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OOO Fails Maths Again

7 replies [Last post]
Wed, 05/21/2014 - 18:19
Euclidean-Space

{80%+20%+x:(0.0000...1 ≤ x ≤ 0.9999...9)} > 100%
Sounds totally right, makes mathematical sense if and only if the acquisition percentage of the aura is 0%

Wed, 05/21/2014 - 18:24
#1
Pandafishie's picture
Pandafishie

ggwp

Wed, 05/21/2014 - 18:25
#2
Thebronzemonsta
ikr

ikr

Wed, 05/21/2014 - 18:54
#3
Spiruy's picture
Spiruy
Seerusly

I think I saw someone un-box an aura earlier today. However, I have been known to be wrong on occasion.

Wed, 05/21/2014 - 19:14
#4
Fehzor's picture
Fehzor

Le gasp. These boxes must really be worth getting if there's 100-101% inside of them.

Wed, 05/21/2014 - 23:56
#5
Mookie-Cookie's picture
Mookie-Cookie
Beep.

The likelihood is that the way it's described is different to how it's calculated. So the 3 probably aren't unison, but two separate calculations.

As in..

x = Math.random(100);
y = 0;
if (x < 1) {
//aura
}
else {
y = Math.random(100);
if (y < 80) {
//80% stoof
}
else {
//20% stoof
}
}

So, they worded it "technically" correctly, but not really how they meant it to sound like. That's my guess, anyway.

And yes, it's a rubbish way to execute a chance-based system, but that's the only way I see it working with the figures given.

EDIT: Okay, so all the indents are gone. Damn forums.

Thu, 05/22/2014 - 18:56
#6
Ultimaximus's picture
Ultimaximus

Man, not even code tags preserve spaces and tabs

Thu, 05/22/2014 - 22:00
#7
Alphappy's picture
Alphappy

In English:

•<1% chance for aura; if you don't get the aura, then:
--•20% chance for weapon
--•80% chance for costume

Considering that they have done it unambiguously in the past, this probably just slipped past QC.

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