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Ideas and creations concerning all the game in all it's aspects

13 replies [Last post]
Thu, 06/02/2011 - 06:34
killerXX
Legacy Username

Guilds :

1-creating guild war arenas: to fight one player must use energy to acces the arena ( only to enter it) . The winning guild will win some points ( give a name to these points) and these points will be used when cumulated to create buildings and bonuses and more interface of a guild ( for exemple it will let the leader of the guild construct a PNJ market place in the guild, the market will be upgradable with more points and will be upgradable in 2 ways : either to pay less the buyable items, or to increase the number and quality of buyable items of this market). These guild wars will have different types of game , it can be a deathmatch or a catch the most coins rapidly without behing hit by the other team or it can be a football game any kind of minigame type war you can think of.

2- create special guild rouage where up to 20 ( for exemple just to mean a lot of people) are in the same map fighting a hord of monsters. You can even go more into the idea by creating only hordes of zombies wich drop random things that must be used to create guild buildings or expand the hall sizer which would lead to even more new buildings and types of war ect...

3-create a 2nd floor where people can put stuff there not using in some crates and other guild members will be able to take them.

4- create a 4th floor where only certain LIMITED high ranked members can go to recharge a bit faster there energy when they stay there even offline. just to be more precise there will therfor be limited high ranks and nonlimited ranks in the guild.

( to get more ideas about what minigames to create just ask me ;) I have 1000 good ideas minimum XD and its not exagerating)

Thu, 06/02/2011 - 06:47
#1
killerXX
Legacy Username
guilds2 and maps

Ps: Only the first 2 ideas are energy using ideas ( abotu the guild ideas)

Maps:

1- there is only one city this is a real SHAME. why not create other citys where the materials are differently gained ( exemple in the first principal city you have the rouage system or floor I dont know whats the name of this elevator system in english, in french it's " rouage" , and in the other citys you will have a job to accomplish , and another one where you gain drops from minigames ,ect...)

2-create simple minigames and hidden minigames in the game to give an explorer touch to this game .

3- create some energy using points to enter or exit a city ( but not to much energy so that people can swhitch citys easily)

4- create some kind of place between the citys where players have to go through to change citys and there are lotsa monsters. depending on the city your going to and if its a more noobish city or experience player city , the passage where there are lotsa monster will eb easier or harder to take and there will not let players with not enough experience go through. player will of course be able to get materials from these monster but a lot less then in the city.

Ps: evry ideas are energy using ideas exept the 4 because you alraidy have to use energy to exit the city and therefor get to these passage.

Thu, 06/02/2011 - 07:10
#2
killerXX
Legacy Username
Trades and markets

Trades and Market:

a lot of people are complaining about some things about prices but I dont know them all. For me I would advise following:

1- reduce the enourmous and completly stupid cost of energy for the crafting ! ( this is bull**** sry to say so but its true)

2- do not make some things like heat boost and stuff too energy taking no one is going to buy them seriously exept some less thinking players

3- take out the materials that you gain via token trading because it disrupts some high level materials prices on the player market.this is quite annoyign when you try to fidn buyers for 5* materials

4- Definetly create more levels for weapons ( and therefor more tiers and more rouage levels too) and more equipments.

5-create a pet market so that players can have pets to make them stronger or just for decoration ( you can make some payable by cash :p or a lot of energy and some more cheap of course there value interfiring with the price of it). the pets THAT GIVE BOOSTS ONLY should also be recharged because they would use batteries or special magic to work for a period of time or an amount of rouage and minigames. therefor creating some batteries or magic buyable with crowns and energy depending on what the batteries can offer to the pet ( like one battery will only let one pet do 20 floors of rouage and will cost a certain amount of crowns while the other battery will let an illimited amount of floors playable with the pet but only for a period of time( the 2 nd one has to be bought with energy ) . When pets do not have energy they just do nothing to the charaters. ( this is for all pets) of course you must feed your pets with cristals or something you get easily so they do not die and become ghost ( ghost pets can give back a bit of crown or energy if you sell them to the PNJ you bought it to)

6-create a market for houses ( and therefor give houses some good bonuses like : faster energy regeneration system and a place for your pets to get back there energy)

Thu, 06/02/2011 - 07:23
#3
killerXX
Legacy Username
New skills:

LEVELS AND SKILLS!!!!:

1- CREATE LEVELS FOR THE CHARACTER I KNOW ITS TOO COMON BUT ITS AWSOME AND YOU CAN ADD YOUR OWN TOUCH TO THAT. For exemple evrytime a player gains a level he will have points he can use to increase a particular type of damage or increase speed or combos ( nto health cause thats with the equipments alraidy).

2- Thats a bit complicated but depending on what the character upgrades himself with the points he gets rom leveling up he will be able to have special temperary boost powers ! that be awsome !!!!!!!! ( like faster mouvement, more flame damage , or a sheild of a certain type which will temperary protect player from a certain type of attack )

3- If you create jobs why not make levels for job which will unlock new interface of the job! ( exemple: imagine im a woodcuter , then the level I gain will help me cut the noobish wood faster and get more wood from them and will also let me cut new trees which I can sell to my PNJ employer).

4- You can create guild jobs that are only possible to do to people who have upgraded certain skills at a certain level. these guilds jobs unlike city jobs are free but the important ones use energy to try and accomplish them ( abandonning the job would only give back 1/4 or 2/4 of what you used as energy to accept it

Thu, 06/02/2011 - 07:32
#4
killerXX
Legacy Username
Non guild multiplayer interface

Multiplayer things:

1- if you dont have a guild , why not create some group jobs or minigames or special group floors where you must be at leaste a certain number of players even if your not in a guild to do it?

2- create some rooms where people can go without using energy and do stuff together ( of course they wont gain anything) like a space football match or a kill the most zombi game ( where zombies dont drop anything of course) .

3 - create more events !!!!! events create an asmosphere in the game ! very good for publicity and get more players saying the game rocks evrywhere.

Ps: only idea 1 is energy using ( exept if the events are like : kill 200 monsters in rouage (or something where you have to use energy because its in a palce where you must use energy to get to).

Thu, 06/02/2011 - 07:44
#5
killerXX
Legacy Username
Thats especialy for you game managers ;)

Know and unknown tips to attract more people:

1 - TRY DOING VOTE CONTEST WITH A GAME ALRAIDY AS IT IS IT CAN EASLY BE IN THE TOP 10 OF MOST VOTE CONTEST OF SOME IMPORTANT SITES AND THEREFOR ATTRACT MORE PLAYERS !!!! ( in the daily news you can show a link where players can vote and will win something like 100 crowns its not much but it incourages players alraidy playing to vote for you ! ) ( make it known to all players a vote is going on !! )

2- Geek sites: Propose to the managers to create minigames for there site in exchange for publicity !!!!! COMON IF THEY DO A GREAT PUBLICITY YOU MAKE THEM MINIGAMES : ITS EASY AND FAST AND YOU BOTH GAIN FROM THAT AND YOUR REPUTATION MIGHT GO UP IF THE MANAGER FROM THE OTHER SITE TELLS TO THE OTHER MANAGERS ABOUT IT !!!! OMG THIS IS LIKE BIG SHOT DEAL !!! in the worst case if it doesnt work well you can always tell the manager your ending it here !

3-Make some PUBLIC POLLS . This will INCREASE YOUR POPULARITY !!!!

4- Create TEMPORARY TRIALS!!!! people will now be able to do a trial of the game !!! if they like it you can create an interface which will let the player use his alraidy created trial character as a permanant character ( of course that means the interface will have to make the interested player to fill out the forms and email confirmation)

Thu, 06/02/2011 - 10:47
#6
killerXX
Legacy Username
sorry

sorry if I mispel things I'm french not english ^^".

If you find this topic helpful please tell me cause I don't want to keep going on if your not even looking at it.

Players ideas of new things to add or change in the game are fo course welcom in this topic :).

Players if you do not like an idea , do not critisize, give an idea and a reason why you dont like the first idea . If someone is alraidy against an idea please do put a topic to say you dont like it . Same goes if you are for the ideas. I don't want this topic to evolve into a "who's right " contest.

Fri, 06/03/2011 - 04:37
#7
killerXX
Legacy Username
Guilds again

Guild:

1- Guild territory wars: this is my idea: Imagine some of the places in the game are actualy territories that can be owned by some guilds. Each days or 2 days or 3 days there will be a fight for these territories. wining will make you own this territory. owning a territory will let your guild have a sort of income on the territory ( exemple market income: part of the tax money that is used to sell materials in this territory will go to the guild who controls this territory, part of the money you earn or the energy you use will go to the guild (just a little bit not to much).

2-Guild alliance: allyances between guilds will let guilds use the buildings ( but not the crate or the new energy room I talked about befor) of the allyed guild and fight for the allyed guild and ect... there can be lotsa cool team work guild new features. This includes also a certain limit to the number of allyed guild you can have.

3-Guild decorations: using energy or crowns instead of points the high ranked limited members of the guild will be able to buy some decorations for the guild hall and place them where they wish in the hall.

4-Prestige : thats a nice concept too: guilds get mission to do (exemple: wining a game vs the guild which is ranked just above them ( so you have to make a guild rank too) , killing X number of zombies ( of course a big number to make the player use a lot of energy) , and last exemple wining a special type of game vs X number of guild ( a small number through) .Acheiving these missions will give the guild a trophy which will be posted on the most visible and noticeable wall of the guild hall ( managers you should choose where these trophys should be hanging).Depending on the toughness of the acheivement the guild will win bronz, silver,gold, mithril, adamant and Smagic trophys ( Smagic is an animated trophy whith little magic like lights glowing aroudn it and a big S ritten on the trophy ( these are "almost impossible" to get).

5-Guild aply: If your a player it is nice to just go in the ranks of the guild to check and see which one is best for you to join : Guilds can therefor attract player by creating there own info text which players can see to think abotu if there joining or not the guild.The trophys are also to be shown to show how good the guild is. The intrested player will then be able to aply in the guild and the high ranks ( not limited high rank member) of the guild will be able to accept them in.

Fri, 06/03/2011 - 05:14
#8
Raul
There will be ABSOLUTELY NO

There will be ABSOLUTELY NO skills/attribute assigning/jobs in this game, that isn't the kind of game this is. This is a simple, casual, hack n' slash.

If you want exp, skills, jobs, etc, go play WoW or one of the other HUNDREDS of MMO's with it.

Fri, 06/03/2011 - 05:20
#9
Brandermau
Legacy Username
Whats that a 0.0003% chance of dropping?

As for your argument against having materials in the token trade, this would be ridiculous. 5* mats are already hard enough to find as they are. If you remove the ability to purchase them with tokens, the only way you would be able to get them is buy hoping to get one, or to purchase one. Another thing that would happen in conjunction with the "purchasing option" is that prices of those 5* mats would skyrocket.

In short, 5* mats are necessary for crafting, they have low drop rates, and they are relatively expensive already. There is no need to make them more difficult to get than they already are.

Fri, 06/03/2011 - 07:47
#10
killerXX
Legacy Username
GodofSkype1 and Brandermau

GodofSkype1:
your not at all giving arguments. if you dotn like my ideas just say your against it because of true reasons. Wether the idea is alraidy used who cares it actualy works and this would be quite a unique type of skill and level game.As I said befor I don't want this to become a "whos right" contest. Please restrain yourself from any not based fact ARGUMENTS or REASONS. The game is stuck in his repetitive game-play. Giving it some new type playable features is one of the best ways to get more players and more real cash spending players. The ideas I am giving do not affect in any way the system thats alraidy on because the player will eb able to choose his own type of playing the game. Please try and understand better and read EVRYTHING befor commenting on anything. thank you for your concern through I am happy that you want to be involved in the changes of the game :). It has a good potential but isn't exploiting it like most known games. If this game does not adapt to the clients need it will never become an important game wether the managers like it or not. 75% + of the players like Skill/ level games and this will not change wether they like it or not and wether you like it or not. The proof of that are the most important level/skill game-play like WOW and Dofus which are now the 2 best onlien games in numbers of players in the world. All the top 15 games who have the most players are Skill/level type games.

Brandermau:
then let's just increase the drop rate :) . The 5* materials are hard to buy because there hard to get. The selling rate of the 5* are just 1 on 100 in the best cases. or we can just take out the easy to get materials ( so up to 3* ) because this is what is distrubing the market.

Fri, 06/03/2011 - 07:53
#11
killerXX
Legacy Username
Problem

I would prefer for now if people send a mail saying what they want to say in this topic to me. Here is my email adresse : boitaordures@hotmail.com I thought it might work to trust people but I can't . So first send me a mail or for managers please take out the things with no real arguments or reasons because it is really annoying cause then your topic isn't a "clean" topic which people want to read.

SO ANY COMMENT PLEASE SEND ME A MAIL ILL THEN TELL YOU TO PUT IT ON OR NOT YOU CAN TRUST ME I AM NOT SENSURING WHO IS NOT WITH . I JUST WANT TO END THE NO REASONS COMMENTS I DONT CARE IF YOU FOR OR AGAINST AS LONG AS YOU PROVE OR EXPLAIN WHAT YOU SAY!

SO PLEASE SEND ME MAIL

Wed, 06/22/2011 - 07:28
#12
killerXX
Legacy Username
so ya...

no one sends me mail XD. I thought about using Xp, skills and other comon RPG stats in some areas and minigames only. maybe that would please those who want to play with or without them. what do you think? ( again respond by mail only)

Wed, 06/22/2011 - 09:32
#13
Effrul's picture
Effrul
Dude, we are not going to

Dude, we are not going to respond to your goddamn e-mail address when there's already a forum thread. You do not get to do that. You do not get to start a forum topic and then cherry-pick what responses get aired. Of course, this thread is already such a trainwreck that maybe it is for the best that it becomes a trainwreck in your inbox where the rest of us aren't obliged to look at it.

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