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Callahan (and other unusable high level gear?)

4 replies [Last post]
Thu, 01/06/2011 - 09:35
Fnord
Legacy Username

To me it feels this weapon is currently unusable.

The knockback from normal shots makes it extremely dangerous at the depths where you'd use this - imagine being unable to control your movement when fighting Vanaduke or any of the close quarter fights such as arenas or parts of firestorm citadel.

And in a similar way, only more extreme, getting stunned in those situations means that the charged shot is even more of a no-go.

That doesn't feel appropriate for a 5* item.

Not arguing that so much power shouldn't have drawbacks, but at least for this gun, it doesn't currently seem balanced.

Thu, 01/06/2011 - 11:40
#1
Evolution
Legacy Username
I think the inability to move

I think the inability to move while shooting should not be accompanied by a shortened firing range. On the contrary, I think the Callahan series should have a longer range than other guns.

Thu, 01/06/2011 - 21:16
#2
Fnord
Legacy Username
Adding a few rather extremely

Adding a few rather extremely underpowered recipes that I see going along:

Ancient Plate Mail 5*, lots of normal, +6 health, +stun, -sleep, low -movement speed (!) and low -attack speed
That's pretty ridiculous!

But it gets beaten!

Vog Cub Coat: 5*
Good chunk of normal and elemental resist, but... minus 2 bars fire and minus 4 bars freezing. And +4 health. That's it. Huh.

Thu, 01/06/2011 - 21:25
#3
Pauling's picture
Pauling
Obligatory link

Realy? The Vog Cub Coat has negative fire resistance? Considering that Vog was a fiery wolver, that's actually kind of sad.

I started a similar thread in bug reports to collect weird recipes or balancing issues: http://forums.spiralknights.com/node/998

I do agree that ancient plate gear seems very underwhelming, though. It's one of the only items to offer overt penalties, and without the strong advantages you'd expect to offset the drawbacks.

Fri, 01/07/2011 - 10:51
#4
Talbain
Legacy Username
I'll concede that the

I'll concede that the Callahan isn't nearly as powerful as the item description would have you believe, but it's definitely not useless; spread your shots out to avoid reloading and use it on Gremlins. Each hit inflicts knockdown. Great for stunlocking bombers instead of chasing them through a path of explosives. Keep menders from using their spells while you take them out. You get the idea. Even if you don't use it exclusively, it still allows you to safely close the distance with your melee weapon.

Despite all this, I'd still like to see it adjusted up.

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