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European players dedicated server

11 replies [Last post]
Thu, 06/02/2011 - 09:48
Thoranhippo's picture
Thoranhippo

Hi,

I've played Spiral Knights for several weeks, so far so good, not much to complain about. But living in Europa (in France to be sharp, but who cares) I have to admit latency is "incredibly" high, that is to say 182ms ping on Californian server (tested with pingtest.net; to notice also a 0~2% packet loss. I display a 0% packet loss, 45ms ping and 1ms jitter on my local server, which corresponds to a fair "A" connection). Since the game is very sensitive to Internet connection, playing it from Europa is quite hard; and since there already are dedicated havens for european countries, why not dedicate a server too?
If I had to justify my point of view so that it also benefited the game management, I can only say that it would definitely be appreciated among the community. I can't gauge exactly how important the european community is in SK, of course; I guess it includes mostly britons, german, spanish and french players...definitely mostly briton players.
Thanks!

http://www.pingtest.net/result/41401793.png
That's my pingtest. The distance is quite the problem, 5900miles, that's about 9400 kilometers!

Thu, 06/02/2011 - 12:33
#1
Thoranhippo's picture
Thoranhippo
Bumps!

Bumps!

Thu, 06/02/2011 - 14:27
#2
jooozek
Legacy Username
The latency isn't high, its a

The latency isn't high, its a rather decent ping for a eu-us connection. But yeah, i agree that I could use an EU server. Or there is also the option of allowing the leader to host the instance of the party on his connection, that would also very well.

Fri, 06/03/2011 - 03:30
#3
Thoranhippo's picture
Thoranhippo
Well yes 182ms ping for a

Well yes 182ms ping for a EU-US connection is pretty low indeed, but like I said SK is extremely sensitive to user's connection; that's what the problem is currently. I think for most online games a connection to the game host like the one I displayed is sufficient, but its probably not the case for SK, because even with those settings I have some troubles enjoying a lag-free game.

Sat, 06/04/2011 - 07:43
#4
Thoranhippo's picture
Thoranhippo
How do we even know if our

How do we even know if our requests are taken in account? That's an important one here; not really easy to play with constant 180ms+ ping..

Wed, 07/13/2011 - 07:55
#5
viper901
Legacy Username
I agree with this request!

I agree with this request! Playing from Finland and can not do anything in Vanaduke except lay freeze bombs due to non-stop choppy game play.

Wed, 07/13/2011 - 07:57
#6
viper901
Legacy Username
My ping test

My ping test http://www.pingtest.net/result/43522936.png 251ms. Good enough for starcraft to US server, but not for Spiral Knights :(

Wed, 07/13/2011 - 10:14
#7
Koffin-Kat's picture
Koffin-Kat
I'm playing from Czech

I'm playing from CZ and experiencing only occasional lags in arenas (with graphic on 'high'). So... not much to complain about here:)

But EU server... hmmm, why not I guess. I would play on both US and EU :D

Wed, 07/13/2011 - 14:11
#8
Sillty's picture
Sillty
Pfffft, my Australian friends

Pfffft, my Australian friends have it a lot worse.

It's better if OOO adds proper lag compensation for shields, like most FPSes have lag compensation for guns.

Wed, 07/13/2011 - 14:14
#9
Madadder's picture
Madadder
silty and how do u propose

silty and how do u propose they do that without overpowering those with low ping?

Wed, 07/13/2011 - 14:28
#10
Sillty's picture
Sillty
It would be based on your

It would be based on your ping. For example, if your ping is 300 ms, the game would wait .3 seconds before checking whether the player has their shield up, when an enemy attack hits them. For someone with a ping of 50 ms, it would only wait 0.05 seconds.

Every modern FPS uses a similar method (except it rewinds time instead of waiting) in order to allow high-ping players to use guns properly. Spiral Knights should do something like this for shields, due to the split-second reaction time required when using them.

Wed, 07/13/2011 - 14:41
#11
Thoranhippo's picture
Thoranhippo
aThanks for reviving the

aThanks for reviving the thread. I believe installing another server (talking of European here, BUT its could also apply to the Asian/Australian community, I have no idea which is the most important at all) is the straightest and most efficient way to deal with this "problem". Changing the game code can be double edged, being a "developper" (student) myself I know as a fact, and it especially applies to SK that any change on one setting can trigger real huge least expected unconveniences. Besides developpers of SK surely already are busy with:
-updating SK and the other games OOO developped
-Fixing other bugs
-Living their life
Now the thing is new server=investment, and eventually separating of the community. Unless, and I'd say it could be the best idea, doing like so:
-1 Server processing all the accounts data and every haven-related datas (->meaning players in haven are "located" in this server)
-"Local" hosts in the stratums (->smaller capacities and performance servers dedicated to specific groups of communities, continent-sized)
But frankly, I have NO idea how complex this is, and I can pretty much only attempt guessing how things could be done to improve our condition, which is not bad of course, but not optimized (talking of the poor foreigners like "us" :3).

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