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New coliseum game, because classic is good but novelty is also great!

16 replies [Last post]
Tue, 06/10/2014 - 06:13
Valtiros's picture
Valtiros

New Coliseum game, by Achys and Valtiros

It’s been a very long time since we started to play lockdown, and, as many of you, we want change !
Our goal, is to create a new Player Versus Player based the most possible on “skill”.
As a matter of fact, we noticed several source of complaining in lockdown, such as Auto-aim, Uvs, trinkets . As a nutshell, everything that is linked to inherent unbalancing or unskill-basing.
We also noticed that Blast network, which is skill-based equal in equipement was never a source of frustration as lockdown is.
Nevertheless, blast network is less close to spiral knights than lockdown and we could more identify it to “bomberman “than to spiral knights and that s why, in part I think it is less successful.

What’s more, the current lockdown system can’t change I think because too many people are used to it and draw their benefits from this. Also, the equipement system ( Uvs or else) brings money to OOO and we can t remove it from them.
Thus, we think that creating a new game is the best idea.
You will say that will divide the coliseum community and as a consequence, there will be less players in each coliseum game.
Nevertheless, I met a loooot of people who quit the lockdown game out of rage because of its frustrating aspects that I mentioned above. That’s why, we are convinced that this new game, divested will appeal all those people who are fed up with the current lockdown game and who don‘t even dare to step in it now.
We also bet on the parameter : “ innovation”. Indeed novelty will appeal people into playing the game, considering that some people are tired of lockdown.

Well! Now the Idea.
We don’t have a precise idea of game completely done yet but only some loose ideas.
The purpose of this threat is to make you propose ideas and rules for the game in order for us to make together a game everyone will enjoy. Then, we will put it into “suggestions when it is ready”
First of all, let’s begin with our own proposals:
- A deathmatch, in which you have to kill your opponents to get points. The first team to get a certain amount of point wins. We ll have to take into account the number of players and the size of the map for each match to determine the number of points necessary to win ( like in lockdown).When you die, you respawn after a while ( don t know the time exactly)
- A brawl game, in which You have to kill all the players to win. The last person alive is the winner.
-A class system, in which you could choose between for instance a gunner stuff, a striker stuff a bomber stuff that would be the same for everybody so that it is fair.
- in a class system, all the tiers would be grouped and so it won’t divide the players again.

We also seek an idea to make some money for OOO without unbalancing the game.
So, Please! Criticize and mostly propose Your own ideas !! :p

Tue, 06/10/2014 - 06:16
#1
Valtiros's picture
Valtiros
PS : I apologize for my

PS : I apologize for my english who is very likely to be not perfect. Waiting for your answers! :p

Tue, 06/10/2014 - 06:22
#2
Achys's picture
Achys
The change !? Follow us for a future PVP !

I'm in the same case as yourself Valtiros, we make an effort to communicate with their language, for those of us French! :D

They reverse the words in too many LOL

Tue, 06/10/2014 - 08:53
#3
Tempas's picture
Tempas
If you want ideas for pvp

If you want ideas for pvp themed games which could be put into sk you could really look at ANY good online game. Dragon Nest is one example. If you look at their pvp modes I think you'd get a bunch of ideas which could be used in this game(well it could work for modes just not weapon wise since dragon nest balances all stats for pvp)

Tue, 06/10/2014 - 11:00
#4
Holy-Nightmare's picture
Holy-Nightmare
^

TF2 is a long running game in which the Pay to Play and the Free to play are balanced in terms of weapons. There are 9 classes each with their strengths and weaknesses. A player joining the game for the first time has as much opportunity to make a sizable contribution to the objective as a veteran.

TF2 is more balanced than SK pvp due to one factor. Trinkets. TF2 doesn't have any. In TF2 if you want high mobility and capture boost you can have a base of 125 hp, if you want 300 hp you have to sacrifice mobility and the capture boost but you gain one of the most powerful close/medium range guns in the game.

In SK you can play the fast hard hitting class and cover your HP drop of -3 with two +6 trinkets.

The only way to balance LD is to give everyone Spiral order sets with no UVs while disabling trinkets.

Tue, 06/10/2014 - 11:40
#5
Oroseira's picture
Oroseira
You guys want another battle game...

...but I want hoverboard racing.

Tue, 06/10/2014 - 14:02
#6
Seiran's picture
Seiran

In SK you can play the fast hard hitting class and cover your HP drop of -3 with two +6 trinkets.

In SK, you can turn the weak, tanky class into spiked turtles and turn the support class into a defense-nullifying, high-speed-status-turret with two speed trinkets as well.

It's pretty crazy.

Tue, 06/10/2014 - 14:37
#7
Sandwich-Potato's picture
Sandwich-Potato

In SK you don't even get the HP drop of -3.

Thu, 06/12/2014 - 15:48
#8
Achys's picture
Achys
Seek with us to make this

Seek with us to make this game more pleasant for PVP gamers, all, be on a equality levels (I can not do anything for connections ...) I think that everything can change if the communities to support and stop complain for something (trinkets / uv's / asi / max def ​​etc ...) We should be to the same level at the start of the game!

I liked the brawl ... but he was not finished ! http://www.youtube.com/watch?v=q2_wtqnRR8k

Fri, 06/13/2014 - 10:32
#9
Valtiros's picture
Valtiros
:O what s this? it looks like

:O what s this? it looks like a great idea! I already imagine myself freezing all with a hail driver :D.

But, doest it mean that OOO is considering doing something like this? or is it just a fanmade?

Fri, 06/13/2014 - 13:57
#10
Holy-Nightmare's picture
Holy-Nightmare
@ Valtiros

Dude that vid was uploaded 3 years ago.

That would be a pain nowadays, Polaris spam all over the place not to mention health trinkets and BKCs.

Sat, 06/14/2014 - 16:04
#11
Achys's picture
Achys
Holy-Nightmare

There must be default class to a game, stop complaining all the time ... How you want the developers create a new game if they only receive negative point ...

Sat, 06/14/2014 - 16:33
#12
Tempas's picture
Tempas
Well if developers did add in

Well if developers did add in base armour that would basically solve all disputes over armour/trinkets. Lets say it would also allow customisation to add in asi,damage etc but only getting certain points to customise the base armour which would mean that you'd be restricted. Now that would balance lockdown imo BUT first of all. It would negate the effects of UV's and hence it would make the people who had acquired those UV's unhappy especially if you acquired them just for pvp.(cause you know, I totally need an asi vh flourish for pve).

Second thing is that, the devs could've created sooooo much more content though. Like I mean PvP content in the last 2 years but they chose not to do so and you know why ? Because LD player base is minuscule compared to the actual PvE player base. That's why most events circulate around PvE. There's actually steam statistics on how many players play this game and it's like 1,000 players at any given moment.. How many player LD at any given moment ? 100 max I'd say. It's not that we're complaining that the devs don't create PVP based games. It that minority of the population wants them.

Sun, 06/15/2014 - 04:05
#13
Valtiros's picture
Valtiros
Now that would balance

Now that would balance lockdown imo BUT first of all. It would negate the effects of UV's and hence it would make the people who had acquired those UV's unhappy especially if you acquired them just for pvp.(cause you know, I totally need an asi vh flourish for pve).

Totally agreed, that's what I wrote in my introduction. We can't change the current lockdown game because people it would be unjust for people who worked to get powered equipement. And what's more there is the pecuniary aspect ( make money for OOO).

That's why, I think the best would be to create a completely different game in which everything would be balanced so as nobody complain since this is balanced from the beginning.

Regarding the second point, I think that is such a low part of the players are interested in PvP , this is because of this unbalancy and also because of the lack of novelty. Creating a new pvp game will promote the image of pvp amongst players.

Mon, 06/23/2014 - 11:11
#14
Valtiros's picture
Valtiros
"If you want ideas for pvp

"If you want ideas for pvp themed games which could be put into sk you could really look at ANY good online game. Dragon Nest is one example. If you look at their pvp modes I think you'd get a bunch of ideas which could be used in this game(well it could work for modes just not weapon wise since dragon nest balances all stats for pvp)"

Here are the ideas I drawed from dragon nest :p
- while suscribing, players can configurate their own game parameters
- mode round : no respawn , it will improve the strategic aspect, making people protect each other since every death counts
- Ghoul mode: one of the players , at random becomes a ghoul ( or another ennemy) and all the players have to fight him
- captain mode: each team has a captain and to win, you need to kill the ennemy captain
- mode free for all

Holy-Nightmare> Admittedly but, lockdown is not the same as tf2, I mean that tf2 is a fps, and so characters and more fragile. in lockdown, you have knights that are designed to last a bit in battle, where as in tf2 for instance a sniper can kill you in one shot.
Nevertheless, I would be okay to improve guardian resistance in the new game but in obverse they coudnt have as fast swords as strikers ( asied swords)

My goal it to make proposals and ideas come fro players in order to design a new pvp game that would be convincing and agreed by anyone.
I'd also need your mind about the proposals of others :p

Mon, 06/23/2014 - 12:18
#15
Holy-Nightmare's picture
Holy-Nightmare
I'm fairly certain the

I'm fairly certain the striker base would dwindle if there were no HP regen pads in the team base. A striker can run from a good guardian or recon, get quick heals, and run out there to try again.

Guardians get like 2-3 bars of hp by the time the striker returns while the recons just have to wait to be killed, both take a long time to get back to base.

It is terribly annoying when you as a recon or guardian land 5-6 hits on a trinketed striker and they run off before you can finish them, only to have them rush back and finish off the last bit of your HP and then call you a noob.

Mon, 06/23/2014 - 16:14
#16
Seiran's picture
Seiran
:;

@Dragon Nest:
I played it for a while, too. "ASI" (skill cooldowns) is one of the more important gear customizations for PVP, and equally expensive.
It's really similar, except there are 2-3 dodge/combo breakers for each class.

--------

@"Skill-based", and game design:
Honestly, if you want to start talking about making things skill-based and balance, you need to have a game to base it off of. Don't just start talking about feature balance for a game that you don't even have rules for.

For example, if Lockdown was a deathmatch game (get best Kill-death ratio), then heal pads are very bad for game balance and would make Striker class really really good because you can heal after each fight and keep your KD ratio down. If your enemy runs away and heals, then you lose.

In actual Lockdown, it's a time-based game based on map control. If your enemy runs away and heals, then you have free time to cap for 5 more seconds - good for your team. Win-win.

-A class system, in which you could choose between for instance a gunner stuff, a striker stuff a bomber stuff that would be the same for everybody so that it is fair.
- in a class system, all the tiers would be grouped and so it won’t divide the players again.

See these? What is this even talking about? Is this Lockdown modified? Is this all for the deathmatch game?

Try to pick one idea then figure out all the features (rules/controls/balance) for the one idea.

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