Hi, recently i've noticed that with each promo or small update OOO has been sneakily adding or starting to improve and clean some of the things in the game like improving some 3d models in the game,improving stat effects also adding a nice new function that shows you which recipe you have and don't have when talking to Basilic in the arcade also I noticed that some prestige missions had very small changed applied to them :)
Have you noticed the changes in SK recently
But they never ACTUALLY ANNOUNCED ANYTHING ABOUT IT they just said it but in a general way unless I missed something during this week since I was away for a while( they only thing which they did say in the announcement was this : 'Fire effects for traps and debuffs have been updated to improve performance')
Three Rings does occasionally "stealth patch" features. But you're going to have to be more specific about these recent changes.
Im sorry that I cant take print screens to make it easier to understand :/ but the changes which I've seen so far are :
-Improved Pipes models in levels
-New recipe layout which at the top of the recipe in arcade it shoes you if you have the recipe or not also at the bottom now it tells you the mats needed for the recipes.
-Little changes in some of the 90 prestige reward missions
This are all for now the changes which I've noticed for now.
Didn't it always do that on recipes? At the top it says if its new or learned, and at the bottom it shows you which mats you need... been that way since I joined.
Aye. They did indeed always do that. It is the only way I was able to go recipe hunting without making repeat purchases.
I must not pay attention, because I don't remember that recipe function at all. I have 2 Strike Needle Recipes, both bound :/
Darn my tiny brain!
Yeah, the recipe thing isn't new. It'd be nice if you could get some pictures of the new pipes (assuming you mean the ones with red valve wheels on them?) or changes in the prestige missions. The things I've noticed are improved models on Cyclops cap and the new poison animation (which I think is worse than the old one btw.)
On a semi-related note, I hope they do up the polygon count for some of the older armors, to bring them in line with newer stuff.
"It shoes you if you have the recipe or not"
- Dreamless-Reaper
@Red-Galaxy : You guys are right , I went back to SK and watched some of my old recorder videos and I've noticed that if you play the game in a lower resolution than your actual monitor resolution the game will appear to look smaller and when tabs are open it will cut off some bits of the tab that's why I didn't realize that there are always been recipe function.
@Linux-Bomber : Same thing happened to me :/
@Klipik-Forum : The poison animation changes was added when the fire optimization was made, as for the prestige mission so far I've only seen few changes such when I had a full and when to the prestige mission 'Legion of Almire' it happened that there were 2 extra graveryard room in depth 24 also in the prestige mission 'Assault on machine shop 13' at depth 25 if you are lucky on the last stage before getting to the boxes there are 3 big machines that are placed in a different position than usual.
It's not in a very sneaky manner if they send a mail to every knight on the planet whenever they make a new patch...