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Silence of the Slooms - Paintool's Revenge 2

6 replies [Last post]
Wed, 07/02/2014 - 16:18
Paintool's picture
Paintool

What would it take to actually implement new gear? I've had this discussion before, but if OOO can code a reskin Suda multiple times, call it "new weapon" behind a temporary pay wall never to be released again, how hard is it to code a different damage type and reskin?

Can't think straight because of all these weird business decisions.

I want to prove beyond reasonable doubt that releasing reskinned weapons and armor is not bad, but would actually have more monetary value by releasing said reskins as permanent content. I'm not angry at this promo, I actually really like the content. I just think it's inane and money centric instead of player centric to release the only new content (as gear is concerned) beyond pay walls. Why not have player actually PLAY THE GAME, craft Sudas or Jelly mail, and then have some sort of alchemy or recipe path the branches off into this new gear? You're getting the money now, but are you actually retaining the paying customers?

MEANWHILE SINCE I'VE QUIT SPIRAL KNIGHTS:
http://misterhinotori.deviantart.com/art/Ua015-465202610

I've been doing something productive and started working on my comic story.

IS YOUR BODY READY FOR THE 1 YEAR ANNIVERSARY OF GUNNER UPDATE ANNOUNCEMENT?
HOW BOUT IRON SLUG "BUFF-DATE"?

(writing in caps isn't helping, but what else can I do? I've stopped spending money on Spiral knights because surprise they are holding it off as long as possible to extend the life of this zombie franchise)

Wed, 07/02/2014 - 16:44
#1
Melonfish's picture
Melonfish
At this point, the pattern is clear.

Concerning recipes, Paintool raises a good point. The only few times I recall recipes being added for new weapons and gears were for the Flourish lines, the boss rewards that followed, the crystal bomb (along with the rest of the shard bomb tree) and the Coliseum token rewards. The last of them being roughly two years ago. During the timespan of three years, the quantity delivered is below average.

Wed, 07/02/2014 - 17:08
#2
Draycos's picture
Draycos

I have come back from the realm of the dead to ̶s̶e̶l̶l̶ ̶y̶o̶u̶ ̶d̶r̶a̶g̶o̶n̶ ̶r̶e̶l̶a̶t̶e̶d̶ ̶m̶e̶r̶c̶h̶a̶n̶d̶i̶s̶e̶ tell you that this exact discussion has been brought up before, and that you should b̶u̶y̶ ̶m̶y̶ ̶s̶t̶u̶f̶f̶ stop wasting your time and join me in forum-death.

The best course of action is to stop posting (and stop playing the game if you're sick of the colossal amount of nothing it's gotten lately) and come back when a substantial update hits. Trust me, it's much more of an enjoyable experience.

The devs won't give you any meaningful answers, anyway. They never gave me any.

Wed, 07/02/2014 - 17:13
#3
Blazzberry's picture
Blazzberry
SCP-96

Iirc the last time there was a new item with different stats that were "unique" people had thier strikers and hunting blades at eachothers throats.

Although honestly, with a new part to the arcade redux(hopefully?) new recipes would be great additions. Even if people retort with fixing the current armor. Yes I'm well aware the acheron no scopes harder on wolvers than your barb thorn blade.

...what's that? You don't care about what I have to say? Oh fine just scroll past to the next post..

Wed, 07/02/2014 - 17:22
#4
Fehzor's picture
Fehzor

But it takes more to make these things all viable sidegrades rather than just upgrades. Take for instance the recent graviton and sentenza obsidian variants. Both are now second rate weapons that would take serious re-imagining to make work. To make sentenza out-damage carbine would seriously hurt carbine; to make graviton worthwhile would be very difficult with other shadowy damage bombs.

Not of course that thinking of viable ways of making the gear interesting or unusual is hard. The developers could probably do it if they really sat down and tried, but they'd really have to be willing to take more risks than they currently do. Currently, to make new gear they use a very standard formula- take away some number of defense, give the item a certain offensive buff. Take away some percentage of damage, apply some kind of status. Rather what they should be doing is taking existing gameplay mechanics, mixing them up, and doing radical things with the various effects.

Instead of giving out small bonuses for weapons, armors could be made to give out larger buffs but also drawbacks to compensate. Graviton vortex could have been given no knockback to compensate for its lack of status. Its almost as if I already wrote about this exactly a while ago here.

Wed, 07/02/2014 - 17:51
#5
Sweet-Hope's picture
Sweet-Hope

IS YOUR BODY READY FOR THE 1 YEAR ANNIVERSARY OF GUNNER UPDATE ANNOUNCEMENT? HOW BOUT IRON SLUG "BUFF-DATE"?

hehehe this made my day.

honestly i hope the "long" wait worth the time, because if we only get 5 or 6 missions for Endgame players then i would be really really dissapointed, one thing i really didnt like it, its that most "mission update" it just for new players, leaving aside T3 players.

so a this point i dont mind how much time they delay with the gunner update (because it just guns with swapped damage, status and colors and some of them with better mechanics like neutralizer and iron slug and since its only that they wouldnt take a lot of time to implement into the game, oh yeah armors too). and if they take that much time to just launch an update i honestly hope this update brings TONS but TONS of stuff for T3 players, otherwise i would really really dissapointed they took su much time just to make happy T1 players.

oh Paintool your comic looks interesting kinda like "Live to Tell" of Mariano from Mariano Kemono Art, so i will keep an eye on it :3

Thu, 07/03/2014 - 12:47
#6
Red-Galaxy's picture
Red-Galaxy
I cant look at the picture

I cant look at the picture simply because it thinks its sexual. Probably because this Ipad is very old and its the same reason why i cant upload the screenshot on imgur.

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