belong to different environments.

P.S. Can't talk about dark retribution, don't have the bomb.

Thu, 04/24/2014 - 13:12
#21
Glad-Amparus's picture
Glad-Amparus
@ Zerjack

I thought you said [...Lockdown is just not for bombs.] and yet now you state [I stand behind my point, Recon is supposed to support, not to deal damage. As a point suppressor Nitro and Haze bombs still work better than old RSS.] So now you switch your opinion on how bombs were useless to useful? And, actually, if you really WERE here when the previous shard bombs were used, you would know that when a player gets stricken with a shard, they delay all attacks for about 1 second. For example, try spamming Dark Retribution around a flourish spammer. Their attacks will delay and they will not be able to attack you unless they avoid the Dark Retribution. Same for RSS, if you were to get hit by a shard (which almost did happen) then your attacks were delayed. It was very useful... Nitronome is easily avoidable with Polaris, but shard bombs had shards fly so far that you could not see the shards disintegrate on your screen. That's how far they travelled -- my question is, were you here when the previous shard bombs were used? If so, did you effectively use them? I did, and I know my aspects.

Thu, 04/24/2014 - 14:16
#22
Fehzor's picture
Fehzor

Tbh, when I played lockdown w/ shard bombs, I used them when running away from strikers as well as for buffing my team.

The tricky thing about using the old shard bombs in lockdown was that you couldn't go after people. To get your kills, you'd have to spam shards around an area that your team was trying to do well in. This made it hard for them to follow everything at once, and gave your team a huge advantage during that fight. If you got to the strikers and made them chase you, you ran away. As you ran, you dropped your bomb to disadvantage them as much as you could.

As for asking too much- how are we doing that? These were in the game when we started, why can't they continue to be?

Thu, 04/24/2014 - 15:15
#23
Zerjack's picture
Zerjack
Even more text!

Ugh... Glad... my points do not contradict themselves I still think that Lockdown is not targeted to bombers, and also that the Recon class is the best suited for them, Recon class was created to fill the support part of the PvP. Designers, (Nick and company perhaps) probably though
-Ok PvP, ideas?
-We need classes clearly.
-Ok common classes are Assault, Medic, Recon, and Engie
-Ok we got no engies here. So we're going with the other three.
-Assaults will use swords of course.
-Yeah, I don't think a medic applies here, too much of a tech change, how about a protector? using a big shield?
-Sounds good, and what do we do with the bombers and gunners? They would still like to play.
-Well of course, they're already support on PvE, so let's make them go support by using the Recon class.
-Cool we got our PvP! Now they will stop complaining about BlastNetwork not being real pvp and a new era of knights killing each other will begin!

Of course that probably took moths of planning and designing, but you guys get the messsage. Bombers are not the target of PvP. Swordsmans are.

And yep I'm here since RSS was the top of the alchemy line, when RSS and DBB were similar bombs. RSS was my third bomb. I do know about the bomb. When Roamulus Twins didn't exist, and when fellow knigths didn't get all cocky on others playing the "I know my facts" card when their argument was threatened. What Fehzor says about the trick to use them on lockdown is actually what i would say the best way to use them. But I though, and still think that you can use your time doing better tricks with other bombs, and that you could have better results.

You guys had better results with old RSS? Well good for you. I'm not trying to make everyone change their mind or anything

And Fehzor why can't they continue to be? Well because design! They we're changed for a reason, design always have reasons, a lot the times those reasons got money involved. You know that originally, bombs could have no charge time? that had to be changed, games like this change.

Thu, 04/24/2014 - 17:08
#24
Fehzor's picture
Fehzor

"They we're changed for a reason, design always have reasons, a lot the times those reasons got money involved."

That's wonderful. But money wasn't involved. They told us their reason, and we discussed it, and the majority of people disagreed with it for many reasons. You can go read the whole thing in the link I posted above.

Bombers are not the target of PvP. Swordsmans are.

Where did you get this from?

There are 2 classes in lockdown that have charge time reduction for bombs out of no where- one that even maxes out bombs instantly with no bomber armor or any of that. I'm pretty sure that lockdown was designed for everyone to play with their preferred weapon type.

-Sounds good, and what do we do with the bombers and gunners? They would still like to play.
-Well of course, they're already support on PvE, so let's make them go support by using the Recon class.

And the existence of pure-damage bombs? When I pull out my dark briar barrage and kill off the entire wave of 12 grievers, am I supporting the swordies that are supposed to just sit around goofing off?

What about Blitz Needle? When I kill trojans in one hit is that being a "support" for the swordsman still dawdling about with her glacius?

I always thought that Spiral Knights was supposed to be "classless" so to speak?

Thu, 04/24/2014 - 17:57
#25
Zerjack's picture
Zerjack
Last bit of text, I got bored

You guys ever heard of the Uroboric Cycle? You can search for by typing "When Players Make the Rules Gamasutra" People can play a game as whatever they want. There's a concept called In-game culture, which is the product of three things, internal rules, external rules, and memes, or let's call it behaviors that spread. There's a big difference between what a designer wanted the game to be, and what the players have made of the game. It's always been a challenge for designers to make the game in a certain way, and to have players play in the way they expected. Thus the game is more enjoyable for everyone, and it's easier to escalate. The fact, that people spread behaviors, making them memes, conveys external rules that start to apply to the internal rules that the designers and developers placed.

So how can we relate this to Spiral Knights. Well, the fact that people started gathering behind the spawn point of trojans, anticipating their position to kill them instatly with a Blitz neddle, is a good example of this. Designers and devs made the rules of the game, making the trojans spawn at certain points, the meme of getting behind the trojans with a Blitz has spread, and now a set of external rules affect the outcome of the trojans fights on fsc. Making the fights easier.

So it's the same with bombers and their role on the game. the internal rules of the game dictate that a bomber is supposed to work mostly as support, or as a crazy lone wolf. But that's it, the fact that you guys shape the game at your will is expected in any game growing cycle. The game evolves, and so their players. And then these behaviors spread in the form of memes. When these memes start to reach the threshold of the accepted internal rules, those need to be changed, and that's what happened with RSS. You see the process from a player standpoint, while the range of viewpoints is much wider.

So in conclusion you can make of the game whatever you want it to be, but the internal rules of the game are what the designers and developers though of the game, and they always try to keep the players on the track of what they expected. If people stray off the path, new internal rules must be placed,m some of them might not be of the liking of the players due to the strategies already developed to overcome certain internal rules.

I think that by reading the article, or at least reading my reply you guys can get my point, so I'm gonna log off now from this thread.

Happy Gaming!

P.S. Hope you really read the article it's something that if every player on multiplayer games understood, multiplayer experiences would be even better.

Thu, 04/24/2014 - 18:16
#26
Fehzor's picture
Fehzor

Video games are not a form of higher art, and decisions shouldn't be based on what the designer "originally intended".

There is too much money involved, and design decisions are already biased around that to begin with. For instance: the developers have no problem making wealth and prestige based largely on the amount of money you've put into the game. No, it isn't strictly true, but its impossible to say that it isn't true to some degree.

As I said above:
It was a fan favorite for many players, and putting it back into the game would mean a lot to them. Who cares if it was "over powered" or "under powered"-- it was called both. Like tortodrones and even charizard/mewtwo in the latest pokemon games, what really matters most is that the players really like it.

Why should the developer make a large number of people salty when instead they could just as easily make those people incredibly happy? Isn't that what they're being paid to do? That's what all "artists" are for. Doing what people want them to-- not expressing themselves.

Thu, 04/24/2014 - 21:20
#27
Glad-Amparus's picture
Glad-Amparus

I agree with Fehzor. Why not make everyone happy? Is not what Three Rings wants? They need to realize the big things that are missing...

Fri, 04/25/2014 - 07:05
#28
Krakob's picture
Krakob

I disagree, games are art. SK is not an exception. But they're also more than art. Especially ones like SK. There's the matter of cooporation, balance, and the competitiveness of LD. It has to be taken into consideration.

Fri, 04/25/2014 - 14:17
#29
Colray's picture
Colray
+1

Maybe then more people will use dem

Sat, 04/26/2014 - 14:01
#30
Eugothy's picture
Eugothy
+1 All i have to say is YES.

+1

All i have to say is YES.

Sun, 04/27/2014 - 01:52
#31
Glad-Amparus's picture
Glad-Amparus
Well

It will take a while but this should come true during the "Bomber update". To speed it up let's keep on posting. Get to a thousand!

Sun, 04/27/2014 - 15:56
#32
Fehzor's picture
Fehzor

@Krakob

There is a difference between art and higher art. To some degree, everything is arguably art. But what about things like UIs? Buttons that we press? Letters? Razors? Slabs of concrete? Urinals? Yes, but these things are not higher forms of art because they have a function outside of art for arts sake-- just like Spiral Knights has a function outside of arts sake... to make us give them money.

Games like The Binding of Isaac are higher forms of art, because they weren't made to make money. They were intended to be what their creators wanted them to be, and to fit a certain artistic role rather than just making money. Spiral Knights does both, but its original concept was an MMO that would make money. Its goal is to trap people into it and abuse their gambling addiction to get a quick buck.

All fairly basic ideas.

Sun, 04/27/2014 - 16:25
#33
Glad-Amparus's picture
Glad-Amparus
Now that we are getting the

Now that we are getting the gunner update, the gun-like effectiveness of the previous shards won't be so gun-like. Instead, comparing to the upcoming gunner update, the previous shards will be more bomb-like rather than gun-like, so I think Three Rings should begin with the placement of the previous shards.

Mon, 04/28/2014 - 10:03
#34
Krakob's picture
Krakob

That's a terrific view of it. Well said!

Mon, 04/28/2014 - 17:37
#35
Vengance-Ichigo's picture
Vengance-Ichigo
+100,000,000,000

I totally agree

Tue, 04/29/2014 - 16:17
#36
Glad-Amparus's picture
Glad-Amparus

I've heard bomber update comes after gunner update. Hope it does, because in all seriousness players will rampage if the bomb were not to be implemented.

Sat, 05/03/2014 - 05:30
#37
Spacmanz's picture
Spacmanz
+1

+1

Tue, 05/13/2014 - 16:35
#38
Abelisk's picture
Abelisk

+1

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