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DA vs. Elemental Brandishes in FSC

35 replies [Last post]
Wed, 06/04/2014 - 07:11
Miss-Matryoshka's picture
Miss-Matryoshka

Hey there. I've been noticing that a lot of the players that I've run FSC with either use a DA (like myself) or one of the elemental Brandishes. Now, I understand that DA puts out a little more damage per hit, but, is that extra damage worth abandoning for the ability to inflict a status effect? And is DA's spread charge attack worth abandoning in favour of a long stream of hits from the Brandish's charge attack? I guess, in general, my question is which tends to be more effective or useful in FSC.

Also, here are some screen caps of the current set I use for FSC, as well as the bonuses I have on my DA and my Voltedge should I use them with that set.

http://i.imgur.com/NT3wIgG.png (Full Set)
http://i.imgur.com/sOENZFU.png (DA)
http://i.imgur.com/ogejO1H.png (Voltedge)

Wed, 06/04/2014 - 07:18
#1
Krakob's picture
Krakob

bes sord 4 fsc is akshully combostre

Wed, 06/04/2014 - 07:32
#2
Miss-Matryoshka's picture
Miss-Matryoshka
Combostre.

I see people using it in FSC at times.

Of course you can use the fire sword in a place that is consistently on fire, and where all the enemies are fire themed.

Yes, it's totally fine if you light that Oiler on fire so you can set the entire room ablaze.

That is exactly what I want.

Wed, 06/04/2014 - 07:48
#3
Bopp's picture
Bopp
used to be king

Generally, you want an elemental sword for killing all of those undead and constructs. So people choose DA, WRH, or the elemental Brandishes (or Fang of Vog).

In the old days, when DA was the only elemental sword other than Fang of Vog, people used it heavily in FSC. Now people tend to use Brandishes, because they are overpowered. In most rooms of FSC, there is enough room for you to dodge while charging. And the Brandishes let you run at full speed while charging, while DA slows you down about 18%.

Also, in the old days there were "tricks" that let you break certain blocks in FSC prematurely using DA. Then, an update prevented those tricks, and also made the DA charge fail when the user's back is against a wall. Also, the Brandish charge attack was buffed. These changes lessened DA's popularity.

As far as the Brandishes go, all three are desirable. I favor Combuster, because its charge attack does the most damage (because fire doesn't prevent monsters from riding all of the explosions). Some people prefer Voltedge, especially when used in conjunction with vortex bombs. Some people like to freeze things and prefer Glacius.

By the way, this issue has been discussed in countless threads. You might search Google for something like "Brandish FSC site:forums.spiralknights.com". For a general comparison of elemental swords, including how speed vs. damage-per-hit contributes to damage-per-second, you might try my detailed sword guide.

Wed, 06/04/2014 - 08:05
#4
Miss-Matryoshka's picture
Miss-Matryoshka
@Bopp

Just checked over your sword guide. While you do mention that the Brandishes are particularly stronger and faster, I'm mostly interested in engaging with large groups of enemies, particularly with DA's charge and wide swing. Furthermore, you mention that DA (and WRH) enjoy the ability to be much more useful in tight, crowded fights, so, wouldn't DA be much more effective when engaging with large groups of undead as opposed to the Brandishes?

I should also make note of the fact that I tend to Shiv most enemies into tight clusters before hitting them with DA's charge, which not only prevents enemies from scattering, but also allows me to inflict a lot of damage to a lot of individual enemies. It tends to take quite a bit of time to put enemies down, but, It also prevents me from taking too many hits.

Thoughts?

Wed, 06/04/2014 - 08:25
#5
Legenddestroyer's picture
Legenddestroyer

You mentioned that you like to clump enemies before using DA's charge. That is exactly what the Brandish charge is for. Most people prefer the Brandish because you enjoy similar or greater damage output using the faster charge while moving with negligible speed decrease, as Bopp pointed out.

You may also want to try out vortexes, as you mentioned that you like grouping enemies. Vortexes save you the planning and time required for Shiv or Voltaic.

Wed, 06/04/2014 - 10:03
#6
Bopp's picture
Bopp
both good

Miss-Matryoshka, your plan to use DA on crowds is great. If the enemies are frozen, then the fact that DA takes longer to charge, and slows you down while it charges, won't matter much.

As Legenddestroyer mentioned, the Brandish charges can also shape crowds into clusters far away from you. And they have a speed advantage over DA, so they are safer to execute when the enemies are not frozen/stunned/shocked. To make my opinion clearer: I have extremely good unique variants on DA, Combuster, and Shivermist Buster, and my standard FSC loadout includes Combuster and not DA or Shivermist. But your DA plan is quite reasonable, so go ahead. DA is more fun than Combuster too.

One thing I forgot to mention above was the change to the zombie AI. Zombies used to have a much more dangerous swipe attack, and a much less dangerous jump attack. Consequently, one could take DA into FSC and just perform combo after combo into crowds of zombies, mowing them down. Nowadays, I find this very dangerous, because some zombie in the back of the crowd is going to jump at me. But you can still use DA's first strokes, and sometimes the second strokes, to safely whittle down a crowd of zombies.

Wed, 06/04/2014 - 13:29
#7
Dibsville's picture
Dibsville

This isn't even a contest. I'm not going to go into a long speech about it, I'm just going to paste my ideals on elemental swords, and I honestly think it works for every area in the game.

It goes a little something like this:

Combuster (with CTR) > Voltedge > Combuster (without CTR) > Warmaster Rocket Hammer > Divine Avenger > Fang of Vog > Glacius

Or organized in a different list:

• Combuster (with Charge Time Reduction)
is better than
• Voltedge
is better than
• Combuster (without Charge Time Reduction)
is better than
• Warmaster Rocket Hammer
is better than
• Divine Avenger
is better than
• Fang of Vog
is better than
• Glacius

---

Combuster is the best elemental sword you could bring into FSC. I used to think Glacius was better for it because you could freeze zombies in place, but I quickly learned that Combuster is ultimately better due to it being easier to predict, doing more overall damage per charge, and the fact that it actually has significantly better crowd-control.

I initially got Voltedge, for a very simple reason: In PvE, Combuster and Voltedge are good while Glacius is bad, and in PvP, Glacius and Voltedge are good, while Combuster is bad. As a PvPer and a PvEer, I went for Voltedge out of laziness.

But to get to the point: I personally think Divine Avenger is a big pile of doo-doo anywhere outside of Roarmulous Twins, and Firestorm Citadel is definitely no exception. Divine Avenger has lower DPS, both with and without charge attacks, Divine Avenger is a lot less safe to use than Brandishes, and to be quite honest, it's just not a good sword in general due to the way enemies weak to elemental work (as opposed to enemies weak to Shadow, wherein Gran Faust excels).

It might just be because I'm inexperienced with Divine Avenger, as I don't use it that often (there's a reason for this), but I would never recommend Divine Avenger to any new player ever for the sake of Firestorm Citadel.

Wed, 06/04/2014 - 19:21
#8
Qwez's picture
Qwez

I'm not too big on charge-spamming my swords. I only do this when I'm in a sticky situation that requires me to do so (lagging terribly, need an outlet, dangerously swarmed, etc.) As such, I prefer my Triglav, DA, and FoV because they have greater reach than the Brandishes/Caliburs. I can generally count on Triglav/DA to hit on the 2nd strike, and FoV to always hit on the 3rd strike(as it probably has the longest reaching combo finisher). You can never count on the 3rd strike of Caliburs/Brandishes to hit most enemies(unless you do the hold after the 2nd strike). I really hate this flaw in Caliburs and Brandishes...

Chargespamming brandishes is probably the fastest way, but it's distasteful to me...

Thu, 06/05/2014 - 05:19
#9
Krakob's picture
Krakob

@Dibsville
You must be kidding about FoV, right? It's by all means worse than Glacius. Glacius has higher and more powerful combos in addition to a non-suicidal charge. Yes, the freeze will prevent some wave riding but the initial charge blow+one or two explosions is still a high amount of damage. Just a couple of explosions isn't bad at all, either.

Thu, 06/05/2014 - 10:44
#10
Parasthesia's picture
Parasthesia
People keep talking about

People keep talking about "fang of vog's extra range."
This range does not exist and is an illusion of enemies moving closer during the slower combo.

Thu, 06/05/2014 - 10:52
#11
Batabii's picture
Batabii
@dibsville

Can someone explain to me how combuster is better than voltedge IN FIRESTORM CITADEL? Is there something I'm missing, or is this just a troll?

Also I don't think you've tried DA's charge attack. I'd tend to agree with you except that it's probably the best sword charge in the entire game.

@parasthesia

Ok then try it on NONMOVING blocks. It's not illusion, it's FACT

Thu, 06/05/2014 - 10:59
#12
Krakob's picture
Krakob

Ask Google. Bopp has answered that question a bazillion times in these forums and I think it'd be for better if people would just learn to google one of his bazillion answers.

Thu, 06/05/2014 - 11:21
#13
Bopp's picture
Bopp
to explain it again

This has been explained already in many threads over the years. You've been around these forums for a long time, so you've almost certainly read these threads. The argument is so common that I make sure to include it in my sword guide. But here it is again:

As you know, Combuster, Voltedge, and Glacius are identical except in the status caused by their charge attacks. Shock and freeze can sometimes stop a monster's knockback midway through the charge attack. This has two consequences:

A. The last explosions continue past the stopped monster, so that they don't hit the monster, and some damage is wasted.

B. The total knockback of the monster is not predictable. Sometimes it is very big, and sometimes it is smaller.

In contrast, fire does not stop knockback. So monsters tend to ride the entire Combuster charge attack. They get hit by every explosion, for massive raw damage. And they are knocked back a huge, predictable amount, which is nice for player safety. For these reasons, many players (including me) prefer Combuster's charge to Voltedge's and Glacius'. (By the way, some players prefer Voltedge when used with a vortex bomb.)

Now, in FSC most of the monsters are immune to fire, so Combuster's fire does no damage. That's a disadvantage. You have to weigh it against the two advantages of Combuster described above. For many players (including me) Combuster's advantages outweigh this one disadvantage. For example, when I charge at monsters in FSC, I don't care that they aren't afflicted with a status, because they're already dead from the raw damage.

Edit: Thanks for trying, Krakob, but I'm a sucker for Batabii these days.

Thu, 06/05/2014 - 11:48
#14
Batabii's picture
Batabii

shock "spasms" in mobs are random and not continuous. Not only that, but for most enemies, they're FAR more brief than for knights. That is, it's not likely to happen in the middle of a "wave". Unless the initial infliction of shock guarantees interruption (that seemed to happen to me when I went from full health to dead by getting hit with a single Electrolisk puddle, and being completely helpless for 5 entire seconds).

Also shock has a hitbox, so it's exponentially more useful against tight clusters of enemies (see: electron vortex)

Thu, 06/05/2014 - 12:00
#15
Bopp's picture
Bopp
just watch people

You are right that shock spasms are brief and not continuous. Apparently this doesn't matter. Just a tiny shock spasm is enough to stop the monster and let the Voltedge charge explosions past it. You can see this if you play with Voltedge users. You can see it in their FSC videos.

You are right that shock has an area of effect, so that it can do massive damage to tightly clumped monsters. (This is a frequently used argument for Voltaic Tempest over Ash of Agni.) By using Combuster instead of Voltedge on fire-resistant monsters, you are potentially giving up a lot of shock damage over time. On the other hand, as I explained above, Combuster gives you a lot of immediate damage --- often enough to simply kill the monster. A shocked monster is nice, but a dead monster is even better.

In FSC, I charge Combuster at oilers even. It doesn't matter whether they catch on fire, because they are dead.

In the end, Combuster and Voltedge are both crazily powerful. So people should use whichever one they want, and not bother getting the other one.

Thu, 06/05/2014 - 12:48
#16
Krakob's picture
Krakob

Shock always causes a spasm the second it's inflicted. Standing in an electrolisk puddle (or a Voltaic Tempest in Lockdown, for example) will constantly reinflict the shock, which is why it hurts and keeps you there.

Thu, 06/05/2014 - 13:50
#17
Dibsville's picture
Dibsville

"Also I don't think you've tried DA's charge attack. I'd tend to agree with you except that it's probably the best sword charge in the entire game."

I am well aware of Divine Avenger's charge attack, and I absolutely love it for Roarmulous Twins because you can not only 1-shot a head once it's down, but you can stun them mid-laser attack as well.
It is a great weapon, but it's not that great, and honestly it's too slow to get the job done when we have other choices. The charge is really the only thing it has going for it, and even then, when compared to 5* Brandish charges it just doesn't compare at all. It's so slow to pull off unless you throw ASI on it, but if you're doing that then you're probably missing the CTR to even exploit its newfound spamability. But I'm basing this off of the average Vanguard's arsenal, not someone who has the money to throw on any UV they'd like into it. If you have access to said UV's, then I'd definitely say it's an amazing sword, but again, you could also do the same with a Brandish and it'd still outclass it. I've already mentioned that I don't use Divine Avenger often, so I just may not be using it to its full potential, but that's only because I quite honestly have no reason to because no matter how good a Divine Avenger user you are, a Brandish will almost always be safer, faster, and easier to use.

As someone who doesn't like exerting too much effort into what I'm doing, I'll be sticking with my Voltedge. My CTR Low UV'd Divine Avenger sends its regards.

"You must be kidding about FoV, right? It's by all means worse than Glacius."

I honestly didn't even want to put these two on the list, and going back I've said Glacius is better from time-to-time, and I've also said FoV is better. Truly, I'd just take them out of the list, but I was throwing them on there for completion's sake so someone wouldn't yell "you forgot these two weapons!"

I can certainly see Glacius being better, but Fang of Vog has its advantages.... sometimes.

Thu, 06/05/2014 - 14:26
#18
Batabii's picture
Batabii

A lot of people that complain about Glacius don't seem to realize the true purpose of Strong Freeze.

Just saying.

Thu, 06/05/2014 - 14:32
#19
Sandwich-Potato's picture
Sandwich-Potato

A lot of people that complain about Combuster don't seem to realize the true purpose of the charge attack's insane damage, even in Fire stratums.

Just saying.

Thu, 06/05/2014 - 14:40
#20
Dibsville's picture
Dibsville

"A lot of people that complain about Glacius don't seem to realize the true purpose of Strong Freeze."

As someone who finds Triglav to be in all ways superior to Sudaruska, and someone who would prefer to take Hail Driver over any other gun to almost any area, I have to agree.

But not about the Glacius part, just the freeze part.

While true Glacius can be useful, it's the fact that the other Brandishes are better. Voltedge can do basically the same thing Glacius does, but with more damage, and a better chance of enemies riding the wave. While you can shock enemies right in your face and you'll end up getting smacked, a good Voltedge user would know that it's your own fault for doing that. You made the rookie mistake of thinking your sword was a Combuster, arguably the best of the three. If you're using a Voltedge and you get up in somethings face in order to use a charge attack, it's your own damn fault for doing so. Besides that, Voltedge is in every way superior to Glacius. So that leaves Combuster vs Voltedge.

Quite honestly, there are very few times when Voltedge is actually better than Combuster. But the main time it's better is actually very FSC-related. If someone has an Electron Vortex, when mixed with Voltedge, you can do staggering amounts of damage. This is one of the few times Voltedge is outright better than Combuster, and it rarely even happens in random parties (or at least it did last time I did an FSC run with a random party, which was a few months ago).

Could you please explain the "true purpose of Strong Freeze"? Because I honestly see Voltedge as a straight upgrade to Glacius, with Combuster being better in more general situations and Voltedge being better in more setup situations.

Thu, 06/05/2014 - 20:23
#21
Batabii's picture
Batabii

Glacius may not have as much brute force in its charge as combuster, no. But on the other hand, it's great for divide and conquer. Use a charge attack to freeze one group of enemies, then while they're counting down, attack a different group. Strong Freeze is basically equivalent to Hexing Haze, with two caveats:

1. Attacking the enemies cancels the status
2. The enemies CANNOT MOVE while statused.

I'm not saying Glacius is BETTER than every other brandish, I'm just saying people aren't giving its playstyle due credit. Strong Freeze does massive damage, if you let it. It's great for places where you have lots of mobs following you and you need some breathing room to pick off one enemy at a time. It's actually more like Shivermist except you're trading AoE and re-freeze for raw damage.

Thu, 06/05/2014 - 20:35
#22
Sandwich-Potato's picture
Sandwich-Potato

Or you could use a Combuster and kill everything in 5 minutes.

Fri, 06/06/2014 - 02:33
#23
Krakob's picture
Krakob

Glacius is pretty damn powerful indeed, but it's just not as good as the other ones. One might argue it's underpowered but it really is overpowered, just not as overpowered as the other Brandishes.

Sat, 06/07/2014 - 11:36
#24
Batabii's picture
Batabii

In all fairness, I would argue that Glacius is better than Voltedge when the enemies aren't in tight clusters.

Sat, 06/07/2014 - 14:30
#25
Sandwich-Potato's picture
Sandwich-Potato

I would argue that Combuster is better than them all when the enemies aren't in tight clusters.

Sat, 06/07/2014 - 15:12
#26
Cinoa's picture
Cinoa
@Sandwich-Potato

It's like you absolutely loathe glacius for some reason.
Why the (appears to be) hate?

Sat, 06/07/2014 - 16:19
#27
Sandwich-Potato's picture
Sandwich-Potato

I don't loathe Glacius. I just say that the Combuster is just plain better in sheer terms of damage. This does, however, make it boring, and Freeze is an interesting playstyle, so Glacius has its advantage there. But in terms of damage, Combuster is plainly better.

Sat, 06/07/2014 - 17:36
#28
Qwez's picture
Qwez
____ this ____

I don't see why I bother trying to answer anymore... FoV has 0 additional range on the 1st swipe approximately half block increased range on the 2nd swipe, full block increased range on the 3rd swipe. You go run your own tests, or find the derpy tests that I've done. Because I'm done with this.

I also have a name... Eh... I get ignored so whatever, I'll just melt away from people's memories.

Sat, 06/07/2014 - 19:29
#29
Ill-Fate-Ill's picture
Ill-Fate-Ill

Brandish is definitely better.

I've solo'd FSC with and Acheron but not a Gran Faust because if you miss the second hit on a heavy sword, you're screwed. Anyway, Electron+Voltedge is the best way for FSC.

Sat, 06/07/2014 - 21:02
#30
Welux's picture
Welux

As far as the brandish debate that's happening here's how i see it:

Combuster: All around good weapon, excellent solo weapon, one of the best in fact. Good in parties, but with the exception of the ability to shoot a wave of zombies into someone if you're not careful.

Voltedge: Also a great weapon. Not as good as its fire spewing bro in solo, but better for parties because of shock spasms keeping groups clumped nicely after a Vortex and dealing some damage as well.

Glacius: A good weapon, but is out shined by its brothers in solo. Best for parties, since the strong freeze makes the zambambos nearly harmless unless you get the misfortune of walking towards one, and you have the reflexes of a corpse, or lag. It also keeps the vortex clump. Unless used poorly, which can result in your teammate getting trapped behind an icy wall of zombie death.

Sun, 06/08/2014 - 00:55
#31
Batabii's picture
Batabii

@qwez I 'll have to check, but I'm pretty sure FOV's charge has more range than lev too...

@weliux
" because of shock spasms keeping groups clumped nicely after a Vortex"

Uhhh the only elemental Vortex does shock anyway (why would you use shadow followed by elemental? No enemy is neutral to both)

And I find glacius works better SOLO where you don't have to worry about teammates negating the freeze damage (which is, again, the whole point of getting glacius to begin with)

But yeah for the sake of FSC, I'd say combuster and voltedge are fairly even; I would expect the shock ticks to make up for the small chance of charge "wave" blocking. Glacius has the benefit of putting out oilers too, but I guess people don't like the freeze status unless it's shivermist.

Sun, 06/08/2014 - 04:20
#32
Bopp's picture
Bopp
don't like freeze in most cases

glacius works better SOLO where you don't have to worry about teammates negating the freeze damage (which is, again, the whole point of getting glacius to begin with)

Most people would say that the point of freeze is crowd control, not eventual damage from thawing. But getting a little extra damage is nice.

I guess people don't like the freeze status unless it's shivermist.

Most people don't like tons of Shivermist either. I've seen people kicked out of FSC parties (not by me) for spamming Shivermist in early levels. I certainly don't like a lot of freeze in FSC before Vanaduke. I don't like it in Royal Jelly Palace, or Candlestick Keep, or Scarlet Fortress, or Aurora Isles Stone Grove, or any number of other places. The problem is that freeze wrecks some key tactics: kiting, knockback, shield-bumping, etc. (Yes, we've been over this many times.)

The flip side of that "problem" is that freeze really changes your playstyle. That can make it more interesting than fire or shock, as Sandwich-Potato said in post #27.

Sun, 06/08/2014 - 08:17
#33
Batabii's picture
Batabii

If you want crowd controlling freeze, use shivermist.

And yeah I don't usually like shiv because it's crutchy and I can do better when I can properly kite and group my enemies.

Thu, 06/12/2014 - 10:38
#34
Seiran's picture
Seiran
@Divine Avenger

uh.

Am I like, the only one who DOESN'T normally use DA's charge while using vortex? I only use DA's charge when there aren't any monsters around and I'm waiting for spawns. I haven't actually done timed runs for comparison due to the variables in sections, but at the very least, running Vortex+Voltedge/DA with max ASI/CTR/DMG, I believe the 'efficient' vortex playstyles are like so:

Brandish + vortex
> Drop vortex
> Hold brandish charge
> Release charge
> Combo survivors

Divine Avenger + vortex
> Drop vortex
> Slash1 on enemies outside of/near the vortex facing in until it activates
> Slash1 (and/or slash2) on enemies inside the vortex until it explodes
> Combo survivors

With DA, you don't get the satisfaction of having the quick INSTADEAD! attack, but you start your attacks earlier on (during the time you'd be charging your brandish line). The more enemies are in the vortex, the more the wide swing pays back for its [normally] slower DPS vs fewer enemies.

Tue, 06/17/2014 - 09:57
#35
Theirillusion's picture
Theirillusion

All you need is love, I mean CTR VH Voltedge.

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