Couple paragraphs of simple overall history lessons before getting to the topic
When I first started this game during launch month, I was enamored with the oozing potential this game had. I wasn't part of the beta but I heard people recount the great experiences they had. Anyways there was so much to like about the game at launch. There was only two bosses but there was enough there to keep you entertained while they worked on new content. One of the main things I liked was the many different ways you could make money. There was no auction house at launch so you needed to buy recipes, materials, and equipment directly from other players. Many people sold invites to basil in order to get access towards certain recipes. There was also no binding on craft so if they wanted to they could sell 5 star items after crafting it. Popular shops back at launch http://forums.spiralknights.com/en/node/3046. The cost of energy for crafting I believe was half price as well. Then auction house came in with the new binding at 4 stars/ 5 stars at crafting with no way to unbind them, as well as increased crafting prices. Which changed the game significantly. The idea behind this was to make it harder to obtain tier 3 gear as well as reduce the profit players were making because they were less reliant on buying CE which was not good business wise for 000.
After this we gained some great new content with the introduction of the tier 1 boss Snarbolax. I remember this was a good update for 000, because you needed to give those tier 1 players a reason to stay interested in the game. The token rewards for the boss was even good for tier 2 and 3 to participate in it which simply made it a good update all around. Then came what I believe was the peak of the game the steam update. The influx of new players was simply insane, every server was pretty much full. I can't even tell you how much money people were making in the auction house, mats were selling for 100 times its normal cost and anything you could put in the auction house was being bought regardless of price. Especially if u still had some tier 3 gear left from the binding update, just think a plain Gran Faust going for millions of crowns without a UV.
Anyways after that we got some decent updates, Roarmulus twins/ Lockdown/ missions/ shadowlairs/ guildhalls/ pets. Looking back it was supported decently for the manpower that they had. I just think this game should have been much farther in scope then where it is now. Since then it's still the same 4 bosses, way more promos then ever before, and bombers and gunners are still under powered. A lot of veteran players have been waiting a long time for the core but eventually it was label as a myth, and by then we simply just wanted playable content, didn't matter what it was so long as it was something new to do. Simply because the endgame content was seriously lacking, even with the introduction of shadow lairs.
Where should this game be at this point?
Well for one thing it shouldn't be near death. I am sorry I know people hate hearing this, but I know by just taking one glance that this game is not even 50% of what it used to be, even after the initial steam influx died out. This game is just so unique that the developers should be forced to buy more servers not be content with the amount already there. We should have way way more bosses, we got two during the beginnings of the game and just haven't seen any in quite some time. It a shame because that is the heart and soul of the game where the creativity of the developers really shine. More levels, more monsters, and more amour/weapons. Heck even some suggestions like a level designer or player houses would have been good for the health of the game. Some type of progress towards the core, this game could have some really good lore but it's too unfinished. More game modes for pvp. Just really more than what is already there. I wish I had more to add to where I think it should be but hopefully you follow me.
What can be done?
1: Invest into the game, advertise the game all over, use Sega if you have too.
2: Don't worry about making money off the game. Simply focus on improving the game first and the money will come in truckloads.
3: reach out to those players who have long left, give them a reason to give you another chance.
4: hire more developers this is an (MMO) and I am sorry to say this 000 you cant take your time with content, many players pour hours and hours into the game everyday and they will burn through everything you put out in no time.
5: Do in game events talk to your players, don't be so invisible all the time.
6: Bring back the old revive system, sparks of life are beyond dumb. The old revive system created a lot of fun moments and memories, you were the man if you managed to revive everyone after being the last one up. Heck having that last half bar of health and simply staying alive till you got hearts to revive people were epic moments.
7: This is optional provided they hire more help but I think they should stop spending time developing on their other games. They don't have an ounce of potential that this game has. This game could end up being a cash cow like Runescape, Wow, TF2. Those games have lasted for many years with no sign of slowing down, even if they all have lost good deal of players. Once you start making the money those games make, feel free to branch out as much as you want.
Despite everything I had some amazing memories on this game and I just hope to see this game reach that potential rather then fall apart slowly. Even If I poured in millions of dollars into the game, I just don't think it will change much and I have supported it pretty good. It comes down to the developers looking at this game and saying we need to take this game to another level. Players can only do so much.
This is, without doubt, the most accurate summary of my thoughts of the game in my 3 years here. /clap ~Z