Now, before all of you jump on me saying "simular things have been suggested before" or just look for excuse to be negative...
eh.. dont, im just here to share my idea, and hear what you guys think about it, i dont want to hear any complains about OOO or talk about how game is bad.
ty for reading trough that now lets get on with the Topic ^^
So as the name said here is my little idea about the possible 3 new weapon types spiral knights could use.
EDIT: I remade some parts of the post to explain how weapons work in better detal...
Bows / Maces / Spears
Now i will explain how i imagine each one to work.
Bows -
Basic Idea - Bows will work in simular ways bombs do, with no basic attack and unique charge up, with high power, snipe like shots.
Basic attack - none
Charge attack - charges Slightly faster then regular weapons but not as fast as neutralizer. on charge it releaces a powerfoul long range snipe bolt. different bows would have different charges, Explosion arrows, Haze Arrows, cone of several arrows, Pierce arrows, "insert ideas here".
aditional ideas - insted of one charge, bows could have 2-3 charge attacks, what i mean is the longer you hold, the more powerfoul the shot will get.
examples: stage 1 (of charge) - 1 arrow, stage 2 - 3 arrows, stage 3 - 5 arrows.
(explosions arrows) simple shot - small explostion - large explosion
you get the picture.
bows would have Mobility simular to peacemakers. status effects? yeah why not.
Maces -
Basic idea - maley weapons, that unlike swords swing slaming the ground doing dmg and knoking enemys back AROUND the area of slam. 2 or 3 hit combos with powerfoul charge attack that slams the ground beneath the knights legs, creating a powerful shockwave.
Basic attack - unlike swords wich swing and attack enemys in cone in front of knight, mace will hit the ground in front of it, but dmg and knokback happends around the center of the slam. yes this could be messy for larger groups of enemys, but given enough praktice, it could lead to quite intresting scenarios.
Charge attack - the knight picks up Mace and slams the ground beneath his leggs on the place knight is standing. creating powerful shockwave that shakes the ground around the knight. if you remmeber how tortodrones done it, this could work same way. it would start at close range and shockwave would travel further around the knight hitting more targets but doing less dmg the further it travels. it could also knock DOWN targets (in a simular way calahane does to devilites or snarby bomb to gremlins, makes them fall down and interups their movment.)
aditional ideas - some versions could work like vortex bombs. first attack could pull sorounding enemys closer while the second one finishes them off with mighty blast, knocking them away.
charge attack could summon temporary walls that no monster or knight could go trough.
Elements? fire eruptions? Thorns coming out of ground? yes plz!
Spears -
Basic idea - Mainly made for mobility and combos... Spears would have less dmg then swords. but would hold 4 attack combos, higher range, more mobility and attacks would be more random and swing in different sides from left or right.
Basic attacks - 4 slice combo starting from front slash, left slash, right slash and ending up on 360 spin (around the knight)
not much to be said here, other then that thise types of weapons would work like a charm when combined with shield cancle. if you dont know what shield cancle is, it is a Combo where player would attack once and use shielding betwen his attacks to combo and manipulate basic attacks.
right more simple explenation - you know how you can "swing, stab - step, leap - stab" combo with flourish swords? you can manipulate into "swing (shield), swing, leap -stab" main thing that would make swords different from spears is usage of this "combos"
Charge attack-
still unsure about this one.. ill let you guys come up with more ideas, here are some of mine.
player could charge and rise up spear in the air giving a morale boost, witch would buff the closest party members with simple buffs like dmg, attack speed, charge time reduction, speed, maybe give temporary shields, etc.
player could charge up and upon releace, his next 4 attacks would turn into short range dashes, empowering dmg and makeing knight pierce and go trough all enemys, until this is done it cannot be charged again and 4th attack would be more powerful.
im still unsure about some of thise ideas, fell free to give up ideas of your own and lets try and make this more intresting.
so, tell me what do you think about the idea, and sorry for my um.. spelling
Bows and Maces would both fit into the sword category, technically, because they are melee. And the bow would fit into the gun category.