The choice to adapt the visual style from each 3 lines from the original 1* style is something new that I don't think many people picked up on. Indeed the effort on modeling these new sets is impressive, no more 'use a hexagon for a round shape' here - looks like theres been a notable effort in upgrading things visually recently (look ma, new hands!).
When viewed from the top down it's overwhelming, but when viewed from the bottom up (what players will be doing as they craft) it makes total sense.. once you can decode the language that is. It seems the general trend for players to adopt class based gear ("wolver clones") rather than old-timey monster buffs has not gone unnoticed; knowing this they decided to brute force combinations of every damage/status combo which is of course what players will face in game but can not currently adapt to without compromising their output.
The 12 primary 5* sets all offer decent gun buffs, if you combine them with fully heated guns, 2 trinkets and not-swiftstrike then you get triple VH. Triple VH is a fair and reasonable statistic for the would be Vanguard gunslinger to aim for, I think. Triple MAX is also easily achieved through the standard procedures for anyone who wants to push it further (swiftstrike, ctr med UV, battle sprite).
The other 24 secondary sets at least put the effort in to increase conditional damage output in exchange for reduced general output, which I think is a fair reward knowing that the community tends to devalue vs. bonuses.
I think some people have confused the 36 sets as some sort of gotta catch em all deal, but rather its a reaction to the popularity of class based builds. It's all basically the same set but integrated with the years old damage/status matrix. While its unlikely most people will make more than half a dozen sets (primarily fire and shock) I don't think collecting is the intent anyway, rather it seems to fill all gaps that exist and ever will in one effort. The downside to this is it might block the existence of any newer gun sets in the future (Kat Eye/Seerus armor? Gap filled).
Assuming this grand unified gunslinger set takes off, no doubt Swordsman and Demo versions will follow in the future?
Will I be making any of it? Well, I will make the shock/pierce hat to complement my existing (UV) shock/pierce jacket, but for the most part will just use what I always have. But if I didn't have the stuff I already do, then it is a fine competitor for existing gunslinger gear so hypothetically the answer is probably yes.
tl;dr
Reference set built around what people do (shoot guns) and what they defend against (damage type and status).
Triple VH ought to be enough for anybody.
Thumbs up.
Just figure out how to reduce icon overload in recipe lists/supply depot!
Question!
What if:
Pathfinder armor was changed to Piercing + Elemental defense.
Sentinel armor was changed to Elemental + Piercing defense.
Shade armor was changed to Shadow + Elemental defense.
Ghost, Hex, Wraith, Guerrilla, Hazard and Keeper armor remain the way they are, with Normal + the family damage type.
That way if you want all-round damage, you're sacrificing Normal defense. Not like that's a problem anyway, it suits gunner armor because you're not supposed to be getting hit by melee attacks anyway.
Or should it be the inverse, with the family armors dropping normal defense, like:
Hex and Guerrilla with Shadow + Piercing
Ghost and Keeper with Shadow + Elemental
Hazard and Wraith with Elemental + Piercing