Does a status resist on a shield have to be maximum to block any damage from a status attack? For example, a shield with fire max would take no damage from a fire breathing zombie? Poiint me in the right direction please.
Quyestion about shield status blockage
So a shield with shock low will not take damage from shock attacks like the zombie that breathe electricity?
My understanding is that all shields come with +4 status resistance (Maximum!), when they have any status resistance at all. Also, can you get status UVs on shields? Maybe through crafting, but not through Punch?
My understanding is that a shield with +4 status resistance can resist arbitrarily large amounts of that status. For example, a fire zombie's breath is pure fire (with no damage content). A fire-resistant shield can resist the zombie's breath forever. In contrast, a fire-resistant shield cannot resist a fire grate forever, because the fire grate emits elemental damage in addition to fire, and the elemental damage breaks the shield.
To learn more, you might search Google for Glacies shield site:forums.spiralknights.com. Glacies is the player who's done the most detailed studies of shields.
Correct me if I'm wrong, but all shields come with immunity to whatever status they have a resistance to. However, that's not Max! at +4 because status resistance can go way past that.
Shock low would only be a +1, so that would help but wouldn't make much of an impact. You would still take damage, but probably only about 95-100% as compared to a shield with no resistance. I don't think it's a UV worth keeping.
You and I agree on the substance of the thread --- shields are immune to the statuses that they resist --- but let me clarify the terminology I was using:
Offensive and defensive abilities are governed by different rules. In offensive abilities, +6 is called Maximum!, and you can't go beyond it. In defensive abilities, +4 is called Maximum!, and you can go beyond it. Yes, that's inconsistent and confusing, but that's how the game works. For more detail, see the wiki page "Abilities".
@Bopp
I think the confusion is coming from the belief that a max uv (+4) status resist provides the same amount of protection as the innate resistance of the shield, which is untrue. This shield has both a fire high and a curse max uv on it. As you can see from the graphical display, the curse resistance is much less than the shock that comes with the shield. Unfortunately, this is just a image I found with google so I am unable to use it for testing to say how much less resistance this shield would give to a Carnavon's breath as compared to a Frankenzom. Glacies may have worked that out in his research, I'd have to take another look.
That's a good point. Thanks for bringing it up. And I agree with what you've said. Just to clarify:
In that picture, the length of the +4 curse bar is consistent with the lengths of status bars on other shields and armors. For example, Skolver armor has freeze+4, and that's how long its freeze bar is. And if you get a +4 status UV on armor, that's how long its bar is. So that all makes sense.
(By the way, to the best of our knowledge statistic bars on armor and shield are really indicative of their defensive power --- unlike statistic bars on weapons.)
The thing that's confusing is the lengths of the fire and shock bars. It appears that the built-in status defense is something like +7 or +8. I would love to know whether +8 is really better than +4. I can't test it, as my shields don't have status UVs like that. Please let us know if you find anything.
They don't, but since the inflict a status, they damage shields. If the shield is immune to the status, they don't, though.
Unfortunately the way shields work it's nearly impossible to tell what the main status resistance is if it's +8 or higher. All I know is that it's 8<= and without either a clarification from a Gamemaster or reverse engineering on the game files we'll never know.
To confirm, a Shield with a UV with Shock LOW will take slightly less damage from the actual status of the attack (Example: Shock Breath). I have a Scarlet Shield with a Fire LOW UV and I take slightly less damage from Fire Breath or even an attack applied with Fire but I will not have immunity to that status.
A Maximum Status UV on both Armor and Shields is indeed +4 but still does not provide immunity to a status. (However do not fret as it provides large resistance to the status) As far as my research has gone anything higher than +8 or the initial status resistance is redundant as you already have immunity which is literally 0 Damage. You can't go lower than 0 unless you somehow gain health back.
So in contrast:
+4 is Very High Damage Resistance to that particular status but not immunity.
+8=< is the initial immunity on the shield (IE: The Owlite Series has immunity to Fire and Shock) will provide full-on immunity to statuses.
Batabii, the breath of a zombie does deal absolutely no damage... to armor. Shields calculate statuses into consideration when applying damage. A Fire Breath will break a non-immunity shield in about 4 hits.
+4 but still does not provide immunity to a status. (However do not fret as it provides large resistance to the status)
Glacies, you've probably answered this in some thread somewhere, but: How long can a shield with fire+4 resist a fire zombie's breath? Do you have any data like that to share with us?
I don't think you will ever get a shield that doesn't have max status resist. But one thing is for sure, shield that has no status resist will always take more damage than the ones that don't. For example, a heater shield will break faster in fire than grey owlite shield.
From my past experience in C42, grey owlite takes constant damage in the toxoil (curse U HEREX) residule, but dragon scale shield doesn't thanks to the poison resist. So yes, as long as the attack is prue status inflicting, yes, the shield can block against it unharmed.