[Activity]...[Item]..."Spiral Archive"

2 respuestas [Último envío]
Imagen de Dracora-Speaking
Dracora-Speaking

Spiral Archive

I propose a sort of codex for spiral knights. Those familiar with pokemon will undertand the feels! There are so many, many things to look at in this game. The Spiral Archive will basically be an informative photo album about every single thing in the game - from the breakable boulders to the accessories, from Tier 0 to the darkest shadow lair. But she doesn't come complete!

As a player, you must actively complete your Spiral Archive.

When you begin playing, you will almost immediately be given a Spiral Archive in a new speaky mission after the Rescue Camp (older players need only to start this mission by clicking back 9 million times in the Rank tab of the missions interface). It will feature that NPC scientist fella, Moorlin, or one of his lackeys. They will ask us to "take notes" about this mysterious place we've crashed on. To help us make consistent records, knights will be given a Spiral Archive.

This shows up in an entirely new Tab in your arsenal, always at the bottom. When you click on the Spiral Archive, it will have a "view" option - which opens up a large interface with a search bar and lots of "Sections."

=== Sections ===
Enemies, Allies, Environment, Gear (helmet/armor/shield/weapons/trinkets), Materials, Rarities, Usables, Artifacts (a bit redundant, haha), Costumes, Accessories, Furniture, Tokens -even Obsolete!....all o that jazz. In addition to these fundamental chapters, each Spiral Archive will come with two completed sections - one with all the GMs and Devs, a sort of "game credits" thing will play when selected. You know, black screen, scrolling up for 2 hours, with a bunch of names after the movie is over, but you stay because there might be something hilarious at the end? And the other section will be any video cutscenes shown in advertisements, like the skylark blowing up. There will be a "teaser" section (who's that pokemon? iiiiiiit's...batman!) that the devs can put tantalizing bits in - imagine the glowing silhouette of a new gun shape, with question marks everywhere about its stats! STOP. TEASING. ME. Finally, there is a section about you. When you started, how many times you've defeated each boss (and when the first time was), how many of each enemy you've contributed in defeating (landing hits), how many levels you've ever run, the collective net amount of crowns and energy you've ever held...the guilds you've been in, and for how long, and on and on. You are part of cradle, too!

Each section will be divided into "chapters" - Enemies will have beast/fiend/Bosses etc, and Cutscene speeches. Environment will have chapters about status conditions, pickups, minerals, clover boxes, gates, golden keys, breakable blocks, ghost blocks, switches, party buttons, everything. Even level maps for fixed levels. A special chapter for scenario rooms, too. And so on.

===Information in the Archive===
Hmm...for recipes, instead of a Recipes section, these could be encorporated into the information on individual Gear pages. The entire crafting recipe will be there, as well as the location of the recipe itself "Hall of Heros", "Sullivan", "Mysterious Alchemy Machine," "No Recipe", etc. The interface for the Spiral Archive takes up almost the whole screen, so there's plenty of room for a lot of lore/information on any one item's page.
Materials will link to the monsters/strata that drop them and so on.

Enemies will have a page for each tier of each monster.

The Spiral Archive is interconnected - just like the wiki, you can click on stuff and be taken to a different informative page about that thing. Back/forward "browser" type buttons will be under the search bar to help navigation of the Spiral Archive.

There will be a Preview and Overworld Preview option for all relevant Spiral Archive entries - allowing a player to see what they'd look like, more so than ever before. Even after an accessory/item is long gone from a player's inventory.

And so much more!

===Completing your Spiral Archive===

This can be done several ways, depending on the entry type.

By default, everything incomplete is a silhouette, but not glowing in outline like the teaser section. This helps players know what they're looking for. The reason we even have silhouettes is cause of those computer screens you see everywhere, even in your ready room - we're always watchin cradle, but, we are not sure what we're seeing! Go investigate some more!!! NOW!

1) If it's an arsenal item, and it's in your inventory, you've got the Spiral Archive entry for it complete. If it's gear, the entry completes when you have the item fully heated to level 10 (there's ??? data segments for the combat stats in each tier+heat level until it's complete/heated).

2) If you inspect someone, and they have Full Inspect on, you automatically complete the Spiral Archive entry for everything in their loadout, down to the attached accessories. If they don't have full inspect on, you get nothing. Respect tha privacy. - For players who don't want to spend radiants heating Ancient Plate Mail, finding an "ancient" player who happened to heat it The Old Way to complete the Archive Entry would be a sort of miniature quest!

3) The Auction House will have a "scan" option next to items for which you do NOT have a Spiral Archive entry completed for. This scan costs a small fee, 500 crowns (depending on the item, you might as well just buy it, harhar). Greedy NPCs!

6) Trade Window will also have a "scan" option (how bout near the top?), but this is free.

5) If you land a hit on an enemy, you complete the Archive entry for it. You must actually deal damage to the enemy for it to count. I was going to have entries take more than one hit, but then I thought about soul jellies, and how I've only run into 4 of 'em in over two years of solid playing, and then I thought "nope, just one." We could isolate rare monsters from the rest, and have them take one hit to complete, and the other monsters take 5 or so. If this is the case, you'd have to hit 5 entirely different monsters.

7) If you break (hit) it, you've scanned it. If you've been there, you've scanned it. The environment aspect of the Archive is vast, but it's on automatic when it comes to information gathering!

8) devs can fill in entries for promotional items, like those darn Wings of Rage, as they wish, in order to let players know what they might be spending their monies on. Obsolete section+chapters would also be auto-completed, logically.

===Thoughts===

This will help us wiki editors a ton - not only with official images of entities, but how to classify them as well. What is a boss? A mini boss? etc.

It will encourage players to get to know the game better, both new and old.

It will be a thing for older players to do, at least for a good while.

It will make new and old players game together, searching for that rare Tier 1 Status Dust Bunny...Blech!

Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

Um...

Problem: This would take ages and ages and ages for the devs the make. It's a cool idea, but it looks like it'd be too much work for something which is kinda...pointless.

Imagen de Dracora-Speaking
Dracora-Speaking
hmm..

@Autofire

It may seem pointless to an older player, but for a new player, it would be like duct-taping their eyes open. Even older players who do nothing but FSC might venture out and experience "new" things - overall, perhaps complaints about "not enough content" would go down for a while (those seriously annoy me). Not enough content, you say? Is your archive mostly or all full? No? Then shush.
like srs you guys have any idea how many people complain about "not enough content" and refuse to do dangerous prestige missions? It's ridiculous.

It also serves as an information source whilst playing, as if the wiki itself is there in-game. Many players don't like, or have their game seriously derp, when they try to go to browser pages (such as the wiki). We already have a nifty "where this material is likely to drop" function (which older players probably don't even know about) - the Spiral Archive would simply be a major expansion of this sort of function.

It probably wouldn't take THAT long to make, considering it's just grouping together extant information into an interface - unlike introducing new weapons, sprites, etc...which take a long time due to balancing issues, new combat animations (both enemy reaction as well as the items themselves), and so on.

EDIT: added an "obsolete" section for fun. Obviously, this section would be completed, as there would be no way to get scans of items that no longer exist.