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June 18 Update - Discussion

34 replies [Last post]
Wed, 06/18/2014 - 10:34
Endymion's picture
Endymion
Game Master

Today's release notes are here!

Wed, 06/18/2014 - 10:35
#1
Whimsicality's picture
Whimsicality

Thank you, I was waiting 3000 years for this.

Wed, 06/18/2014 - 10:36
#2
Sweet-Hope's picture
Sweet-Hope

In before the "Oh Look another useful update"

well this kinda useful though.

Wed, 06/18/2014 - 10:38
#3
Asdfasdfasdfs's picture
Asdfasdfasdfs
woooo

I've been waiting for this for years!

Wed, 06/18/2014 - 10:41
#4
Oroseira's picture
Oroseira
yeah, we totally need this

You're losing more of your playerbase with these bugfixes. Why don't you actually bundle them with the gunner update? Or, at least, make bugfixes happen on Thursdays?

But hey, Endymion got a nice new icon, looks amazing.

Wed, 06/18/2014 - 10:44
#5
Tiroth's picture
Tiroth
...

The update post is dated for the day before the thread was started. how did you manage that? O.o

Wed, 06/18/2014 - 10:46
#6
Addy's picture
Addy
How exactly does fixing

How exactly does fixing outstanding issues with the client drive away player base? They never said there was a big update coming today. Wouldn't it look worse to not roll out updates and bugfixes that they have ready for months and months?

This shows that they're working on the game. It's not the update you want, but it's something that is also quite helpful to players like me on low-end machines.

Wed, 06/18/2014 - 10:46
#7
Leafblader's picture
Leafblader
moo

I haven't seen Endymion post since 2011.

Wed, 06/18/2014 - 10:48
#8
Oroseira's picture
Oroseira
@Addy

You have a point, but I feel as if Three Rings is trying to be the company version of Masahiro Sakurai.

Wed, 06/18/2014 - 10:51
#9
Aphrodite's picture
Aphrodite
Community Manager
*hand waves*

@Tiroth I don't know what you're talking about.....

Wed, 06/18/2014 - 11:08
#10
Juvon's picture
Juvon
/wave Endymion

/wave Endymion

Wed, 06/18/2014 - 12:12
#11
Flowchart's picture
Flowchart

And Aprocrea is back.

Wed, 06/18/2014 - 12:57
#12
Blazzberry's picture
Blazzberry
SCP-96

Idk guys. Fire looks absolutely stunning now. Even with drakon!

8/10 patch.

Wed, 06/18/2014 - 13:11
#13
Skyguarder's picture
Skyguarder

But... it's not Halloween yet. D:

Nice update.

Wed, 06/18/2014 - 13:57
#14
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Endymon? Are you new here?

Anyway, I use a lot of Fire weapons, including Drakon. This might actually help me a lot.

Wed, 06/18/2014 - 14:44
#15
Ghret's picture
Ghret

I am fine with this. Anything to improve client performance or graphic fidelity without impacting on said client performance is appreciated... even if we don't expressly show it.

Wed, 06/18/2014 - 15:11
#16
Wavara's picture
Wavara

Client performance fixes are always welcome <3

Also

Apocrea.
Boxes. In. Supply. Depot.

You have NO idea how happy this makes me ASDFDSAFSFASDF

Wed, 06/18/2014 - 18:43
#17
Oroseira's picture
Oroseira
Oh, wait.

Now I realize the significance of the update.

APOCREA.
YES.
DO WANT.

Wed, 06/18/2014 - 19:15
#18
Dimbreath's picture
Dimbreath
Is there any new weapon or

Is there any new weapon or something? Otherwise, it's useless for me. :(

Wed, 06/18/2014 - 19:19
#19
Sweet-Hope's picture
Sweet-Hope

Is there any new weapon or something? Otherwise, it's useless for me. :(

nope only an aura but you need 10,000 tokens for it

Thu, 06/19/2014 - 03:57
#20
The-Worst-Knight's picture
The-Worst-Knight
http://s20.postimg.org/5tajea

http://s20.postimg.org/5tajeaovx/fire.jpg
Fixed??

Thu, 06/19/2014 - 04:17
#21
Pehta
seriously?!

well, there is no other way to put this. but the new fire looks awful! ok, the slimes look ok now, but the fire on the ground in FSC?! it's just horrible! not to mention a couple of deaths caused by the new fire effect, i can't even notice being on fire! how is it possible OOO, that every visual update you do, is so bad?! how is it possible that everything you do makes the game worse, makes the game lag more, and makes more people leave?! are you realy that incompotent or are you just trolling us?! seriously, wtf?!

http://s28.postimg.org/hsz4fc6dp/spiral_2014_06_19_13_12_35.png

Thu, 06/19/2014 - 05:38
#22
Mtax-Forum's picture
Mtax-Forum
@Pehta, Worst Knight

If that makes you fps drop I think it's time to buy new PC.

Thu, 06/19/2014 - 06:56
#23
Whimsicality's picture
Whimsicality

I've noticed a few things that weren't mentioned in the patch notes. Some, Undocumented changes if you will. The Fire particle change is nice, but I also noticed the Poison particle was similarly changed. It shows a sickly green cloud similar to the fire particle, with the green Poison bubbles as usual.

Furthermore, the Scale armors, such as Drake, Spiral, Dragon, etc. all feature higher detailed hands on High quality, just like the Warden costumes, Celestial costumes, and Splash costumes. But I can't help but wonder. Why does the Scale line get an undocumented graphical update, but not any other armor line?

Thu, 06/19/2014 - 07:57
#24
Exerpa's picture
Exerpa
2+2=?

New hands on Dragon suits huh?
[Quickly looks at hands on Wolver - No change?]

Presumably because it's 'that' time of year again, the time a lot of PC gamers look forward to.

Thu, 06/19/2014 - 10:09
#25
Pehta
..

event is bugged, map is showing.

fire effects are mostly bad, very bad.

improved performance? how about no? how about you made the game even worse?!

awesome update! nothing works, or works worse then before. nice job OOO.

and there goes another 1000 players...

Thu, 06/19/2014 - 10:10
#26
Whimsicality's picture
Whimsicality

And with the Steam Sale being active, Gold Wolf Helms, Armors, tails, and Dragon Wings are all available! ...
That is, if the "Unpack Item" function on Steam actually worked the way it was supposed to.

Thu, 06/19/2014 - 11:13
#27
Flowchart's picture
Flowchart

I think what Pehta is referring too, is that the fire tiles pretty much had very low flames on low settings and were really tall on high settings.
But with the new tileset, they're the same height on all settings.
That's probably what was intended, but I can see why people who normally play on low settings would be annoyed. I play fsc on low settings to avoid those flame effects too.

Thu, 06/19/2014 - 17:10
#28
Holy-Nightmare's picture
Holy-Nightmare
The FOV charge's fire is

The FOV charge's fire is still the same (thought you burn with a different fire)

Thu, 06/19/2014 - 17:42
#29
Sandwich-Potato's picture
Sandwich-Potato

It visually looks different.

Thu, 06/19/2014 - 18:18
#30
Pipipipipi's picture
Pipipipipi
Move over, there's bubble-wrap to be popped!

Welp, they're probably going to patch that new glitch soon...

Wait, did I say something?

I mean... That new glitch caused by the Harvester in which when you hug him and his grabby root thingies, the Harvester gains laser vision, along with enemies randomly spawning when graves break. We need to fix those bugs right away!

Sat, 06/21/2014 - 23:18
#31
Spiral-Islam
Another glitch

Hi all.

I'm new here but not new to the game,by the way,I saw a glitch and it always happens when I always enter the stage,but I don't remember which stage was it.So,after defeating the enemies,coins and materials {these things} should come out,it's true,but I either see 1 coin or anything floating in the air,in 2 stages as I remember,but many times I saw it.Hope you can fix that bug soon.

Sun, 06/22/2014 - 01:52
#32
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

spiral-islam, that should go on the bug reports section, but not really. it's a common thing that happens when you don't have a y axis. the coins are still on the floor, they are only displayed at a default altitude.

Mon, 06/23/2014 - 15:37
#33
Klipik-Forum's picture
Klipik-Forum

BTW, the fire in the room directly before the boss fight in FSC still looks the same.

And I agree with Flowchart on the Shadowfire changes, the new fire height combined with the moving edges on the tiles makes it hard to tell where the hitbox of Shadowfire actually is now. It's fine on high gfx I guess but maybe tone it down a bit for med/low?

Also the FoV, Combuster and WRH charges look a bit out of place now compared to monster fire effects like Red Rovers and Vana.

Thu, 06/26/2014 - 11:33
#34
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

They also did a new poison effect. I preferred the old one.

Also, the new fire effects are meh. As someone with Volcanic Plate Mail with fire MAX and two helmets which resist fire...yeaah no I don't get caught of fire.

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