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Frost Gun Replacement

11 replies [Last post]
Sat, 05/03/2014 - 07:30
Forbush-Girl's picture
Forbush-Girl

I'm a relatively new player who has played for over a month (Squire/Soldier). I got a Frost Gun early on specifically to give me a fighting chance to do the Toy Soldier mission without getting overwhelmed by the auto-spawn bots.

I got my Blaster, it works well, but does not freeze the foes ... and I like the ability to select 'who' in the crowd I want to fight next.

So I reviewed the wiki pages on available guns that have a Freeze effect. Patiently checked Basil on level 5 of the arcade day after day until the recipe for a Cryotech Alchemer came up. Filled with joy I made one ....

Well ... I must say the gun sucks. The bullets travel so slowly that battling Gorgos and Kats is more perilous than I would like. The target field also seems to be *very* narrow which makes it fairly useless for targets that constantly move like Gorgos, Kats, Alpha Wolves, and Devilites. The range is shorter, but still longer than a flame-throwing Gun Puppy, so that is ok. I see absolutely no ricochet occurring.

Does it get any better??? Right now it is at level 3 (Tryiing to farm Warm Fire Crystals by doing Arcade missions on Elite and getting mission after mission with none [almost no Luminite either]) will levelling it up help any of these aspects of the gun?

Is there *any* other freeze inducing gun out there?

As far as DPS goes, it seems about half the power of the Blaster, about even with a Proto-Gun. Where I can 4-shot Shankles with the Proto-Gun, I seem to need to 6 or 8-shot them with the Cryotech.

Very Disapointing.

Thanks in advance for the help...

Sat, 05/03/2014 - 07:56
#1
Krakob's picture
Krakob

The Alchemer guns definitely get better along the way. At lower levels, they're kind of underwhelming, though. Keep in mind that I'm talking about star levels, not heat levels. Your heat level should drastically affect the damage output but not functionality. Try getting more heat on it and see what you think.

Anyway, I suggest that you wait until the Gunner Update comes out, hopefully within a few weeks. It is highly probable that we will get at least one new freeze inducing gun and I believe it could be better for your needs. Until then, don't worry too much. If you still don't even have a full set of 2* gear, you haven't come far and changing gear doesn't cost too much. Just don't get anything without researching it. Chawkthree has an excellent series of demonstrations of items for beginners. Here is a demonstration of the gun's 5* form.

If you're interested in advanced techniques with the Alchemer guns, consider looking up "switch shooting" and "internal ricochets". It might be a bit much for you right now but you should learn those sooner or later if you intend to go with an Alchemer gun.

Sat, 05/03/2014 - 08:08
#2
Shadowstarkirby's picture
Shadowstarkirby
Your best gun is the Cryotech Alchemer

Don't judge weapons in this game based on their lower star levels, a lot of weapons are pretty mediocre at 3* and below. Look at where weapons will be at 4*/5* cause you won't be working with those lower stars forever..

Cryo gets FAR better than what you're working with now at 2*, in fact the Alchemer line is the best choice of guns for any gunslinger (it's also good for swordie) as it's damage potential is higher than any other gun besides Blitz Needle. As soon as you upgrade it to 4* it starts feeling powerful as it ricochets more often and it's charge attack begins to have the capability of one-shotting enemies with proper placement. It also freezes, which is something you do like, that is absent on other guns at the moment (except for a Pulsar and Magnus on the test server, but those aren't going to be released yet as far as I know).

To like Alchemers, you'll need to learn how to properly use ricochets (and also upgrade it to 4*). Hit the far right (your right) part of an enemy when you shoot. And when I mean right, I mean the enemy's left. If that's confusing, this image I dug up explains it in a pretty simplified and easy to understand fashion. You're the blue dot, the enemy is the red square, and the orange area is where shots can ricochet.

You're working with a great weapon, one of the best actually, but at the star level it's at it's understandable to find it underwhelming. Try to upgrade it to 3* Lv 5, then 4*and continue heating from there, but work on your other gear as well.

Sat, 05/03/2014 - 08:25
#3
Sandwich-Potato's picture
Sandwich-Potato

Like Shadow said, most low star weapons seem pretty weak and unusable, but as you upgrade them, they drastically improve. Compare a Blazebrand to a Combuster for the charge attack. The Combuster gets a fifth explosion, larger explosion size, and also more damage, making the Blazebrand's charge seem weak and pitiful in comparison despite being a perfectly solid weapon.

The Cryotech Alchemer's normal shots will not ricochet; only the charge shots will. As soon as you make it a Cryotech Alchemer MK II, it begins to have normal shots split and devastate groups of enemies. The charge becomes amazing for groups, able to one shot many monsters at a time.

I see that you're using the Cryotech - an Elemental gun - on Gorgos, Kats, Alpha Wolvers, and Devilites. Not only do Alpha Wolvers dodge projectiles by teleporting as you get farther down the Clockworks, but they also resist Elemental, so your gun will barely scratch it. In addition, Devilites also dodge projectiles, so an Alchemer is not recommended for battling them. Gorgos are tricky as they circle around you. I usually use the tactic I call "Run away screaming and flailing your arms so your team mates can become meatshields". ...Well actually, all those enemies you listed can be better dealt with a different gun or a sword if they quickly dodge. Alchemers shine against slow groups, like Constructs, Zombies, and Slimes, and devastate them due to ricochet crowd control, but against single targets it's better to opt for a different weapon. That's what the Arsenal station at the beginning of each level is for.

Also, a side note. Since Alpha Wolvers begin to teleport in Tier 2, this renders Freeze nearly useless as they can simply teleport towards you repeatedly.

Sat, 05/03/2014 - 08:47
#4
Bopp's picture
Bopp
agree, but

I agree that the alchemers are very powerful at the 5-star level, but kind of underwhelming at lower star levels. They are also underwhelming until you learn to use the ricochets. The ricochets nearly double your damage output. I also agree that you might want to wait for the gunner update, before making long-term plans.

When I was a less experienced player, I loved freeze (because it helped me control fights), and I expected Hail Driver to be my favorite weapon ever. I was disappointed. On regular shots, the rate of freeze is low enough that you have to shoot frequently. But then, once you freeze the monsters, your next shot or ricochet often unfreezes them. The charge shots have a higher chance of freeze, so they're pretty usable, but overall I find Hail Driver frustrating. The other status drivers (Storm, Magma) and damage drivers (Nova, Umbra) do not have this defect, and are some of my favorite weapons in the game.

Additionally, I like freeze much less than I used to, in general. Yes, it helps lock down the monsters. But it also hinders kiting, knock back, and shield bumping. In party play, the monsters often get unfrozen by a teammate soon anyway --- almost always before the thaw damage takes effect. Nowadays I find shock, stun, and vortices much more valuable in controlling crowds. So don't be surprised if your opinions change over time.

Sat, 05/03/2014 - 10:55
#5
Forbush-Girl's picture
Forbush-Girl
Context

Thanks for the feedback all.

I guess at the 2* level I really don't care about the capability of anything at the 4* or 5* level. I know you are speaking in terms of upgrading an arsenal as you rank up, but I'm a) not in a race to get to Vanguard b) more interested in learning about 'living' at each level so I can be a better teacher to others c) I'm playing for free, so all my wealth is due to grinding - hence the frustration about drops.

As an example:
If an Apprentice or Squire would ask me now what equipment, if any, they should change to from their default proto-gear, I would tell them: Use the freeze gun from the mission, buy a Circuit Breaker Shield early so you can actually bump enemies, get the Vitasuit so you get an additional health bar. Other than that just do arcade and missions to learn the monster moves, gain heat, and get more free equipment until you are in your Cobalt/Calber/Brandish/Blaster outfit and begin venturing forth into the T2 levels of the arcade as a Soldier. All the rest of the gear has negative side-effects and is not worth the sacrifice, IMHO.

So, sorry about the whining ... but at this point I'm just as well off continuing to use the faster Blaster and shield more rather than counting on the Chryotech Achemer to be of help now. Heck, even the frost gun seems wonderful, just takes longer.

I'll play with charging the gun, but much like anything else, I have to get used to being dead in the water while it charges to be effective.

I'm doing all these missions solo, so comments about the 'teammates' do not really apply. I've only found one or two with the same patient approach to the game so far, most want to rush to the end as fast as they can, like it is a race or something. I like to survive :0

Cheers.

Sat, 05/03/2014 - 11:40
#6
Bopp's picture
Bopp
okay, but

Your attitude about "living at each star level" is sensible and even admirable. I wish more players were patient like you, and not in a race to get to 5 stars.

You mentioned that you play for free. Free-to-play players have to scrimp and save for everything, right? Thus, they really don't want to make unnecessary items, that turn out not to be what they wanted. In contrast, pay-to-play players have so much energy that they can afford to make tons of mistakes. My point is: The advice you're getting here, to plan in terms of 5-star items, is more important for free-to-play players, than it is for pay-to-play players.

But another important thing is to have fun. And in this game, weapons offer differing play styles that can be lots of fun. So do try out a variety of weapons.

By the way, here's how I advise beginning players: Do the rank missions. Practice dodging while charging your sword. If you're good at dodging and use only charge attacks, then almost nothing can hurt you. Whenever a mission gives you a weapon or armor that is better than what you're currently using, then switch to it. Do this until you get Calibur, Blaster, and Cobalt (2-star gear). Then continue working through the missions, dodging and charging, while you do research on which gear you actually want.

Sat, 05/03/2014 - 17:51
#7
Fehzor's picture
Fehzor

Ah, that was how I played the game too when I had first started, and I would recommend it to anyone. It took me a month to get to T2, and slightly longer to get to T3, but it was a good time and I crafted many frivolous things-- like hot/static edges, 3* mercurial armor, and way more 4* items than I should have crafted before 5*. Take it easy, because that is how the game should be played.

---As for ice guns---

There aren't really any other ice guns at the moment, though more just might be added with the gunner update (some names given to use long ago were called things like "winter grave"). In the mean time, perhaps you could expand your arsenal in whatever direction? It never hurts to try out the antigua line and have fun with the royal jelly.

Sat, 05/03/2014 - 18:45
#8
Shadowstarkirby's picture
Shadowstarkirby
Okay :o

...I think I took about 2 months for me to get to 5* with paying for the pass cause the game was so darn fun, lol.

But anyway, if that's your mentality, which is perfectly cool cause there is definitely no rush, then just keep going along with the Blaster cause it's the best at the lower stars. But do go try out other weapons as well, that's the most fun part of the game besides exploring. Another gun I could recommend out there is an Antigua, which you can get from the Royal Jelly Palace in T2 when you get there; it's a fast 6 shooter that deals piercing at 3* and splits into elemental and shadow further on the line.

As for armor, you can go to Gunslinger at 3* which it's good for guns since it gives attack speed for guns. But if you like swords more, you can go to Wolver at 2* which is good for swords since it gives damage for swords. The only thing I recommend not keeping along for usability is the Cobalt set. It does nothing for you that other armors can't do.

Do savor the journey while you can. :)

Fri, 05/09/2014 - 07:31
#9
Actionpacked's picture
Actionpacked
The Ice Knight gives Two-cent.

It's a problem I've struggled with ever since I was a starting Ice Knight in my first guild.

I wanted a heavy Auto gun with Ice shards.. But then realized there was none. Eventually there was a special time when
getting an overwhelming number of shots against a foe and peppering them with more than just a freeze was an option. But by the time the chilling duelist showed up I was well on my way beyond 1-star equipment.

-The Chilling Duelist is one star and the only fair hybrid gun but it is merely 1-Star and is terribly weak other than the amount of bullets fired.

So the Cryotech Alchemer is your only safe point at this time. Or at least until OOO decides to dust off the Chilling Duelist and move it into the 5-Star Bracket *Crosses fingers* and oh how want a five star ice Antigua. But the Alchemer still looks cooler *pun grin*

Fri, 05/09/2014 - 12:10
#10
Sandwich-Potato's picture
Sandwich-Potato

Except a Freeze Antigua is rather redundant because you click so much, your second bullet will shatter the first's freeze.

Sat, 05/17/2014 - 06:50
#11
Actionpacked's picture
Actionpacked
Speaking of redundant Freeze

Speaking of redundant Freeze Antigua it's available again in the deluxe starter pack!!! *searches pockets and frowns* ....*grumbles* >:(

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