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Hooray, more angry rants and tumblr posts!

30 replies [Last post]
Sat, 06/14/2014 - 03:06
Oroseira's picture
Oroseira

"umg butthurrt nub!!"
-common reaction.

But really, Lockdown is a broken mess.
Hypocritical community? Check.
Broken UV system? Check.

That has disaster written across it in large flashing neon letters.

If you tell me that Lockdown isn’t “pay to win”, go play against Aurum when Ezho is on their team. Enjoy getting curb-stomped. There’s hundreds upon hundreds of players who play Lockdown ‘competitively’. I'd be surprised if Three Rings made 90% of their profit from them. Lockdown has no real point to it and any of the weapons you can earn from it (aside from Electron Vortex, Voltedge and possibly Triglav) are useless and don't really give any satisfaction, which makes the Smash Bros "stop having fun" guys look like they're genuinely normal. But, I think Whimsicality says it better than me.

And to those of you who think I'm lying, I scoff at you.

What I found as a fun pastime is now just completely and utterly ruined.

Sat, 06/14/2014 - 12:10
#1
Seiran's picture
Seiran

If you removed UVs from someone like Ezho, can someone like you suddenly take him down?

---

@smashbro bros:
From what I've seen and experienced in-person, the guys who are actually competitive-level (ex: play tourneys and can place for MONEY) are mostly actually pretty good sports, because at that level, you see wins and losses as summations of choices, prediction, and execution. If you lose, you were outplayed - no whining ("no johns"), and the matches end with a handshake and a "good game".

The whiniest ones ("OMG WHY ARE YOU USING ITEMS TURN THEM OFF", "AW COME ON, WHO PLAYS ON THIS STAGE", "HAHA THAT CHARACTER SUCKS blahblahblah background noise", "DUDE THAT'S CHEAP STOP IT") are the wannabes who read up on stats and tier lists but haven't actually done any of the competing themselves.

Sat, 06/14/2014 - 12:20
#2
Whimsicality's picture
Whimsicality

It's a start. While the UV + Trinkets + Auto Target + Community make Lockdown a laughable mess, I still enjoy Lockdown. "Competitive" Lockdown, however, is a complete joke, so long as: Auto Target is allowed, Striker remains as the best class, Trinkets are allowed, Unique Variants are allowed, and stages like Avenue still exist.

Now, please. The forums aren't your personal blog. So please, be a pal, and don't link to my personal blog.

And we all know Hungrybox's Kirby should have won.

Sat, 06/14/2014 - 12:40
#3
Seiran's picture
Seiran
lol

I made the terrible mistake of reading the comments for that video.

Whiner> "Oooh, so you get 15k with no AA but 45k with AA, so what?"
Ezho> "I can get 35k with no AA, what do you want from me"
Whiner> "ooOoo 35k OH WAIT YOU HAVE ASI VH, YOU'RE PAY TO WIN"
Ezho> "dude I just farm vana for hours, it takes like 15 mins to do one run"
Whiner> "HAHAHA YOU FARM FOR 10 HOURS A DAY? I USUALLY PLAY VANA LIKE TWICE IN A ROW CAUSE IT'S BORING, YOU HAVE NO LIFE LOLOLOLOL"

There's no satisfying them.

-----

"Competitive" lockdown (as far as I've seen it) is community led, much like the Smash competitive community is. They organize tournaments and events and rules, most of which include no-autotarget. I participated in one of the tournaments myself, and honestly, my only complaint is how international games' matches worked (best 4/7, but 3 rounds are played in one server- so first host gets advantage). That's more of an issue of ruleset and connection (which IMO is the only valid complaint as to why Lockdown can't be competitive). If you want a ruleset with no AT, no UVs, and no trinkets, start a tournament yourself with those rulesets. The players agree to the rulesets and are disqualified if caught breaking them. That's just how actual competitions are.

The only other things I can see you complaining about are regular lockdown, which is 'casual' by nature of its random and uncontrolled state, and GVG, which also has no stated ruleset.

As far as Striker being the best class-
...it sure is the best swords class, if you're using health trinkets.

Other classes can do just fine with offense trinkets, thank you very much.

Sat, 06/14/2014 - 12:41
#4
Bleyken's picture
Bleyken

I understand the complain about Uvs, but I don't understand why people complain about Trinkets.... Trinkets are pretty cheap and give players a chance to "specialize".

Sat, 06/14/2014 - 12:52
#5
Seiran's picture
Seiran
@trinkets

Probably because they think health trinkets (useless for recon/guardian unless you have ultimate UVs) are the only trinkets around and only play striker. Striker's "weakness" is its low health, so it only makes sense to use trinkets that cover its weakness.

Recon and Guardian's weaknesses aren't their health, so why the flying [vog] do people use health trinkets for them? If they don't have ultimate UVs, use health trinkets with the other classes, then complain about how OP striker trinkets are, they're slapping themselves in the [vitapod] with their own ignorance.

My "serious" loadout is:
No-UV Justifier set,
No-UV Umbra/Nova driver,
Undead High Valiance (first craft and first UV ever lol),
CTR low Storm driver (rolled x1).

I just use two Trueshot modules and recon, and I don't ever complain about UVs, because if I get my ASI from armor (or trinkets), it's only a matter of being skilled enough to outplay people to avoid getting hit and to hit first lol.

It takes less than one weekend to farm for CR to pay for a month's worth of slots, so I'm living cheaply in-game lol.

---

Heck, offense trinkets can actually make the game really fun. If I want to play gun guardian, stack on the gun ASI trinkets. If I want to play sword recon, stack on the sword ASI trinkets. Bomb striker? I'll stack on bomb focus modules. They let you mix playstyles for all weapons of that type for different classes for cheap. AND they're useful for PVE (unlike health trinkets). They can only be good.

Sat, 06/14/2014 - 13:16
#6
Whimsicality's picture
Whimsicality

Personally, couldn't care less about Trinkets. They're cheaper than fully heated 5* gear, and there's little excuse for end-game players to not have them. Best part? No Radiants! However, the immense health boost you get is enough to make Strikers insanely mobile tanks, which is definitely off-putting for any potential future players.

There's wanting to get better at something, and there's being a jerk about what you do. The players would benefit a lot more if it was more about learning and experience than riding an ego trip.

Sat, 06/14/2014 - 13:00
#7
Blue-Flood's picture
Blue-Flood

Just gona point out the significant difference between smash bros community and games like SK (online competitive) since I was involved in the tournament scene for quite some time.

In the smash bros community, there is a human being sitting next to you. Emotion and feeling will accompany words rather then blank text. It's a totally different experience. You can never seem to win over the internet, but good sportsmanship sure does shine more often then naught when you are competing with the person sitting next to you. You're both confident in your art/craft. If you're beaten, a humble person will take that loss and attempt to erase what his competitor exploited, then come back stronger the next time. If one person comes to win and another comes to have fun, results may vary.

That being said, Smash Bros tournaments are typically 1v1 or 2v2 with friendly fire, not 4v4 or 6v6 with team attack off. It makes for an individual having less singular and power when weighted in combat, but rewards synergy a bit more especially when playing the capping game... You know, reading your teammates as well as your opponents.

Imagine if there was actually team damage and Lockdown was actually balanced on a normal basis to the point where it could be awesomely competitive.... Like that John Lennon song :)

Sat, 06/14/2014 - 13:01
#8
Clown-Nine's picture
Clown-Nine
Honestly uv's aren't broken.

Honestly uv's aren't broken. I have no ASI on my FF, and ASI medium on my DA. However, I usually only use ancient plate mail which gives an attack speed decrease. That leaves me with negative attack speed compared to the average striker, and ASI low on my DA. I guess you could say I still do fairly decent against those noobs in Aurum. Just a thought.

~Incognito Clown, Aurum Veteran

Sun, 06/15/2014 - 07:08
#9
Oroseira's picture
Oroseira
I still stand by my point.

I think I'll just make a suggestion for a new coliseum game that the developers will ignore for all of eternity!

Sun, 06/15/2014 - 08:25
#10
Krakob's picture
Krakob

UVs are by all means not the most broken aspect of LD but it's still a pay to win thing, and therefore it's bad.

Sun, 06/15/2014 - 11:01
#11
Feyi-Feyi's picture
Feyi-Feyi

I would not support a game that has no benefit to people investing time in it.
There are so many competitive PvP games that reward you for playing.
League gives you spells, masteries and runes for example.
Shooters (Battlefield, cod, etc..) give you acces to better gear.

Spiral Knights has UVs.
If you want to be the best, you need to invest in it. Wether that be money or time.

Sun, 06/15/2014 - 11:02
#12
Feyi-Feyi's picture
Feyi-Feyi
The doubles, they're real.

The doubles, they're real.

Sun, 06/15/2014 - 12:50
#13
Krakob's picture
Krakob

You're gonna be spending quite a bit of time if you even want the gear to begin with. I had probably spent a few hundred hours on this game before I had even gotten my first full 5* set and I'm sure others are in the same boat.

LoL does indeed give people who have played more advantages but they aren't even close to the time you'll need to spend on the game to gain top tier UVs. Then you have DotA. I don't play it but I'm pretty sure there are no paid advantages in it.

As for CoD and Battlefield, those aren't even competitive, imo. Yes, they're multiplayer focused, but they're also primarily console games and console games can't reach higher competitive levels. If we are to look at other shooters, we could take Counter Strike and Team Fortress, for example. Team Fortress is pretty centered around cosmetic upgrades. A good player's items are three weapons at most, which go for about $0.03 or so each.

We could also take Starcraft, the national sport of Korea. No time or money investment rewards there, either.

Don't get me wrong, though. I think investment in games should reward itself. However, only to a certain extent. LoL does it kind of well, I guess, but SK requires way much effort if you want the top stuff. I doubt there's a single Knight very good UVs who has not spent money or more than 1k hours on this game.

Additionally, I don't think being able to spend real life money on a game to gain an advantage over others is okay, either. That's a no-brainer in game design and it's what makes so many f2p games flawed. SK has this flaw, however. Luckily, it's not PvP centered so such things will often just be of benefit to all players in a group.

Sun, 06/15/2014 - 18:16
#14
Terrifying-Pancake's picture
Terrifying-Pancake
UVs arent a terrible problem.

Noob

Sun, 06/15/2014 - 21:05
#15
Deleted-Knight's picture
Deleted-Knight
It's a "broken mess" because

It's a "broken mess" because people take it more seriously than it should be.
Lockdown is hardly like SSB. It's supposed to be a team-oriented game focused on controlling points, not beating the snot out of other people. Also, SK has horrible lag/latency management, and the class/equipment balances make skill only a small factor.

With a given set of equipment and a given connection a person can only perform so well. Once you've peaked (with each class), there's little you can gain from playing more Lockdown other than having fun.

Ironically people are too focused on winning and being the best to enjoy themselves. If you want to hone your skills, play speed chess. Lockdown isn't the game for it.

Mon, 06/16/2014 - 00:09
#16
Flowsick
Oh joy

This is fun to read
UVs do change the playing field a bit but aren't necessary to be good nor are trinkets needed
"Practice makes perfect" some say or in this game "Practice or Auto-Target makes perfect" still attains the fact that some people like it some people don't most just complain others learn to fight it. Thrillhaus had a great idea that will never be added of LD lobbies the creation of specified settings of the game such as no auto target or UVs negated to create a more competitive aspect.
Just gonna finish with this if Auto-target or UVs were completely removed from ld you can say good by to about 75% of the ld players
Kay bye I'm bad at discussion and will probs get flamed but w/e
Enjoy your arguing •_-

Mon, 06/16/2014 - 04:51
#17
Feyi-Feyi's picture
Feyi-Feyi

Disagreeing on skill being only a small factor.

Numerous people have proven they can play at a high level with latency, and without UVs.
Good players will stick out regardless of the situation.
The classes being unbalanced is imo more an issue that very few people take the time to master all of them.
You can't judge them equally on the score at the end, as they each fill a different role.

Ask Seiran for the details, he has explained it more times than I have.

Mon, 06/16/2014 - 08:25
#18
Krakob's picture
Krakob

A couple of examples of the above:

  • Feller, top tier player playing with an awful connection from South America.
  • Reto-Da-Liz, possibly the best guardian on Eu with a two bar connection
  • Xhaba/Glow-Dark, wrecks all of LD with a dusker set and a couple of Grand Flourishes. Pretty sure his connection isn't the best, either.
Mon, 06/16/2014 - 15:04
#19
Deleted-Knight's picture
Deleted-Knight
Reading Comprehension is more than just understanding words.

1. The main point is Lockdown is not suitable to be highly competitive. People are butthurt because they think it is. They aren't playing to enjoy themselves; they are playing to be better than everyone else.

2. If you think skill in Lockdown matters as much as skill in competitive SSB, fine. I disagree.

3. The only way you have proof of people with bad ping is if those people made videos of themselves playing. What does that say about the computer they are running on? Try playing Spiral Knights on a laptop with less than 4G RAM with integrated GPU. Then switch to a desktop with 8G+ RAM, and dedicated GPU. Your performance will rise even if you use the same internet.
Also, low jitter is far more important than low ping in Lockdown. A person can adapt to consistent high ping, while jitter makes any amount of latency tricky to play with.

Example demonstrating why jitter is more important

Player A shoots a bullet at Player B (with lead) and it arrived too late due to latency. In the next shot, Player A increased the lead distance to adjust for the latency of the previous shot. It arrived too early. Player A does this adjustment for every shot, but cannot find a lead distance that consistently works.
Player B shoots at player A (with a lead) and it misses. He increased his lead and the second bullet hit. He then follows Player A with the same lead and consistently land more hits.

Note that as far as a LD spectator knows, Player B is more skilled. He missed one shot, then figured out how to adjust the rest of his shots. Player A can't seem to find the right amount of lead.
However, someone who sees both monitors will realize Player A is equally good at adapting as player B. It's just that they are not tackling the same problem.

Mon, 06/16/2014 - 17:38
#20
Seiran's picture
Seiran
OP doesn't care btw

OP has shown he's really more interested in expressing himself than being open to changing opinions, so there's no point in addressing him.

-----
@Auto-Target
I really only disagree with 2:
In lockdown, the combat can still be broken down to issues of:
- Reading opponent options (movement, attack)
- Countering opponent approaches (via dodging/spacing with longer-range or quicker attacks)
- Technical execution (technique: hitstun juggling, switch shenanigans)

In a goal-based gameplay (going for points), it can still be broken down to issues of value (is it worth my time to chase this person/decap this point/fully cap this point) and a bit of strategy (how many players go where, which players go where?).

The issues of connection has and still is what I believe is the biggest detractor of 'skill' here, but despite it, the other aspects still exist.

Mon, 06/16/2014 - 18:24
#21
Feyi-Feyi's picture
Feyi-Feyi
Thanks for the snark in your title. Badass.

Thanks for the snark in your title Auto.
Makes me almost not want to point out the hypocrisy in the player advocating use of AT commenting on how SK can't be competitive.
Oops.

Your point focuses solely on it being competitive for literally everyone.
It won't be if your playing on a potato from a remote village in the mountains, but for most regular people it's fine.
You won't be playing competitive football with one leg either..
Not claiming it's ideal, but it's manageable.

I play the game on one of those 4GB integrated GPU laptops btw, while running java 6 'cause Apple.

About 2: Yes, I've never heard about broken characters and mechanics in SSB. Oh wait.

Mon, 06/16/2014 - 19:13
#22
Deleted-Knight's picture
Deleted-Knight
Alas, the username Snarky is unavailable.

I admit, I don't have much experience with SSB. Last time I played (Brawl) was over 8 years ago.
However, I don't think there's a character who can kill anyone in fewer than 5 blows, assuming the person is actually trying not to lose. Also, it's virtually impossible to ambush anyone in SSB. Finally, you get to completely heal after killing someone. These three factors kind of destroy any need for skill in Lockdown.

In SSB:
You have to spar the enemy and avoid taking too much damage. After getting his/her damage up, you need to move in for the knockout blow. Even then, you have to be careful because after you kill him/her, you will keep all the damage you racked up in the process. To succeed in SSB, you have to make every hit count, and perfect every dodge. One careless mistake can cost you the entire match.

In Lockdown:
You ambush the enemy, then back off. You now have a significant advantage in the battle. Depending on how much health you have, you can simply outtank him/her or dance around and use a gun to pick off the rest of the health. Once the person's dead, you can run back to base and heal or run somewhere else to repeat the process.
Even if you do die, it's no big deal. Less than 30 seconds later you are back in the game, equally potent as before.

If Lockdown was an FPS, it would not be like Halo. It would be more akin to TF2. You run in, do massive damage, die, repeat. Is there some strategy and skill? Of course, but you don't play the game for it. You play the game to have fun.

This is why I don't think Lockdown is "competitive". You don't have to agree with it. In this sense, I agree with the OP, even though I think he may just be raging.

@Feyi
I don't recall ever advocating the use of AT. In fact, I, myself stopped using AT (despite using pure keyboard) for a challenge. Because Lockdown is not meant to be competitive, I don't think it matters if someone is using AT or not. It's a technicality that shouldn't affect the overall experience. People who want AT banned, however, think it ruins the competitive spirit of the game, which I feel should be insignificant.

Tue, 06/17/2014 - 06:00
#23
Seiran's picture
Seiran

egh..
tl;dr
- Before comparing LD to a fighting game, think about what the goals are in both games and think about how important each aspect is to the goal in each game.
- Despite all the non-competitive aspects, there's enough value in the gameplay for people to be allowed to treat this in as a skill-based game.

_______
@Smash comparison:
First off, both games have completely different rulesets and goals, so think of these relative to them.

However, I don't think there's a character who can kill anyone in fewer than 5 blows, assuming the person is actually trying not to lose.
As far as the <5 hits thing, Ganondorf is the DA/GF of Smash - slower, but play sloppily against one and you're in for an embarrassingly short life.

Also, it's virtually impossible to ambush anyone in SSB.
In Lockdown, an off-screen ambush essentially removes the 'entertaining' duel/'honorable fight' encounter. While things like off-screen 'ambushes' don't really exist in Smash, there are 'gimps' - ways to completely screw someone's recovery in a way that 'skips' most of the action (ex: in Brawl, if you jump on top of a Yoshi while he's doing his recovery 2nd jump, he is pretty much dead).

In Smash, if they're not prepared to guard against gimps (/avoiding the situation in the first place), they can easily get a stock disadvantage.
In Lockdown, if you're not prepared to deal with an off-screen attack from below, you can easily lose control of a point.

Finally, you get to completely heal after killing someone
Different values.

In a fighting game, if you can retreat and heal, that's undoing your opponent's work with no tradeoff aside from a situational reset (nobody is being pressured and nobody is approaching).

In [goal-based] lockdown, if someone retreats and heals, that means their team is down one man for at least 5 seconds (longer, if you want to take into account how long it takes for them to get back to where they were before healing). They lose capping/defending/offensive ability for that time, which provides value to the other team.

@Competitive value:
It would be more akin to TF2. You run in, do massive damage, die, repeat. Is there some strategy and skill? Of course, but you don't play the game for it. You play the game to have fun.

So says you. However, the competitive values are there enough for people to do ladders/host tf2 tournaments.

Sure, Lockdown's gameplay is closer to TF2. Or any of the Halos' capture-the-zone game types. And while I don't really subscribe to watching those game types, the strategies are still about the same. In Halo, if you chase an experienced player, you take hits (cue in horrible memories of MLG-wannabe friends taunting "don't chase~ don't chase~"); in LD, if you chase an experienced player, you take hits or you get kited for a long time (--> your team loses a fighter for some time). You combine your combat skills with value judgments (is it worth it for the rest of the team if I stay in this area fighting? Do I keep fighting here or do I retreat because they're going to respawn soon?) for your team.

You know what else wasn't meant to be competitive? Smash Brawl. In a "competitive" game, you reduce random elements as much as possible to highlight the skill-based factors, but Brawl included a random chance to trip (aka lose momentum and possibly a life), among other things. People decided to (despite those elements) still hold tournaments. Have people lost rounds due to tripping? Yes. But regardless, there was enough competitive value for players to keep trying.

Tue, 06/17/2014 - 06:28
#24
Blue-Flood's picture
Blue-Flood

When referring to smash I'm assuming we're talking about Melee. Brawl isn't even a game as far as I'm concerned, more like a kids play toy :p Sorry Brawlers

Tue, 06/17/2014 - 06:45
#25
Whimsicality's picture
Whimsicality

People play Brawl competitively? Now that's just begging for trouble. Project M all the way! Until Smash 4, of course.
Also that Zero-Suit Samus player from the Sm4sh tourney is a filthy staller

Tue, 06/17/2014 - 08:01
#26
Seiran's picture
Seiran
:P

And that's why Brawl's a good example for use here. It's in a really similar state as Lockdown:

The raw game with default settings has lots of issues as a competitive game (OHKO, random stage hazards, distractions, tripping), but the fighting game community, came up with rulesets for tournaments to keep things as 'skill-based' as possible, much like how the 1v1 deathmatch games here tend to call for "no AT" or have weapon bans (ex: no hammer).

Tue, 06/17/2014 - 23:35
#27
Deleted-Knight's picture
Deleted-Knight
+1 for Melee

Seiran,
I think you kind of missed my point.
I listed three elements of Lockdown combat, not present in SSB, that made it less competitive. You said those three elements are not present in SSB because SSB is centered around a different goal. That is perfectly true, but has no bearing whatsoever on the competitive nature of combat.
Last time I checked, nobody cared about scores in Lockdown. The competition is all about fighting each other.

You said people are competitive about Lockdown because they have tournaments (I'm assuming 1v1s). I agree. In fact, the only way to be competitive about Lockdown is to have 1v1s. This is because it eliminates two of the three elements I listed (no ambush, restriction on healing), so it effectively made combat more skill-based.
It's rather like stamina mode in SSB.

But that's not the problem. All these ragers are not getting mad in 1v1 tourneys. They are getting mad in normal matches. These people apparently think there's competitive value in combat during random matches.

ex. "Using AT is not being a good sport, because it gives you a a slight advantage in a fight."
ex. "Combo spamming shows you lack skill."
ex. "Pff, You're nothing without your ASI"

They say those things as if Lockdown isn't inherently less competitive.

Wed, 06/18/2014 - 02:01
#28
Theirillusion's picture
Theirillusion

Attention! Slight has gotten a new definition.

Wed, 06/18/2014 - 02:37
#29
Valtiros's picture
Valtiros
Yeah..it ' s strange .. I ve

Yeah..it ' s strange .. I ve always thought that "slight" meaned "a bit" or " not much" :o

Wed, 06/18/2014 - 08:23
#30
Seiran's picture
Seiran
@Auto-Target

You said those three elements are not present in SSB because SSB is centered around a different goal.

Ah, almost...

What I meant to get across is that there are equivalents of those things in SSB (quick death, ambush), and that in both cases, players can do things to lessen the chance of those things happening (ex: in SSB don't play near the edges unless you have a good edge game; in Lockdown, spray downward when you're capping a point or using guns to outspace the stronger melee weapons). As far as the healing thing, I just wanted to point out that healing in a fighting game (where that's the main goal) is devastating, but sending someone to heal in a map-control game is still partially beneficial.

They are getting mad in normal matches. These people apparently think there's competitive value in combat during random matches.
...[insert johns]...
They say those things as if Lockdown isn't inherently less competitive.

Well, that is a problem... and it's not really even related to how competitive the game is. It's an issue of the community (and one I'd like to fight against as well) haha. There's like, nothing on the line in those random matches (whereas in a tournament situation, you're playing for a prize, glory, or possibly even trying to win back your entry fee) so that's just people being ugly losers, as is customary online.

My point was that Lockdown, in its gameplay and mechanics, can be played competitively in a skill-based way given some rules (it sounded like you were saying otherwise). Heck, I think even GvG qualifies (on a per-match basis, not the leaderboards), if not just because you can control who your teammates are then coordinate strategy and map control.

If you were just talking about random lockdown then yeah, people who take that too seriously are either practicing or have a real need to prove themselves to something lol.

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