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Something curious about the run cycle that knights have...

7 replies [Last post]
Tue, 07/15/2014 - 18:34
Autofire's picture
Autofire

Lately, I have been watching the run animation of Spiral Knights, and comparing it to those of other games. I think I might have just realized something...

Many of you have probably already noticed how knights hold their arms to the sides when they run...which looks rather unnatural. I've always wondered why the animators chose to animate their arms like this. When trying to apply my studies of how knights run, I have run into repeated problems of things mashing together and looking like strange, confusing blobs.

I looked at how, say, how Megamen (that is, all of the Megaman player characters) run, and their arms are always are back and forth. This is much more realistic and more obvious on a 2D scale. Then I realized...what if the arms to the sides is a clever design choice?

I mean, think about it. We play the game from a distant angle, and cannot see our knights all too well. It is nice to be able to see what we (and others) are holding, right? Well, if our player characters hold out their arms, then they're literally showing what they're holding to the world. This also is easier for those big, thick gauntlets which some armors have, since it reduces clipping.

Finally, it might help show direction, since direction is always perpendicular to the arms. Of course, the knight's face is so obvious that you rarely would lose the direction of another knight, but making it more obvious can be helpful.

Anyhow, I just thought it was interesting and wondered what you guys think.

Tue, 07/15/2014 - 19:03
#1
Ill-Fate-Ill's picture
Ill-Fate-Ill

Who fights with their arms close to their body?
Spreading your arms makes you look tougher anyways.

Tue, 07/15/2014 - 20:00
#2
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

True, but fighters who charge into battle don't always do it with their arms to the side...maybe.

It just seems more fighting when you're closer to your foe.

Tue, 07/15/2014 - 20:40
#3
Batabii's picture
Batabii

what I noticed more was that shielding changes your posture. Normally this makes sense, but if you let go immediately, you're stuck in this awkward stiff-backed walking pose for an extra second.

Wed, 07/16/2014 - 12:22
#4
Dahall's picture
Dahall

They were just saving time by not detailing the arm animation

Thu, 07/17/2014 - 15:28
#5
Muttsmut
it looks silly and girly it's

it looks silly and girly
it's cutesy, it fits the game!

Thu, 07/17/2014 - 17:02
#6
Skepticraven's picture
Skepticraven
↓

Have you ever tried to run with a sword [or gun, or bomb] and shield?

...
Wait.
Our knights run around with bombs?!
I wouldn't dare run around with this type of bomb. I might trip and fall and set it off!

Then again, our knights aren't that good at using swords (if they are biomechanically similar to humans).

Fri, 07/18/2014 - 15:16
#7
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

pretty much all 2D characters have a similar animation. I'm scrolling into my mental images of samus, sonic, mario and link. it could be a clever pun on the fact that there is no y axis. nah, I vote for exuberance.

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