eehh, so whats with the two havens? is it meant to be two separate servers or kinda randomly 2 different havens in case the game got to full (really don't see this happening till release as most of the time i find my self with maybe one other player in haven). i dont think its helping the lagg problems as the dungeons still seem to be connected.
so is there any point to the two havens?
andrzej posted in this thread:
Towns are split into instances based on population. Currently, when there are 50 people in "Haven 1," people who enter Haven are sent to "Haven 2." We still have to install a better system of indicating which instance you're in and letting you switch between them, but you should be able to join your friends in another instance through the friends list (as you would join them in a dungeon).