"I sense some hostility. You seem to be threatening that the game will die if they don't do what you tell them to do. Why are you threatening OOO? [Rhetorical question.] You are unhappy. I get it. They get it. Most forumers/players get it. I'm not saying it's wrong to have that viewpoint. I'm saying it is wrong to be hostile with that viewpoint."
How was I being hostile? I simply implied that they have to changed their strategy since I believe their current strategy isn't working.
"It was stated, yes. But it was stated a good year later after I asked them during one of the interview posts, because I was legitimately confused what was up with the gun. Those interviews were really nice things, too. I definitely appreciated them doing that quite a bit." -Fehzor
OH, that was your question? Now that is both hilarious and embarrassing. Haha.
I guess giving that info out after all that time in such a fashion is sort of dumb, yes. I don't even know if I would call it "giving out info" seeing as you had to ask the developer directly. But the information was most definitely helpful, even if it maybe was slightly on the "technical" side that you mentioned earlier, it did serve well and I'd definitely be more than content with informational bits like this about why something didn't work out.
And yes, I completely agree with you, the employee interviews were definitely worth reading and were a fun addition to the forum threads - And I suppose they don't have an infinite stack employees hidden in some closet to interview, so they might have to get slightly creative on that if they were to keep on doing it. I did feel it sort of was connection on a different level.