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Imaginary numbers

13 replies [Last post]
Tue, 07/15/2014 - 03:20
Drischa's picture
Drischa

So I'm a huge idiot an stayed up way too late last noght. However I wrote some things that I though might be interesting to see:

DPS (taken from lancer knightz data)

Vs neutral targets
Sudaruska - 325 dps
Acheron - 540 dps

325-540=215
Acheron does 166.154% dps of sudaruska

Current sudaruska swings:

Sudaruska's Damage Table
Versus everything
Hit 1 288
Hit 2 321
Charge Smash 427
Charge Blast 468
Combo damage: 609
Charge damage: 859

To bring inline with acheron's dps:
Hit 1 478
Hit 2 533
Charge Smash 709
Charge Blast 777
Combo damage: 1001
Charge damage: 1486

Now I don't know about you but I'd love if sudaruska did that much damage.
Before anyone says "but sudaruska is safer!" It's not. The swings are so slow that they leave you open for attack. If you don'tflinch what you hit then it's pretty goddamn dangerous to use. Of course it's difficult to flinch due to the relatively low damage...

Can has brandish nerf plz

Tue, 07/15/2014 - 05:19
#1
Krakob's picture
Krakob

Suda is safe enough, if you have sufficient ASI and know how to use stuff like midsteps and whatnot. Of course, it won't always be safer than Acheron. It all mostly relates to the situation, really.

Tue, 07/15/2014 - 05:50
#2
Sir-Turtlebear's picture
Sir-Turtlebear

Acheron should have more DPS than Suda, just not to this extent.

For a more fair comparison, try Suda's vs Gran Faust's. There's no reason for there to be a difference vs neutral targets, especially not in favour of GF.

Tue, 07/15/2014 - 06:01
#3
Bopp's picture
Bopp
multiple targets

What if the Sudaruska strokes hit two targets, while the Acheron strokes hit only one? Then Sudaruska's DPS is higher.

Of course, you can't always hit multple targets with Sudaruska, and you sometimes hit multiple targets with Acheron. I'm just saying that the game is not so mindless that only single-target DPS matters. Equipment is situational.

The problem with the Brandishes is that their charge is both powerful (high damage, choice of statuses) and extremely safe (charges quickly, lets you move quickly while charging, delivers big reliable knockback, no big cooldown period).

Tue, 07/15/2014 - 06:15
#4
Holy-Nightmare's picture
Holy-Nightmare
@ Bopp on multi targets

Acheron may have a crazy DPS but it too is situational, I've seen teams of vanguards fall in compounds while leaving me to carry their team with Nitronome/SpikeShower/Darkretribution spam.

Acheron may be great for individual enemies but against hordes the bomb rules.

Sudaruska is balanced weapon but it not isn't entirely made for damage, it is a guardian weapon, not a striker weapon, it is made for reliable one swing knockback. Use it to hold back masses of enemies while your team readies attacks behind you.

Tue, 07/15/2014 - 07:16
#5
Bopp's picture
Bopp
right

I think that you're agreeing with me.

By the way, you can find a vanguard to fail in any situation. And the Brandish regular attacks are difficult to use safely in compounds, but the Brandish charge attacks tear through crowds, much like bombs do. But I do agree that Nitronome is mindlessly easy to use in compounds.

Tue, 07/15/2014 - 11:41
#6
Drischa's picture
Drischa

I understand entirely that they're completely different weapons - I was simply commenting on how big the numbers are when you scale them up.

@Krakob What you said is true - however, acheron is safe without asi or knowing what you're doing - just combo at the enemy and they'll most likely flinch, or you can spam charge attacks. With no bonuses needed.

What I'm basically saying with this post is that acheron is just flat out stupidly powerful.

I don't understand why anyone is trying to argue against it. I'm pretty sure we all know that brandishes are stupidly overpowered compared to other weapons. Why are people saying "oh but it's situational" when that one situation hardly ever crops up and when it does is usually solved in a few seconds due to everything being killed by brandishes.

Basically what I'm trying to say is that a lot of weapon balance is really obviously broken and I have no idea why they haven't fixed it yet.

Tue, 07/15/2014 - 12:22
#7
Holy-Nightmare's picture
Holy-Nightmare
@Drachronos

I don't see why gremlins haven't figured this out (using nothing but OP) and just filled rooms with Rocket puppies, Menders, Volt Knights, Silversaps, and T3 Thwackers.

Do this, Kill all knights, rule Cradle.

Tue, 07/15/2014 - 12:39
#8
Bopp's picture
Bopp
yep

In case it wasn't clear, I do agree with your basic point, that the Brandishes (and particularly Acheron) are overpowered. I just like raising counterpoints, especially if they get people to think about where and how a heavy sword might be useful.

Wed, 07/16/2014 - 03:26
#9
Sir-Turtlebear's picture
Sir-Turtlebear
By the way

This is possible with Acheron now.

Wed, 07/16/2014 - 04:44
#10
Krakob's picture
Krakob

To be honest, I get 1k+ damage quite often. It's not too uncommon with Acheron in the deepest depths of the Clockworks, if you're fighting the correct enemies and if you bring enough damage bonuses and get a damage boost.

Thu, 07/17/2014 - 11:38
#11
Batabii's picture
Batabii

Suda doesn't need to be "brought in line with acheron", acheron badly needs to be nerfed.

Thu, 07/17/2014 - 13:14
#12
Krakob's picture
Krakob

Not really that badly, at least not alone. Acheron would be in line with the other Brandishes if its damage would be set to pre-buff values and the charge was left as it is.

Thu, 07/17/2014 - 15:50
#13
Sir-Turtlebear's picture
Sir-Turtlebear

Which by themselves need to be brought in line with Leviathan Blade, if not lower. Consider 2* Brandish having the same damage as 2* Calibur, where neither of them have a status. From there on out the damage of Brandish just goes way out of proportion.

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