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Ironmight is Life (Share Your Loadout Thread)

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Vie, 04/25/2014 - 20:49
Imagen de Retequizzle
Retequizzle

You heard it here, Ironmight > Ancient Plate in terms of overall usability.

"But wait, Ret! You're just saying that because you're bad at this game!"

Maybe. But I have been dropping kids like bad habits all week, all thanks to how mighty the Ironmight Life is.

"What do you mean Ironmight > Ancient Plate?!?!?!?!"

Yeah, Ancient Plate gives more overall HP comparatively as far as LD goes. And yeah, it might give more Normal defense. But this is some next-level #*(@ here. A single normal max? Suddenly you can tank three Acheron hits with enough HP to spare to go for a nice walk afterwards. Valiance? We're gonna go ahead and save you the time of asking about that one, it does 4.5 bars coming off of an Ultra Damage Bonus. Yeah, your Shadowsun + BKC suddenly doesn't do everything. You know, unless you're good with Umbra or Nova (hint: you probably aren't, with notable exceptions already knowing about this set's existence anyway).

"BUT ASI DECREASE AAAAAAAAAAAAAAAA"

You get the same thing with Ancient Plate - alongside of a movement speed debuff as well. With Ironmight, you get just the ASI penalty. Now, out of all the armor sets in the game, what gives damage bonuses, has normal + pierce resistance, and doesn't suck giant dongle? Yeah, Skolver.

This is what I'm currently using for my set:

Thing 1
Thing 2

"BUT RET YOU HAVE UVs YOU ARE SO P2W"

Sorry not sorry, the Skolver Cap and Ironmight were both actually gifted to me - not a single dime was spent in this scenario to achieve what this set does.

"YOU HAVE RICH FRIENDS"

Sure I probably do.

"Okay we're done getting upset, just how much can this set do?"

Acheron does approximately 30% per swing, after dual pentas factor in for Strikers (approximately 24-26% as Guardian). I'll let Zeddy be the one to test damage numbers, that's not my forte. The same applies to DA and GF. And that's with a single normal max. It takes 6 FF hits with Pierce Max + Pierce High, presumably enough to live long enough to get something done. And as mentioned before, Ultra damage Valiances do 4.5 - 5 pips of damage total, and Damage High does about 3 pips. Non-boosted Valiances may as well just use an AP or Sentenza.

"BUT THE GUNNER UPDATE"

Yeah, can't really stop that one. But if you want to be innovative, the same set should theoretically work with Chaos + Volcanic Plate. I'd theorize it's also viable with Dread Skelly + Snarbolax, but to a lesser degree since neither one were designed with being OP in mind.

Questions? Comments? Do you have your own loadout you'd like to share? Feel free to post it here.

p.s. #noragrets

Vie, 04/25/2014 - 21:38
#1
Imagen de Gianor
Gianor
I like how this guy asks the questions for us...such pride.

Plate is finally becoming semi-mainstream in this game (finally), and I find it can be splashable in nearly any set. Got all them FF cancelers? Ironmight. What about them voltedge spammers? Volcanic. Anything else? Ancient.

I find it so funny how these sets have been overlooked in the past, simple because of they have they have ASD low. If you're playing striker, you get ASI Med just by being a striker, so you get all that delicious juicy normal defense, and you still get ASI Low, excluding UV's, trinkets, etc...

The gunner update is gonna be the bane of the plate sets, with them shadow valiances being thrown everywhere in LD...unless by some chance we can get a shadow plate set, which would be usefull as hell in LD.

Sáb, 04/26/2014 - 00:22
#2
Imagen de Ill-Fate-Ill
Ill-Fate-Ill
....

Dusker+BTB+Acheron+Switch Swing+Red bar connection=pwnography

Sáb, 04/26/2014 - 01:19
#3
Imagen de Krakob
Krakob

I don't see how it beats BKC+Ancient Plate, tbh.
The MSD from APM is taken out by BKC and the sets share ASD so debuffs are of no concern. As for offensive buffs, BKC takes home the jackpot as it will give more sword damage than your set and a very useful bonus for guns.

They both give the same positive resistances but obviously, BKC has the negative ones. There's probably the biggest con with the BKC set. Any curse = all weapons locked down. All other statuses apart from freeze (where 4 seconds or 6 seconds seldom matter because you'll be hit anyway) and stun (which does matter) will be more hurty, though.

The question is what is the better, the normal defence+HP or the piercing defence. My belief is that the HP will outclass will outclass any defence specialised Skolver+Ironmight because it's not that much. Your defence probably doesn't reach further than 140, which is one pip less per hit. While it's probably better vs a toothpick only user, those three pips work vs anything. Piercing defence does not.

Lastly, ancient has more normal defence. While I'm sure Ironmight is tanky as hell, Ancient can without a doubt tank harder. Shooting an Ancient Plate user down with a Valiance is just impossible, for one.

Sáb, 04/26/2014 - 01:25
#4
Imagen de Fangel
Fangel
I, um... I do something strange

Recently I've picked up a bit of guardian again using a mix of valkyrie and snarbolax. I have to use more standard weaponry, yes, but that loadout works a little too well for me.

For whatever reason I have a tendency to play a lot worse whenever I go on the full offensive.

Sáb, 04/26/2014 - 01:40
#5
Imagen de Feyi-Feyi
Feyi-Feyi

TL;DR:

If you use swords, Ret's gonna show you a bad time.

@Krakob: Flourish defense makes a big difference imo.

Sáb, 04/26/2014 - 04:02
#6
Imagen de Tessarekt
Tessarekt
Tenkii: "So LD is an ongoing

Tenkii: "So LD is an ongoing war between kats and wolves."

I ike Tenkii, Tenkii is funny.

On a more serious note, Feyi is spot on there. Flourish is arguably the best sword for PvP, it's fast, does good damage and it's a prime example of easy to learn, hard to master.

The day OOO gives us a shadow FF (which makes no sense at all because why would a pointy sword do shadow damage, but then again, what does make sense in this game) is the day skolvers will cry.

Sáb, 04/26/2014 - 04:47
#7
Imagen de Ill-Fate-Ill
Ill-Fate-Ill
....

Strikers gonna flourish, so Skolvers gonna Skolver.

Sáb, 04/26/2014 - 08:48
#8
Imagen de Large-Noodles
Large-Noodles

sparks are life
doesn't matter what you wear if you never stay dead

Sáb, 04/26/2014 - 18:42
#9
Imagen de Oroseira
Oroseira
I am the King of the Hipsters [citation needed]

I'll just throw this image here and let you know that the highest I've gotten with that is 10,559.

Dom, 04/27/2014 - 02:25
#10
Imagen de Theirillusion
Theirillusion

Idk if you wanna show ur good or bad phantom.

Dom, 04/27/2014 - 03:19
#11
Imagen de Retequizzle
Retequizzle

@ large-noodles: i guess that's a fair counterpoint when you have 90k CE to blow on sparks, but i mean who does that. canadians?

@ phantomhamachi: approrpriate

@ krakob: yes it's entirely true that ancient plate can tank valiance better unmodified - but the only way you're going to see enough widespread protection for a set like that to be viable is if you consider as many of the options as possible that can deal damage to you. yes, valiance is indeed one of them, but what consideration is given to flourishes in that regard? moreover, in about a week or two, ancient plate will fall back to the realm of mediocrity the moment the elemental valiance lines hit, which essentially turns it into a slower vitasuit deluxe in pretty much every regard. whereas ironmight + skolver will see some detriment with the introduction of arcana and phantamos, but will still have enough resilience to withstand much of what riflocker will be able to do ever do to it. and since the valiance lines are what we're using for comparison, even with the additional health ancient plate gives, in most cases that will average out to the same amount of damage being dealt between the non-resisted lines, while ironmight will still have enough coverage to be more or less viable as a potential defensive striker set, especially if you choose to build on it later on with proper UV investment. at that point it's hypothetical as to what would qualify as "proper" but again, in no way to i claim to be an authority on damage reports so i'll leave that to someone who's better suited to the task.

Dom, 04/27/2014 - 04:23
#12
Imagen de Krakob
Krakob

Ancient Plate will most certainly not become mediocre. The point with it is that the normal defence helps you vs every sword except hammers and toothpicks. Valiance isn't everything there is to it, even though it's a part of the comparison. Besides, a lot of people will probably keep on using Valiance due to the rarity of radiants and any UVs they've acquired.

Anyway, if we are to do comparisons involving specialised Blasters, Ironmight is only superior vs. one with Piercing damage.

Dom, 04/27/2014 - 06:28
#13
Imagen de Oroseira
Oroseira
@Retequizzle

Hmm, let's see.

"but i mean who does that. canadians?"
...
I find that offensive.

Dom, 04/27/2014 - 17:51
#14
Imagen de Retequizzle
Retequizzle

@ krakob: but what you're also failing to recognize is that as far as anti-sword loadouts go, it's simply more effective to have a loadout that tanks multiple sword types moderately well as opposed to brandish/calibur lines (i.e. brandish lines and blueflood's leviathan) extremely well. the fact of the matter is that even with the acheron buff, flourishes in general are still incredibly prevalent in RLD for both T2 and T3 settings and in both RLD and GvG respectively. we can argue how it would be just as effective to get a dual normal+piercing max skolver but that also nulls the argument of cost-effectiveness that i've gotten questions about since using the set.

the health bonus doesn't do enough to offset the difference between flourish lines and non-flourish lines to make it a superior option, since i believe instead of it being 4 hits on a default set, it's 5 hits with just enough health giving you the fifth hit as a result of the health bonus. and that's before taking into consideration the fact that a properly-tailored ironmight set also makes offensive bombing as a whole obsolete (i.e. DBB still eats ancient plates alive, as do any of the shard bombs even if they're rarely seen), and even speaking before the gun update the only offensive option gunners have to that end is either AP/Sentenza which is also limited in scope, and alchemers, which would actually suit your argument better if you were thinking about it that way. iron slug and callahan tickle, and blitz is only seen thrown around more as a joke than actual offensive option so i'm not even bothering with it.

@ PH: feel free to report me; i'll be more than happy to sign the report as well to really drive home how little i care.

Dom, 04/27/2014 - 19:05
#15
Imagen de Njthug
Njthug
The sun goes down the stars comes out the universe will never =0

.....Hi sir....that Ironmight Plate looks very sexy.....i wonder who had it laying in their inventory for over 1 year lmao.

Side-Note:

I think Dogrock and myself were the only two players using iron might sets back in the day in LD. I use it all the time for my bomber load outs as well along with a volcanic plate mail as well. In all honesty Plate line is pretty fun.

Lun, 04/28/2014 - 01:09
#16
Imagen de Theirillusion
Theirillusion

"anti-sword loadout"

Hammer.

Lun, 04/28/2014 - 02:32
#17
Imagen de Blue-Flood
Blue-Flood

I have a mini elemental version of it

Chaos Cowl - (elem max)
Volcanic plate - (random UV) - still trying with this one. Really hoping for a normal something!

It's kinda fun - been using it with a pure sword type loadout to act like superman against most bullets. Unfortunately since Chaos has very low starting Normal defense, it's not quite strong enough to make a noticeable difference. I must do some damage tests!

Lun, 04/28/2014 - 07:23
#18
Imagen de Retequizzle
Retequizzle
@ theirillusion:

@ theirillusion: "Hammer."

nail

@ blueflood: i did highlight that version as an elemental variant of this in the latter half of the post, and theoretically a sword variation that would emphasize something closer to speed over power would use vog (and ultimately not sacrifice any defense comparatively in the long run), but your build is a more all-around offensive option that i think i'd prefer using, since at that point you can afford to trade off a bit of survivability for all around offensive bonuses. granted, a no damage set is certainly viable and sometimes even preferential if you know you can land the hits, but yeah. i'm glad you liked it in any case. to be honest part of this idea came from our discussion regarding vitasuits, with the other part coming from dredio and i discussing how to make ancient plate indesctructible in terms of pairing it with something else, so thanks for that as well.

Lun, 04/28/2014 - 07:39
#19
Imagen de Momofuku
Momofuku

justifier + ironmight is also viable, where you play keep away with flourish+gunner set and add asi+1 to your guns.

i'm looking to try ironmight + mercurial and play off the heightened defenses with msi+1 and potential shock/stun immunity with two high UVs.

Lun, 04/28/2014 - 10:25
#20
Imagen de Krakob
Krakob

but what you're also failing to recognize is that as far as anti-sword loadouts go, it's simply more effective to have a loadout that tanks multiple sword types moderately well as opposed to brandish/calibur lines (i.e. brandish lines and blueflood's leviathan) extremely well.

And you fail to recognise that literally every sword but the toothpicks and WRH inflict normal damage, which Ancient tanks well. With the health bonus, it tanks Flourishes roughly as well as Ironmight+Skolver does, and everything else even better.

Does your set tank Flourishes better? Yes, it will receive less damage per hit. In the end, those extra three pips of Ancient should be like having no extra health and having your set's piercing defence for three Flourish hits.

A look on the wiki tells me that Ironmight shares piercing defence with Skolver and looking at Ye Ole Damage Chart tells me that a Skolver with no UVs dies in four hits from a FF/BTB wielded by a lady or gent with at least DI Ultra. Five hits with Low-Very High and if you're lucky, six hits from someone with no DI. If you've got the UVs, you can, as you yourself probably have done, increase that number to six until death. You said it was five hits with one piece Ancient and I'm pretty sure that's correct so I won't verify.

Lun, 04/28/2014 - 11:17
#21
Imagen de Retequizzle
Retequizzle

at this point i'm starting to get the impression that you're arguing this concept from the point of a "stock set", whereas i've stated from the beginning that the set in particular i'm referring to has UV investment in terms of normal and piercing resistances, and i apologize for not clarifying my position on this sooner.

in no way am i asserting that an ironmight plate mail will trump an ancient plate mail after being fully heated but have no UV investment in either case. to that end, you're right, a single piece of ancient plate armor will indeed offer more defense overall than a whole ironmight plate set will. the point of this thread was a sort of expansion on the concept of how UVs as a whole can serve to increase the viability of other sets, even if you did not get a dual maximum of a particular UV you want - also my fault for not mentioning in the original post.

in this particular case, simply acquiring two pieces with normal medium on the ironmight + skolver idea that i've fielded in the OP will grant the same normal defense as the one normal max that i've been discussing in comparisons between ancient plate and ironmight, and to my knowledge a single piercing max or two piercing medium UVs would confer enough of a bonus on the same set to achieve 5 hit flourish defenses with very little downside - in fact, the only downside i've seen in regards to this is vulnerability to shivermist, which is still surprisingly out of place in LD with the exception of people who made one with the intent of freezing people in chaos sets. in essence, the concept is to drive home the fact that you can have an arguably overpowered set for less than what you think you would spend on such a thing, without falling back on BKC utility overall, and still do remarkably well in terms of being an offensive player in LD.

yes, once again, i admit that the health bonus for ancient plate on top of the padded normal defense that even one piece of it gives is indeed immense, but the goal for this thread is ultimately to discuss and look at (in detail) potential LD loadouts that can be built. granted, i would prefer that the exchange of cost-effectiveness and utility be kept as close as possible so that a larger variety of setups can be proposed, discussed, whatever, and to that end i admit this thread's original post might push the envelope on that a bit with the level of UVs on them. but at the end of the day, i'm interested in seeing what people can and will propose for optional LD sets to consider, including other builds that incorporate ancient plate mail pieces in them. for example, yet another one of blueflood's loadouts that i've enjoyed seeing was using a vitasuit deluxe alongside of an ancient plate helm. that set has enough health and normal defense to really shoot either one of our arguments down in terms of survivability just off of sheer health bonus alone. i never did ask what UVs he had on it, if any, but i do recall it taking a beating during the matches i spectated.

Lun, 04/28/2014 - 11:49
#22
Imagen de Krakob
Krakob

Well, that clarifies things. I was aware of your UVs but I was under the impression that you meant that the Ironmight+Skolver would be better, even without UVs. Onwards!

BKC is a really nice item. I bring mine pretty much everywhere I go. Although it does have weaknesses, you can circumvent quite a few of them using the correct UVs on the cowl and the armor piece. One neat combination that would cost a fortune but would also kick butt is grabbing a BKC with Stun and Poison Max. Combined with a Snarbolax Coat with Stun High and Poison Medium. Due to the inherent resistances of Snarbolax which are +3 Poison/Freeze (equivalent of a high in each category), you'll end up with +7 Freeze, Poison, and Stun. That'll get you through three kinds of haze bombs, two being very popular and one being used by that one scary Italian guy.

It's sadly not a shock walking set but if you can get a Shock High on the BKC and a Shock Medium on a Mercurial (Demo) piece, you can get shock walking, although no immunity to other things.

Yes, it's not an original set but BKC has a ton of potential and I don't think I've ever seen it used as well as it's possible to with the right UVs.

Side note, as Rete wanted to see something that involves Ancient Plate, I'll add that you can make a stun walking set by putting just a High on the BKC and grabbing Ancient Plate but I guess you could get the UV on Ancient Plate so the BKC is kind of irrelevant.

Lun, 04/28/2014 - 12:44
#23
Imagen de Momofuku
Momofuku

bkc combinations:

i don't know why i don't see any bkc+grey feather combinations, because you can get fire/shock/stun/freeze immunities (only 3 out of 4).

bkc+fallen can get you fire/poison/freeze/stun immunities too (pick 3 out of 4), with universal ASI low and complementary shadow def too.

bkc+shadowsun can get you freeze/stun/poison if that suits your fancy.

and of course you can swap out any immunity max/high with just normal/shadow max/high too.

==============

what i think is worth comparing is ironmight vs mercurial. ironmight has more defenses overall but it's worth noting mercurial is a pierce high away from matching ironmight's normal def. mercurial also has neutral asi, with msi+1, and native shock max to boot, arguably more valuable than native stun max.

Jue, 05/01/2014 - 03:49
#24
Imagen de Oroseira
Oroseira
I am the King of the Hipsters [citation needed]

@Retequizzle
Now why would I do that?

Besides, we have other issues to deal with.
All bombers must die.
After I accomplish that goal, then I'll report you...for a frivolous reason.

Besides, if I do better using Mercurial+Ironmight, then you've proven that Ironmight is best armor.

Mar, 04/29/2014 - 00:16
#25
Imagen de Feyi-Feyi
Feyi-Feyi

@Krakob:

BKC with stun and shock max, mercurial with shock high, freeze high and stun high.
Those are the 3 bombs I'm most interested in walking through since those are the ones that incapacitate you.

I'm a stun high away from it :(

Mar, 04/29/2014 - 08:00
#26
Imagen de Krakob
Krakob
@Feyi

That's a good idea, but also more expensive, less offensive in terms of swords, and less defensive. Still, shock immunity is worth so much, not to mention how nice it'd be to be Polaris/Alchemer shock immune (that'd be a high+max on said set).

Mar, 04/29/2014 - 11:10
#27
Imagen de Feyi-Feyi
Feyi-Feyi

Oh, I am. ^

It's an all out set, sacrificing defense for MSI.
DMG increase ultra for swords + high for Guns is enough for me.
It's the same as Ancient+BKC but the offensive version.

I also have the snarb coat version you listed but without the poison +7.

Mar, 04/29/2014 - 13:00
#28
Imagen de Krakob
Krakob

Nice. I wish I had p2w resistance UVs but I cannot be arsed. I have my swords and since I'm not a super hardcore LD player, I don't really care, nor fancy putting out the cash needed.

Sáb, 05/03/2014 - 18:46
#29
Imagen de Shaunfrost
Shaunfrost
@everyone

my bomb/sword loadout set is kinda weird
my helm is black kat cowl
my armor is mad bomber suit
my bomb is nitronome
my sword is glacius

im so easily inflicted with statuses cuz of my helm and armor but my charge time is good cuz black kat cowl gives universal ctr medium
and my armor which is the mad bomber suit give bdb medium and bctr medium
i know a lot will not oh i mean no poeple would respect my loadout
but my play style is to annoy players with bombs then ill make my self as the bait (cuz my defence is so low) and lead them to my allies then
ill set bombs in the sides of the fighting place so they cant strike boost easily
(this play style only supports allies dont go offensive if youre ambushed try planting a bomb and invis right at the same time the bomb detonates so they cant see which direction did you ran of )

pls krakob dont put negative comments on me T_T

Sáb, 05/03/2014 - 20:10
#30
Imagen de Feyi-Feyi
Feyi-Feyi

I think you're mistaken. Black Kat Cowl does not give you universal CTR medium.
Recon class however does give you CTR very high for bombs.

Lun, 05/05/2014 - 07:42
#31
Imagen de Tempas
Tempas
I don't really see a point in

I don't really see a point in showing off a double/triple high/max set and calling it "some next-level #*(@". Most sets with double/triple max become quite overpowering(such as the snarby + bkc loadout krakob suggested). Problem kind of arises in obtaining these kinds of armours to you know, get to be overpowering. But you know, not everyone can/wants to drop a crapton of money onto the game to do that(you might have not done that, but really. How is anyone else going to do it ?)

Lun, 05/05/2014 - 07:59
#32
Imagen de Krakob
Krakob
@Surge Ribbon

The thing is that Rete is using a set basically no one else uses. Due to the UVs, he's able to do an exceptional lot more than someone without them and he explains it in the OP.

(you might have not done that, but really. How is anyone else going to do it ?)
It was explained that the set in question consists of items given to him by friends. But if you wanna get the big moneys, the key is becoming a merchant. You don't even have to do hard stuff, just grab something off the Supply Depot when available and sell it for a bit more when it's not available a while later. If you're able to profit 1k E, you've basically just saved yourself a notable amount of hours of Vana grinding.

Lun, 05/05/2014 - 10:02
#33
Imagen de Tempas
Tempas
" But if you wanna get the

" But if you wanna get the big moneys, the key is becoming a merchant."

Or you know, blow 100-200 euro onto the game and money now. Also kind of knew that since I used to be a merchant but it kind of becomes tedious after a while.

b
" Due to the UVs, he's able to do an exceptional lot more than someone without them and he explains it in the OP."

See, the whole thing here is that I actually see no point in the post being made at all. If you're going to depend on UV's for your armour to do exceptionally well it's not really worth mentioning, especially if you're going to depend on the kind of UV's he has. Like I said earlier, most armours perform exceptionally well with double maxes, you don't see anyone making threads about their double max skolver sets however do you ?

From what I can gather he wanted to share this set with people so they could make an exceptionally powerful set but you know, they can't since they don't have access to friends who donate double/triple max/high armours to them. So uhm, yeah. Kind of see no point of the set even being mentioned on the forums other than trying to show off his armour set/uv's and try to get praise for originality.

Lun, 05/05/2014 - 10:14
#34
Imagen de Krakob
Krakob

If you know how to make money, why question how to make money?

Lun, 05/05/2014 - 10:42
#35
Imagen de Tempas
Tempas
It was more of a rhetorical

It was more of a rhetorical question rather than a serious one.

Mar, 05/06/2014 - 14:48
#36
Imagen de Retequizzle
Retequizzle

i think the misconception you're getting from this is that it was done to "brag", when it wasn't - if i was trying to inflate my ego, i'd post my entire arsenal and have absolutely no problem doing this while everyone else reads it. but since i'm not doing that, i apologize if it came out like i was bragging. i've done nothing to brag about aside from play LD with an xbox controller and have amazing friends.

one thing to keep in mind is that more often than not, the crowd here in the coliseum has progressed enough in the game to where acquiring UVs on gear is going to be their next step. is it necessary to have UVs in lockdown to do well? certainly not. does acquiring better gear end up being a goal for players after reaching what most consider end-game status? as much as people like to argue otherwise, i've yet to see a single player stick with one set consistently from start to finish and be content with everything they craft, so i'm going to say yes. the middleground for that is acquiring better gear that doesn't require you to break out your credit card, and anyone who grinds enough FSC has the potential to purchase mostly anything with medium-high level UVs. at this point, we could argue the cost efficiency of running FSC to fund gear progression but that's not the point of this topic, nor should it become a point in this topic. if you'd like to discuss that, i wholeheartedly encourage you to make your own thread.

you also seem to forget that i discussed in length how you can replicate this set to a moderate extent with medium UVs at most, i.e. two normal medium UVs = the normal max, and you can still manage to get 5 hit pierce resistance with two pierce medium UVs on each set, which is significantly cheaper than buying one normal max item and one pierce max item respectively. i've also discussed the concepts behind other sets based on different resistances as a whole, and i do believe at one point or another i brought up vitasuit deluxes with the intent of showing how underutilized it is in LD. and the most miraculous part is there's a way to essentially make this set sans damage bonus simply by switching the skolver cap for an ice queen crown or mercurial helm and maintain similar defenses with the aforementioned mediums, and likely even a pierce low in place of one of the piercing mediums. i think that's where you're getting lost in terms of the purpose of this thread - it's purpose isn't to facilitate bragging, it's to facilitate innovation, or at least get people to realize that you can use something besides black kat cowls and acherons in LD.

in the event you still have this notion that i'm bragging, then by all means post a set that fits what you'd consider to be your criteria for a good LD set - this is ultimately a discussion about loadouts. this is inclusive of things such as weapon choice, armor choice, UV choice, and at the end of the day is likely going to involve people posting their own versions of whatever they suggest to show that it has some semblance of viability for lockdown.

Mar, 05/06/2014 - 17:43
#37
Imagen de Blue-Flood
Blue-Flood

Lately I've been rockin no damage bonus variations with my weapon loadouts. This is one of my Favs.

Ancient helm (norm med)
Justifier armor (norm max)
Valiance (asi med)
FF (asi VH, TY Perronius!!!)
Magma Driver (asi low)

Sometimes i swap out the justifier with Merc Armor (shock high) if not forced to fight multiple people on a consistant basis.
Since most people are choosing chaos/bkc lately, once I see they're on fire i just let them burn and switch attention to other players - gives you the max bang for the status. Sometimes after a fire tick or two they end up running back to heal and for good reason!

I'm beginning to value the extra hit or two of survive-ability way more then damage, since at the end of the day with a no damage bonus loadout, 10k damage can warrant you the same amount of kills/forcing people to run and heal as 16k.

Vie, 05/09/2014 - 06:11
#38
Imagen de Theirillusion
Theirillusion

BKC - stun high, freeze high
Ancient - curse max

Vie, 05/09/2014 - 19:53
#39
Imagen de Feyi-Feyi
Feyi-Feyi

Because sharing is caring:

Current loadouts:

BKC: Shock max +Stun max. Normal max for the triple is still needed.
With:

Mercurial mail: shock high+freeze high. Double status walker, immune to polaris and shock alchemers.
Snarbolax coat: stun max. Double status walker that gives me better defense.
Ancient plate mail: Pierce max. Worthless UV, but ancient is ancient and makes me a tank.

future loadouts:

Gunner update armours + BKC, because why would you want another helmet.

Vie, 05/09/2014 - 20:18
#40
Imagen de Deleted-Knight
Deleted-Knight
troll bait

I like how the aid given by UVs is embraced, but the aid given by AT is not. Tanking more hits, dealing more damage with every hit, and performing more attacks per second is perfectly fine. Improving your aim is a big nono.

Should a similar thread be made giving opinions about when to best toggle AT on and when to leave it off? That's basically what's going on here. You guys are discussing how to best capitalize on a feature that gives you an advantage in Lockdown.

Vie, 05/09/2014 - 20:51
#41
Imagen de Particled
Particled
I see what you're getting at... but no

A rubbish player can have all the UV's they want in the world; but they will still be a rubbish player. However, that given player can turn on AT and bang whizz pop...they can now decimate all other players. No need for thought or skill.

AT is game-changing; it's a mechanic that, far too often, is abused. While UV's give a player an advantage, it's an edge a player deserves for putting time and effort working for it. AT on the other hand... I'm pretty sure a nine year old can check that little box, and *click* *click* *click*, they're on their way.

Vie, 05/09/2014 - 23:33
#42
Imagen de Blue-Flood
Blue-Flood
Rete has a pretty legit

Rete has a pretty legit thread here, and you're already derailing it with the never-ending AT debate?
Discussing our loadouts/defense has what to do with AT?

Wow...

That being said, let's get back on topic

BKC (Norm Med) (Shock Med)
Vitasuit Delux (Norm High)
Valiance (asi med)
FF (asi vh)

Basically like having a slighlty less tankier but quicker version of ancient plate. Works pretty well... I still need to do some damage tests at some point.

Also

BKC (norm med/shock med)
Merc mail (shock high)
Storm driver (asi low)
Magma driver (asi low)

Use the increased MSI to help ya zing around the chaos/bkc, and watch as the status eats them alive. Watch out for loadouts like Feyi's (shock immune). It works much better if you know they don't have natural shock/fire immunities. Switch shooting is not a priority. Focus more so on dodging and making your shots count. The BKC can be easily swapped out for a merc helm. Extra pierce defense, shock immunity, and you just let the status work it's magic.

Sáb, 05/10/2014 - 00:44
#43
Imagen de Particled
Particled
Back on topic...

Sorry for derailing.

Anyways, how do you think this compares to a vanilla Ironmight piece? I suspect it has lower normal defense but the fact that there is no ASI decrease sort of makes up for it. Any thoughts on how it can be used effectively? If at all?

Right now the only piercing hat I have is its cobalt counterpart. If the armour is somewhat LD worthy then I might try to find a helm to pair it up with and perhaps test it further.

Sáb, 05/10/2014 - 01:42
#44
Imagen de Blue-Flood
Blue-Flood
Valiance is super popular

Valiance is super popular with the top players these days. That might grant you an additional bullet hit or two in the long run. That and it offers decent defense against all brandish and sealed sword lines.

Wear it for a bit and see how you do. Again personally I've been trying a good amount of loadouts that just let me survive an additional hit or two and have good status resistance compared to the bkc/chaos fever that a lot of us have. It's really not that bad of a path to take.

Epic-Legend-Knight wears all azure armor and does very well. His connection is probably one of the best I've played against, but it still shows that even underused armor can be viable.

Edit:

As an example - I was fighting someone from Aurum wearing chaos gear in a short valiance duel. With my Ancient and Justifier piece, it was doing two bars to me. With my non-damage bonus valiance, 4-5 bars were coming off of him. It really does make a difference!

Sáb, 05/10/2014 - 01:49
#45
Imagen de Aviian
Aviian
:D

I'd like to throw in a bit of a curve ball for some of the more frequent LD'er on this thread .

I speak under correction if i say that playing LD has evolved into quite a complicated and delicate art of balancing trinkets ,armor,helmet,and lastly weapons along with your very own personal choice of LD class.Long gone are the days where games are dominated my vanilla skolvers bearing pola's and a toothpick.

The modern LD player now focuses on Uv's , status resistance and hybrid based gear in order to get the most out of their stuff.

In line with Ret's awesome theories on different gear id like to ask to what extent you would venture in terms of sacrifices .By this i mean the preference of piercing defense over the health boost of ancient plate mail ... or perhaps the dmg/ctr boost of a Chaos for something not as strong/offensive .

How far do you go in terms of leaving the norm ? for something a bit stable ?..if so to what extent ? and when do you draw the line and why ?

Sáb, 05/10/2014 - 02:30
#46
Imagen de Blue-Flood
Blue-Flood

I think the best answer to this would be - it's circumstantial, and up to personal preference

Only decent player on your team? Best bet to go all damage in hopes that you can be slick and kill them.
If bombers are shutting down your team, grab a status walk.
Fairly matched teams? rock some defense.

Just some ideas. Just having the option to change loadouts during the game play is pretty awesome. When I fought Reto-Da-Liz I had to think long and hard as to what tools I'd need to fight a fully competent guard on a foreign server and my own... which included more defensive armor then offensive. There are times when you have to change your whole loadout just to counter one person. It is at times pretty game changing.

Lun, 05/12/2014 - 14:52
#47
Imagen de Dutch-Oven
Dutch-Oven
A theorycraft loadout I might make:

~The tanky recon status gunner~

Seerus Mask w/ ele and normal UVs and shock high
Volcanic Plate Mail w/ ele and normal UVs and stun high
2 pentas
status guns with ASI VH.

+ High health.
+ Great normal for tanking swords and vali/supa/slug.
+ High ele for tanking hammers and most guns that recons find annoying (pola, AP, drivers)
+ Shock+fire+stun walker.
+ Max CTR and Max ASI with ASI VH UVs.
+ could use haze bombs for area denial.

- no damage bonus, although abusing deathmark, shock+freeze+fire and fast charges will make up for it.
- weak to flourishes and shadow guns.

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