not sure about this but seem to me this mission more lag than the old one..
more enemy respawn = more lag you get but this is more worst or very worst than old apoc mission
the problem not come from my Ram (if someone happen to ask) but come from sk client? this is same when i afk or stay longer in haven (more people respawn in haven.. more lag i get and still lag even when haven become haunted or ghost town)
here my spec..
OS : windows 7 64bit
processor : i7 3930k
ram : 16gb (corsair 8x2)
gpu : radeon r7 260x
The only lag I've seen so far in this event is connection lag in the grasping plateau. Bottom line is, it's not our computers that are the problem, it's the game's terrible latency management and servers that can't handle more than 10 active mobs at a time without being overloaded, thus making everyone's connection perpetual 1-bar and making this mission virtually unplayable. I was playing on the EU server with some of my friends that live in EU, and to put it plain and simple, my friends all play on 4 bars normally and I get 2 normally. We were all fine up until the grasping plateau levels. As soon as the RNG kicks in and decides to make every single tombstone spawn grave scarabs we all go straight to 1 bar and the lagfest commences.
10k tokens for the aura, 4 tokens from each soul on elite, that's 2,500 souls you gotta kill to get an aura. But nope, they're practically as rare as Black Kats, but hey at least we got lag-inducing grave scarabs left right and center so even if you do find souls in a tombstone good luck killing them with your 2k ms ping and rubberbanding into Apocrean tentacles a screen length away from where they actually pop up.