eh.... who's with me
*wonders how many player have been here long enough to remember what they used to do*
eh.... who's with me
*wonders how many player have been here long enough to remember what they used to do*
I joined on the late end of the mist days so I would need an explanation.
(I would agree they are rather weak now.)(anything that keeps teleporting or walking into a BAB chain is rather weak in my opinion)
the three-bite attack was homing and the teleport ability could teleport it anywhere around you, not only behind you.
Wolvers are too easy in general. Because you can charge a Blitz, wait for them to start an attack animation, walk over to either side of them, and let loose.
I want them to be difficult again... :(
I'd be okay if it was just in t3... my main beef is that they are just way too easy now, and the 2 steps to the side and *poke poke poke* method of dealing with them is kinda sad compared to *they started chomping, RUN!!* (or shield) from what it used to be...
Sorry I bring this semi-annually, and it seems like it's about time again. After the Dash was added it seems like you now have an extra escape as well...
but thanks for the support
Cheers,
Flawed
I like the idea, I do have questions though. Un-nerf? You mean buff mobs? Reason why Blitz is OP is cuz there are damage Unique Varients and damage + a few attack speed stuff = Overpowered equipment
While your at it, you might as well say nerf all UV's, all bonuses and trinkets.
Bring back the old Artificial Intelligence patterns.
This should be a thing in Stratum 6, or an event, or something. Ideally in the regular game though.
GH must have the AI code already. They just need to re-apply it to the Alphas.
Wolvers are kind of a joke as they are. Making (just the Alphas) harder would up that difficulty a notch while still being fair.
Hard = fun!
Better swap that Swiftstrike Buckler for a real shield, son!
--Chesh 😸
While they're at it, they could make Tier 2 Alphas actually spawn in Tier 2.
I kinda agree that they are easy...But bringing back that awful tracking....meh.
I would prefer them to perform attacks faster. Less predictable. But without tracking. Its just....the worst thing.
I also think that they should be able to interrupt their 3 bite combo if they miss.
I agree.