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hmmm i think the spiralknights team or so called the gm's and cm's should create a new arena in the collosieum

15 replies [Last post]
Tue, 04/29/2014 - 01:29
Shaunfrost's picture
Shaunfrost

i think they should create a new arena in the colosieum

hmm i have few ideas
.... royal jelly themed arena
.... arena with a gun puppy near every capture points
.... arena with a missle launcher in the center
.... a graveyard with zombies spawning when someone dies
so thats all i could think of
so did you like it everyone
you comment in here if youve got some ideas in youre head

bye bye

(>^_^)><(^_^<) (^*_*^)

Tue, 04/29/2014 - 03:10
#1
Particled's picture
Particled

As in...maps?

If you're talking about new LD maps then, yeah, sure. We've only got a handful of maps at the moment, any new addition would be great. Especially with some new feature or mechanic; that would spice things up a bit.

But what would make me even happier is if they just removed Avenue.

Tue, 04/29/2014 - 04:59
#2
Holy-Nightmare's picture
Holy-Nightmare
Cool idea brah!

Put a shorter title on it, fix the grammar, and throw this in suggestions.

Like the idea, I would play those LD since there is a bit more to do.

Tue, 04/29/2014 - 06:41
#3
Kathrine-Dragon's picture
Kathrine-Dragon

What? Avenue is a great map. Necropolis sucks. And anyways they need a map that resembles a broken down Bazaar with canopies and such.

Tue, 04/29/2014 - 08:46
#4
Krakob's picture
Krakob
@Kathrine Dragon

How so? Avenue has visible recon footsteps. Since the spawn is exited primarily through the bottom (which is the best for getting anywhere on the map, except maybe the far away enemy home point), which means that it's easy to spawn camp. The home points are too easy to attack as the openings are a bit far away from the points and placed south of the points, making them impossible to monitor well while on the point. And honestly, snowballs are just bullfeces.

Necropolis has the spawn and home point adjacent, which makes for more even grounds in terms of attacking/defending. The large exit makes for greater ease in terms of avoiding spawn campers. The top home points are easy to choke but they're also easier to re-acquire for the ones who come from the nearby spawn as they have the advantage of coming from the south, as well as the ability to shoot across the wall with greater ease than anyone shooting from the point and downwards.

Wed, 04/30/2014 - 19:53
#5
Kathrine-Dragon's picture
Kathrine-Dragon
@Krakob

Avenue is a great map because it's so small. The first points are very easy to bomb-cap and from there the central point is an open battlefield. Capturing the middle is tough because it's so open making it nearly impossible to block off with Polaris. In fact, all classes have difficulty capturing it alone whereas in Necropolis any striker can easily cap 3. I like the lower half of Necropolis because the layout provides good battles and the choke point between the two is incredibly fun to go 300 in unless there's a Polaris/haze bomber in which case you either have to wait them out with a gun or block them with the same tactic. I recon in Avenue a lot because of the chaos of the central cp. All I have to do is either keep launching snowballs from above or go cloak-and-swagger (shoot and cloak then move). It nets tons of kills and any striker not watching carefully can get shot down easily.

I don't like the top part of Necropolis. Tons of choke points and no way to escape a striker, even as a good recon. All they have to do is leapfrog around and swing GF in between. Any decent spammer can easily block off any of the three caps and hold them.

Thu, 05/01/2014 - 14:08
#6
Oroseira's picture
Oroseira
There's this problem too

Health pads outside base are found in Mines and Stadium. Is OOO encouraging camping? I hope not. They should remove the health pads.

Fri, 05/02/2014 - 06:06
#7
Seiran's picture
Seiran
health pads

Those health pads are affected by poison and don't heal statuses. If anything, I see more of my teams get stuck fighting for the health pads (at least in Mines) instead of the points.

They're also found in [edit]Downtown*[/edit]. Honestly, I like Downtownthe best since they're generally found near the enemy base BUT have blind spots below them (so anti-campers pose a danger to them), which is a nice trade-off.

Mines' heal pad isn't susceptible to surprise attacks, but has 3 entry points and equal access to both teams.

Stadium's heal pad is nice too; provides a safe wall to shoot at the center if you're on that side's team, but at the same time, has two possible directions of attack (and a blind spot from below) if you want to take out a pad camper.

@thread:

I'd love a game with canopies, whether just small sections (like 'huts') or short tunnels, they can lead to some interesting gameplay. And they don't even necessarily mean that there's some 'invisibility' silliness, because the player highlights still show up through the wall, anyway. They were always interesting things in games like Bomberman. Heck, I think it'd be great for Blast Network, haha.

Thu, 05/01/2014 - 22:23
#8
Shaunfrost's picture
Shaunfrost
wooott!!!!

whoa

a lot of people have ideas stuck in their head

hmm....
what if they put something in the arena like the STREETLIGHT THAT DROPS MISSLES WHEN YOU STEP ON THE LIGHT
LIKE THE COLLECTOR MISSION you know those lights and stuff.

maybe they should put it in the arena (>^_^)><(^_^<) (^*_*^)

Fri, 05/02/2014 - 03:54
#9
Krakob's picture
Krakob
@Seiran

They're also found in Avenue. Honestly, I like Avenue's the best since they're generally found near the enemy base BUT have blind spots below them (so anti-campers pose a danger to them), which is a nice trade-off.
Those are in Stadium.

Fri, 05/02/2014 - 05:26
#10
Particled's picture
Particled

Those healpads are also found in Downtown.

Adding on to some of Krakob's points in his earlier post; because the majority of the map is empty space below cap points, capping is discouraged and damage-feasting encouraged. It's like how Seiran mentioned having blind spots for heal-campers, but this time for capping. As a result of this, in losing battles the team does not feel motivated to cap. They would just rather have some action and clash metal with the opposing team because, frankly, it's either instant death or death by boredom if they try to cap. This is not how a "Lockdown" type gamemode should work. Capping should be the core of the action, not a side mission. Even on Frostbite, players do not feel like they've been taken away from the action when capping.

I might say, the turret would have been a novel feature, a neat one even. If only it wasn't so poorly implemented. No one really cares for snowballs, and the turret itself is as much of a threat as blind goldfish. So there's that.

Fri, 05/02/2014 - 06:05
#11
Seiran's picture
Seiran
:;;

Oops, I meant Downtown, not Avenue.

The 5 point map.

Fri, 05/02/2014 - 10:57
#12
Krakob's picture
Krakob

Ah, Downtown. I guess the healing pads are okay there but overall, the stage loses pace due to the spike traps. Traps are okay but they're just too many.

Sat, 05/03/2014 - 18:09
#13
Shaunfrost's picture
Shaunfrost
youre right

yeah i hate those spike traps

its ok if the spike traps are few but theres to many of them
(>^_^)>-/====> (^*_*^)

but the worst arena ive ever seen is the frostbite
i know i like ice cuz my name is related to ice so its kinda weird for me to hate the frostbite arena (^T_T^)<====/-<(*_*<)

Sun, 05/04/2014 - 01:35
#14
Krakob's picture
Krakob

Yeah, the linearity of Frostbite turns it into a tug of war, which often means that one team will be spawn camping the other if the teams aren't even enough.

Sun, 05/04/2014 - 03:21
#15
Blue-Flood's picture
Blue-Flood

I'll take Frostbite over Avenue any day. In frostbite there are more options to help create back capping/uncapping opportunities to split up the enemy team way more then Avenue.... but I would have to agree about the inevitable spawn capping. Both stages suffer from most of the stage being below the cap more so then the other stages in the game, which leads to the stronger team getting the caps then the team on their heels being forced to fight off the cap in order to not have a severe disadvantage.

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