Actually the unviability of purchasing CE (from Crowns) DOES impact the average fellow who just wants to go dungeon hacking, because it impacts their ability to get the gear required to progress to new and more challenging depthcs of dungeon hacking.
Energy Prices are Unstable (40,000 CE reward for solution post #98)
I don't understand the point of this thread. What does it matter who has the best idea?
What matters is which idea the developers listen to and implement. It's useful for brainstorming, but I don't see how rewarding the best idea-holder will accomplish anything if it doesn't even get implemented.
Which brings to mind...
Does the development team ever pay any credit to said brainstorming? Clearly I'm not the only one with good Ideas. If we could actually have a discussion with them, it might help to clarify issues with thoughts that that smaller group of people might have about the damaging effects of a given change.
If our collective ingenuity helps devteams explain to their project manager and their executives why a change is a good Idea, it might make everyone happy!~
my observations thus far
t1. avg 3600cr non boss
t2. avg 5300cr for jelly runs
t3 still around 5300cr, i have not done any boss runs so it might be different.
with my t3 experience i dont see a huge monetary increase, just lucky money from drops. id say if they were to make t3 just a tad more profitable on the last 4 levels it would help. reward those players who can either solo or group to the bottom levels. maybe even making each tiers boss offer a small bonus reward.
something like bosses in X tier will drop on aveerage x crowns for completion.
t1 250-400 bonus cr
t2 350-600 bonus cr
t3 600-1k bonus cr. depending on boss and maybe number of deaths each boss would drop less per death
this gives people more incentive to attempt killing bosses without dieing a lot, many people do jelly runs for money but dont do the boss. the boss should be a decent money drop since it is a creature of immense power. there would have to be some way of slowing 5*s from doing deathless runs, maybe a limit that if you over gear an dungeon by more than a total star of the requirements for the next tier. t1 max could only be done wtih 2* t2 in 3* and t3 in any.
i feel like the econmy is fine but that the hardest parts of the game are ignored because farming a material is more rewarding than the hardest content in the game.
I think it's possible to directly influence CE in a way that will lower the cost, whether or not other people have tried it, or even thought of it I don't know.
A while ago I tried to buy and sell the same 100 CE using the market tab, keeping in mind the trading fee to always make some profit. Not much profit, only about 10-20 cr per trade. But the whole time I kept in mind that I wanted to lower the price of CE. Buying CE at the price others were paying or one crown above, and the selling for minimal profit. I only had 100 ce at the time, so the process was really slow and repetitive.
After about 30 minutes to an hour of trading, CE which had been steadily rising all day had dropped by 53 crowns.
My solution, try this. If it works, then just tell more people about it. Zone chat if you have to.
****!!!! Disclaimer !!!!****
(I'm not responsible for people who try this.)
When I tried this I was forcibly booted from the server for a day and couldn't reconnect. there was no official warning or ban placed on my account as I read the wiki and the special txt did not appear for me. But it did lead to my account being pseudo banned for a day. As a result I have been reluctant to try this again and confirm that it works effectively.
p.s. I can't belive I missed this forum till now, I'm too late for a prize aren't I? T_T IGN: Zave
Solution to huge prices is simple. Mix-&-Match is the key here. Offers of knights are added into market the way they are now, but the way you complete offers resolve in more diverse and player-friendly way. An example:
Offer Example:
Knight A will offer 100 energy in exchange of 4000 crowns. This would normally put knights into rivalry and just one knight to benefit from the offer. However this is not the case here.
What the market system could do is mix multiple offers from knights and combine them to complete other offers. Knight B, C, D and E have offered 1000 crowns in the bargain for 25 energy. Since 25 energy cannot be obtained thru ordinary way the market system combines their offers into one offer to complete the offer of the knight A. Knight A gets 4000 crowns and knights B, C, D and E get their equal share of 25 energy from the total of 100 energy.
Limit to one combined offer could be 4 knights. This makes it easier for those knights who are keen adventurers, but not so wealthy to gain energy from the market more easily and yet not so easy for those who would want to play non-stop. Also you could introduce a random Mix-&-Match feature so that you don't decide what offers you want to combine with which makes it more balanced and not so favorable. ^_^
@Yussuf:
They can do that right now anyway. It's called pooling their money with the trade feature and splitting the CE after they buy it. Heck, I've spotted strangers CR for CE in the clockworks before so we could finish a run.
People are still posting here? This thread is over two months old. The competition ended two months ago, and Sinxeno's pretty much quit by now.
The system is fixed--we have crownsinks for players who don't have energy, and energysinks for players who don't have crowns. Whiners and newbies can now play 24/7, and the game-wide accumulation and inflation of wealth (crowns) has come to an almost-standstill. There hasn't been an energy crisis since the Steam release. Good job, devs.
--edit--
I spoke too soon. The crownsinks don't work, and PvP is sucking. Hello, energy crisis.
the managers or whoever should add a bunch of energy everyday to keep the energy price low, so that the newer players can afford it (adding energy as in adding it in the market for 5.1k or something) and will keep on playing. If all players are forced to buy it, then there would be lesser and lesser players and this business/game will go bankrupt and I don't want that.
I know this thread is old, but reading it helped me understand a lot.
I wonder if there's a way for the devs to make CE easily obtainable without destroying their business model. Perhaps you should be able to pay a crown fee to convert 100 mist to 50 crystal or something?
Ah well, I really just wanted to thank everyone for their insightful comments, again, even though the thread is quite out of date. :D
Well, overall I believe the game is good. However, due to rapidly rising ce prices, gameplay is becoming more and more difficult for knights like me and thousands of others. Rich people believe that this is beneficial thing because they can transfer 100ce for more crowns.
Either way though, this is bad. What will happen when the "rich" people run out of ce that they buy with real $? Won't they have to deal with the same problems that the rest of other knights are facing as well? In the long run, the current Spiral Knights economy will affect us all in a negative way.
Many people believe that this is beneficial to them (the rising ce prices), however, think about what happens when prices for consumer products in our countries go up. Would that be good or bad? Linking to that question, would you think it wold be beneficial if ce prices went up even higher?
Thank you Sinxeno for allowing me to post this comment, because I believe my idea is absolutely necessary to be shared to the publice. I represent the voice of the Spiral Knights community, not just one single person.
By the way, I don't live in Pacific Time Zone, I'm in EST, so at 5:30PM, it's still quite early and I have high school. Is it possible to have the date for the announcement to be a bit later, perhaps by 2 hours?
~Thanks
Trackerehs
I think this has to be a troll necro.
I mean, the person references the first post's 5:30pm "deadline" but blatantly ignores "June 08th" just to the very left of that time?
I still have school and after school activities!!! >:|
Oh i see, but I wasn't going for the 40k ce. I was going for the idea sharing.
People want to play the game; getting CE permits that. CE/Crown rates involve not only crafting and progression, but actually doing anything fun with the game.
Therefore, even if crowns and CE are removed at the same rate or crowns removed a little faster, the market will always be in favor of the CE sellers. As it is, it's being pushed into "economically unviable" territory, but that doesn't mean anything to the average fellow who just wants to go dungeon hacking! Even some smarter folks (heck, I've done it) would rather just play through a tier that will almost certainly lose wealth on their character.
Also, see my suggestions at the bottom of the last page.