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Spiral Knights Gambling! Fun and Easy! Many Different Ways!

2 replies [Last post]
Sun, 06/01/2014 - 13:37
Osus

Hello! I'm Admrlz!

This is a thread for multiple ways to gamble in spiral knights! Feel free to put more ideas down in the comments!

Method 1! Shufflebot

What you'll need:

1. Three or more knights willing to have fun!
2. A Guild Training Hall
- An easily accessible one is the "Lionheart" guild!

What to do:

All 3 knights will go into a guild training hall and enter the tier 3 room. The two contestants will wear their proto armor and only proto armor (no guns, shields, sprites, trinkets, etc.). One person will be the Judge. The contestants will agree on a bet of equal value, usually in crowns or ce. The bet will be traded to the Judge. The judge will count down from 5 to 1, then say "Go!" or something along the lines of that. Once the judge says go, the contestants will run into the shufflebot room with all 4 shufflebots spawned. Since the contestants are in proto armor, one hit from a tier 3 shufflebot is an instant kill. The first person to get killed loses the game. The contestants will step out of the shufflebot arena once the dead contestant revives. The judge will then trade the winner his winnings, which consist of the bet the winner made and the bet the loser made.

This game can be played with two or more knights and one judge. Personally, I've played a match where there was four people playing at once!

Rules:

1. The Training Hall Must be in the Tier 3 state.
2. Only Proto armor allowed.
3. No weapons, shields, trinkets, battle sprites, etc.
4. No dashing.
5. No outside interference (I.E. Someone coming into the arena and killing all the shuffles).
6. Bets must be traded to the judge too prevent the running away of a loser.
7. No false starts (I.E. A Contestant entering the arena before the judge says 'Go!')
8. Once a round has started, the contestants can NOT leave the shufflebot room.
8. Have lots of fun :D

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Method 2! Sealed Sword

What you'll need:

1. Three to six knights willing to have fun!
2. A sealed sword.

What to do:

Three knights go to a place where weapons are available to use (I.E. clockworks, training hall, etc). One knight is the judge. The contestants both place a bet of equal value and trade that to the judge. The judge then pulls out the sealed sword and charges it. Once the charge is ready, the contestants will state which color or status they think the charge will emit (look below for a list). Only one guess is permitted and contestants cant guess the same guess. If a contestant had chosen the right color or status, the judge will then trade the winner his winnings, consisting of his bet and the losers bet. If the correct status is not guessed, the round will restart and another charge will be charged (Optional: different guesses may be chosen at this time).

Chart of colors and statuses:

Orange = Fire
Green = Poison
Blue = Shock
Cyan = Freeze
Yellow = Stun

Rules:
1. Must have a sealed sword.
2. Bets must be traded to the judge to prevent losers from running away.
3. Only the judge can charge the sealed sword.
4. Must have fun :D

Any Questions, Comments, or Concerns? Leave a comment down below or friend me on spiral knights at 'Admrlz'

Also, I am open to being a judge for anyone who needs one! Just friend me at 'Admrlz'!

Sun, 06/01/2014 - 15:10
#1
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Uhm...

While I'm no gambler and I don't plan to be one, I should let you know that someone did this with Sealed Sword. I.e. contestants guess what the next charge attack's color will be.

Sun, 06/01/2014 - 16:02
#2
Osus
Good Idea!

@Autofire

That's actually a pretty good idea, I think ill expand my thread!

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