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Equipment Help

10 replies [Last post]
Fri, 05/16/2014 - 17:46
Laughing-Zaza's picture
Laughing-Zaza

[Edited]
After experimenting with several bombs, I've found out that filled/non-filled sulfur bombs have captured my explosion inducing heart! :>

Right now, i'm limiting myself to 2 weapon slots since I want to save up energy for something else. So knowing which two bombs to use in a combo set up could help out a bit.

Right now, i'm made the decision of transitioning from a "almost entirely bomber", to a "pure bomber" and I would like to hear some suggestions for the starting 2* bombs to the maddening explosive 5* bombs I should be looking for. I should also like to know the uses of the vaporizer bombs people seem to like so much and which ones I should avoid. Are there specific ways I should use some bombs like for instance, the spine cone line?

Another thing, I would like to hear what I should turn my 2* Spiral Demo Set into when I reach 5* in the unspecified ashed remains of the future. I'm completely open to suggestions for armor that are different from the Spiral Demo Set I'm wearing. I'm also in need of picking out a specific shield that suits the "sprosionistic" or strategical play style that is ... the sulfuric bomb puppy, the Michael Bay, the dude who gives you more lag on your laptop than any other guy, THE BOMBER!

I'll be glad to take a look at your suggestions if you decide to give me some information.

-Kris

Fri, 05/16/2014 - 18:44
#1
Midnight-Dj's picture
Midnight-Dj
:/

Well, as for bombs, any hardcore bomber should consider the following.

Dark Bair Barrage (DBB)- AoE piercing bomb, basically, a piercing nitronome without knockback.
Dark Retribution- Shadow bomb with one of the most unique attack pattern in the game, this bomb might be inaccessible for now, but definately consider this bomb in the end game.
Voltic tempest-AoE lightning mist bomb, a crowd control, damage inflicting hybrid.
Nitronome-Basic general purpose knockback bomb, good for all enemies
Venom vailer- Poison haze bomb that can debuff enemies, make them deal less damage to you, essential in T3 if you are intending on sticking to pure bomber gear.

As for demo suits, for your first time you should consider the volcanic demo set, the charge time reduction of very high on this suit will make your bombing a breeze in tier 3. However, I highly discourage you from going for pure bomb, there are enemies in this game that punishes you for using pure bombs, so I suggest you go either Sword/bomb or gun/bomb hybrid for your first run through the game.

Recomended gear path way
3* Fused demo suit + helmet
2* dark matter bomb (i know it is a shard bomb, but take heed, it is good for jellies) -> 3* rock salt bomb (even better against jellies + shock!!!)
2* blast bomb (general purpose, you should always bring it to any level) -> 3* super blast bomb (more radius and more damage)

With this loadout, RJP and IMF should be easy, but it will take time to fully master, I recommend you to get a plate shield for pure defence in T2 or you can go for the dragon scale shield and go for the grey tortoise upgrade, both are very good shield for bombers.

Other tips:
-In T3, most enemy will do specialized damage, that means shadow enemies will do alot of shadow damage and likewise, so master your dodging before anything else.

-Timing is crucial for a bomber, don't spam, always time your attack well if you want to be a good bomber.

-If you already have a Battle sprite, you can let it have bomb charge time reduction perk to make you bomb faster.

-Chao set can be a good alternative if you think you want to go hybrid.

-Due to radiant drought, I recommend you to remain most of your bomb at 4*, don't ask me why, just do it. Unless the bomb is nitronome or DBB, in that case, the 5* upgrade can make up for it with large AoE radius.

Fri, 05/16/2014 - 20:08
#2
Bopp's picture
Bopp
Bombing Guide

Congratulations on choosing to become a bomber. It's fun and slightly unusual.

But you are not the first person to have this idea. Hence there is an entire Bombing Guide on the wiki. It helps you choose bombs and armor. By the way, it's much better than the Swordmaster and Gunslinger Guides (last I checked). Maybe you can read it, and then come back to this thread with more specific questions?

Fri, 05/16/2014 - 20:30
#3
Laughing-Zaza's picture
Laughing-Zaza
@Bopp

Never really thought there was a guide for bombing on the wiki, thanks man!

Sat, 05/17/2014 - 06:59
#4
Plancker's picture
Plancker
Even though you didnt really

Even though you didnt really ask about shields, I would advise you to stick with the defender for now, and upgrade it so you can advance in the missions, because you get the recipes for free and that will allow you to make more different bombs to experiment with. Once you hit 4* and need to upgrade to 5*, make the heater shield instead of aegis. Definitely do some snarby runs to get the tokens for the spike bomb.

Sat, 05/17/2014 - 12:13
#5
Drischa's picture
Drischa

IGNORE THE POST ABOVE. THE DEFENDER LINE IS BAD. PERIOD.

Get a volcanic plate shield, grey owlite shield or possibly an omega shell if you want something unique. Later on you can get a crest of almire, which is also good.

Nitronome is the only weapon you'll ever need until you encounter a boss, in which case Blitz needle goes with everything. Dark Briar Barrage can make killing wolvers and fiends faster, but it's not *totally* necessary.

Armour? Volcanic demo (unless you can get CTR UVs), eventually make mercurial demo for the awesomeness and shock resist. Mad bomber is also good, chaos outclasses it but as you're going purebomber this doesn't matter. It also looks really cool.

Sat, 05/17/2014 - 12:30
#6
Laughing-Zaza's picture
Laughing-Zaza
@Drachonos

Blitz Needle? Isn't there like some kind of movement impediment? somewhere in there?

Using the Nitronome any day is a good choice, the Volcanic demo set should be fine since I enjoy placing bombs rapidly in a coordinated fashion (most of the time, I hate those Katts so much. :<)

Though I might need to switch to a gun sometimes since I solo most of the time, (I need friends. HALP. :L) I just want something as a backup just in case I run into those puppies on those cramped ledges, does Blitz suit that use or for that matter, the Autogun line??

Sat, 05/17/2014 - 12:51
#7
Drischa's picture
Drischa

Blitz needle locks you in place while attack, yes - however the main boss that you'd use it for (A.K.A vanaduck) has rather big, slow attacks with space in between where you're relatively safe to let off a charge for massive damage.

For turrets, and I hate saying this, but polaris is quite good for solo play. Any of the other elemental guns are also pretty good for dealing with turrets. Volcanic pepperbox can deal with them but the locked-in-place thing really does suck unless you're really good at finding just the right spot to stand and unleash your own bullet hell at close range.

If you want more information on any bombs, Check out shard squad's videos. Zeddy is a true master. He is also a bear.

Sat, 05/17/2014 - 14:07
#8
Laughing-Zaza's picture
Laughing-Zaza
@Drachonos

That's a nice amount of skill he has, including his use of shard bombing.
BTW, my laptop can't handle that extreme Sun Shard Squad Spam.

Polaris? Isn't that the thing people use to spam in Lockdown? I should get that for the sake of soloing and big blue exploding non sulfuric balls of death when I get to the RT mission. Wait, how exactly am I suppose to kill the Twins when I get there? ._.

Wed, 05/28/2014 - 03:54
#9
Janeks's picture
Janeks
Just do not bring shard bombs

Just do not bring shard bombs to the RT. They doin 0 dmg. Best weapon for kiling them is avenger but you can easily use you 2* calibur charge. Or just join a party.

Wed, 05/28/2014 - 09:26
#10
Jenovasforumchar's picture
Jenovasforumchar

Introduction: I am a Hybrid who likes to use guns most and prefers bombs as secoundary weapon in most situations. When I have mastered a certain level, I bring swords, too for more damage. For fun purpose I use all weapon kinds.

http://wiki.spiralknights.com/Bombs

My recommendations:
-Vs Wolvers I haven't discovered anything that kills all wolvers faster than the Dark Briar Barrage (upgrade of Snarbolax reward). This bomb will also knock down little Gremlins without pushing them out of your blast radius. Also these Gorgous recive high damage from this bomb and this bomb likes to interrupt Gorgous' everhungy bite attacks. It can also work vs other fiends, but I prefere other weapons there.

-I had trouble to find a fitting bomb vs constructs, exspecially vs Gun Puppies and Mechaknights. I tested around a bit and got this answer for me: The Dark Retribution, that is a reward for the exclusive mission *Operation Crimsome Hammer*. Though it is not elemental, it slices through Mechaknights shields and allows a playing style that does not need a direct confrontation with the enemy. It also works perfectly with Maskeraith's poision needle attack, if you want to kill a Puppy. Although Gremlins are weak to shadow, it seems not to work that good because they like to run away when health becomes low. And if there is a Healer around, it becomes pretty annoying in T3 when they start to revive.
To jellies... hm, i tested this bomb, but it does not serve the damage for me that I was expecting, so I choose another bomb for jellies:

-Ash of Agni: It deals fire status and got a very large area. Waves of enemies with low health do easily fall for it and it also allows you to drop this bomb and watch them die from a distance. In other words: Little jellies hate this bomb as well as the Jelly Minnies from compound levels. Also: if you only rely on bombs, the 2* version of it (Fiery Atomizer) has been my Trojan killer for a long time. It is not fast but it is highly relieable and once the trojan is on fire you just need to dodge while seeing him die (mwahahaha, sardism). Fire status can also make certain frozen jellies harmless by melting their spikes. It can also serve a job in relieably killing minnies in the Jelly King fight: Newly spawned minnies die after the first fire tick even on elite in a full party; so due the range of this bomb, you can keep the king burned and the floor cleaned. Additional you can prevent the king getting healed if one jelly manages to get through with a poisioning haze bomb:

-Venom Veiler and below: It is a bomb that causes minor poision, means monsters (exspecially gremlins) cant heal up and all damage they recive is stronger. A good support bomb.

-Shiva Mist: Is your choice of bomb if you want to support or have a controll of where enemies are standing. It can deal a bit damage, too but its main purpose is to keep help getting monsters frozen while your team mates kill these. It works good ina a danger-puppy-room: you can easily create a safe spot by placing this bomb while puppies face the other direction and cant turn around to you as long as you keep refreezing them. It also serves a perfect joob in a Vanaduke Fight (currently highest boss).

-Voltaic Tempest: this is the shock version of the haze bombs. You shall consider that its recipes can't be obtained in the hall of heroes. However: It is faar less effective vs constructs than I did hope. I can't recommend this one.

-Stagger bomb: cant recomment since Stunning an enemy is not that much effective and you can use shield bash instead.

-Shard bombs (piercing version): I used it when I did solo vana for my very first time. It allows to place a bomb and the long time between placing a bomb and the explosion of the secound shard ring allows you to escape from the danger of a to-you-rushing-Vanaduke; if timed correct, the secound ring will explode in the rushing boss.

-I never used Nitrome because in my eyes it is too clumsy if those monsters I want to kill are beeing blown around in the room and you need to wait until they regroup before you can deal a secound hit with the same total damage output.

-The last type of bombs are Vortex bombs whose suck enemies to one point and leave them exposed for other attacks. After some secounds they get blasted away with a secound attack. I see it more as a support bomb that I use to make other weapons more effective. Also there are two status effects on these bombs that arent displayed: the elemental version deals shock, a status that works perfectly with proximity, and strong poision with Obsidian Crusher (which is unfortunally an event weapon - you can get it next Apocare event though). The other Shadow variant is almost useless. I should say that vortex bombs works best if you have a team with charged Brandish-swords that is unleashing their attacks into the tight crowd of monsters inside the vortex. If you consider using a Catalyzer it can also maximize the effect of Catalyzers explosions immense.

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