I was browsing Youtube Lockdown videos when I stumbled upon something really weird in one of Contri's videos. I believe he was fighting Hydrohaze (starting at 3:18).
I parsed out the frames and discovered this.
If Hydro kept the massive ping advantage he had in his first brandish hit, Contri would most likely have lost. The second to last frame showed Hydro predicted Contri's movement. If he had the same latency as in the first brandish swing, that hit would've landed, and Contri would have been interrupted before he can pull off his second GF swing.
Similarly, if Contri kept the same ping advantage he had in the Gran Faust swing, Hydro could not have even touched him since Contri's flourish hit would have landed and interrupted.
Notice all the frames I've captured happened in just over 1 second. It's almost unnoticeable during gameplay.
I suspect this "spasm" in latency is not uncommon. So, I want to do an experiment to measure the significance of connection in Lockdown.
It requires three people who can each record SK without suffering significant performance drops. Two of them should have very different latency.
Have the two people with different latency engage in a 1v1. Each person will record the match. A third person (spectator?) will also record the match. This will give three different points of view of the same match. We can then compare the videos to see how the connection difference translates into actual gameplay.
I would participate, but my computer can barely run SK without crashing. So if someone else can do this, that'll be great! Consider it "Lockdown Science".
Brandish hitbox and AoE swings.