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Game Theory: One thing missing from SK.

10 replies [Last post]
Sun, 07/20/2014 - 17:20
Liminori's picture
Liminori

In the world of Cradle, All is at peace. The snipes float around, chirping in harmony, The strangers laugh at the silly knights, and the other knights, they use the auction house.
But something is amiss. In the inventory of every character- Something is amiss. All of those spare weapons and armor, those minerals and materials- the costumes and accessories sitting unused- But my, why did that vial fly straight? It should have hit the ground!

Most knights inventories weigh a lot.
In fact, there are a lot of things that would be heavy, if you know anything about gravity.
A single knight can carry infinite amounts of items, with absolutely no drawbacks.
Is it truly possible, that there is no gravity on Cradle?
Vials fly straight, and not at an angle, curved to the floor. That is a major hint, to me.
But does anyone else feel strange, when they put their Combuster, Glacius, Voltedge, and Leviathan blade in the same weapon slots, and see that you're using them one handed? That, surely would be very heavy. But to add to it all, You could move around very quickly with the right armor, even if you were carrying the heaviest weapons, in all four slots.

In conclusion: There is no Gravity on Cradle.

Sun, 07/20/2014 - 17:49
#1
Iapnez's picture
Iapnez
Forgetting Something?

You're forgetting one small problem. We can't carry everything in our inventory, at least while in the clockworks. We have to use an arsenal station to change equipment, otherwise we can only carry four weapons, an armor set, a shield, a costume set, and two trinkets at the most.

Now, you're always carrying your whole inventory in Haven, so you can argue there is very little gravity in Haven, but there must be gravity in the clockworks if you're only able to carry a limited amount of items. Furthermore, we can consider the vials exploding at a certain distance to be akin to them hitting the ground.

In conclusion, I say there is very weak gravity in Haven while there is stronger gravity in the clockworks. Also if there was no gravity the knights would fly off into space, so there has to be SOME form of gravity holding the knights on cradle.

Sun, 07/20/2014 - 18:20
#2
Liminori's picture
Liminori
Hardly.

Sure, you have to go through an arsenal to do changes to your inventory, but you still have it on you.
The arsenal is just for looks.
Now, The limitation in the clockworks have nothing to do with gravity. Firstly, If you can acess your inventory, but not change it- Then I'd say that it's still on you.
The consumables, however, I cannot counter with logic- As in theory, Any knight can hoard healing items. As for why you can have only one stack, it just feels like saying that your other "Pouches" can't take different types of items.
If their was gravity similar to our own, then apparently every single knight in existance is fit/very strong.
Also, If there was no gravity, The knights wouldn't fly off into space, but float as if they were in space. So, sure, I may be off course, But I'm on the right track.
Gravity, In SK, is less than half of ours. Now, While I go procrastinate or something, Have a good day.

Sun, 07/20/2014 - 18:28
#3
Iapnez's picture
Iapnez
Being able to view your

Being able to view your inventory in the clockworks is like pulling out a little screen to see what you have in your arsenal. It's like my bank account. I can view it online, but I don't physically have all of the money on me. The place where I can access it is at the bank, or in the case of SK our arsenal stations! Collecting crowns and materials is like putting them in your pockets and depositing them in the arsenal at the next level.

Well let us think about this for a moment. They might not just fly off into space, but there has to be SOME force pulling them downward for them to be able to contact the ground and run along it normally. So like I said, the gravity must be insanely weak for our knights to carry such heavy items with them, but it has to exist unless they're floating around with rockets. You can CLEARLY hear footsteps while they run, which implies that their feet are leaving the ground momentarily then touching back down. How do you do that? Either gravity or some item pushing you down. Since our knights don't appear to be wearing anything that pushes them down, there has to be a gravitational force.

I definitely will have a good day. You should, too!

Sun, 07/20/2014 - 18:35
#4
Midnight-Dj's picture
Midnight-Dj
@liminori

Sure, you have to go through an arsenal to do changes to your inventory, but you still have it on you. The arsenal is just for looks.

If you ever played transformers: fall of cybertron or war for cybertron, you will know that you can change your weapons in the gear stations, and as soon as you choose a new weapon, the gun will be teleported and mounted to the transformer that you are playing as. I am sure spiral order is using the same technology to keep our gears out of Gremlin's hands and still allow them to be avilable across our adventure on cradle. And as for checking items during a clockwork level, it is kind of like how I can check my bank account information on my computer without going to the bank or an ATM machine to check my balance. Knights must have some similar technologies that allows them to check their inventory remotely.

As for gravity, judging by the fact that knights can't jump 5cm from the ground without having to rest for eight second, I think it is safe to say that cradle's gravity is in fact stronger than Earth's.

Sun, 07/20/2014 - 18:46
#5
Iapnez's picture
Iapnez
Really?

If the gravity is stronger than Earth's then our knights' gear must be incredibly light, the armors provide supplemental strength in moving the gear, or those knights are far stronger than their skinny bodies suggest!

Sun, 07/20/2014 - 19:13
#6
Crazee-Pi-Forum's picture
Crazee-Pi-Forum
Move over, there's bubble-wrap to be popped!

@Midnight Not really, it's just that our knights don't know how to jump properly. Whenever we press the space bar, we switch weapons by accident.

Sun, 07/20/2014 - 19:21
#7
Terrifying-Pancake's picture
Terrifying-Pancake
Actually, rigght before

Actually, rigght before detonation, thrown vials do arc downwards.

And the knights take steroids. Like, harecore.

Sun, 07/20/2014 - 21:08
#8
Fehzor's picture
Fehzor

What does this have to do with game theory?

Sun, 07/20/2014 - 21:34
#9
Colray's picture
Colray
well

Because it is a game theory

Sun, 07/20/2014 - 22:07
#10
Fehzor's picture
Fehzor

But it has nothing to do with the likes of decision making based on varying payouts or the likes of strategic planning or any of that :/

This is really just over-analysis of the world the game takes place in. If we apply our real world physics to Spiral Knights, we know that the gravitational force would have to go down as we go to the core or conversely as we go to the surface based on how dense the core and surrounding machinery etc. was, because that's just how gravity works.

But there is also a mysterious entity controlling and building mechanisms, space marines, helicopter birds, trees with floating disconnected leaves and the whole spectrum of undead/fiends/obsidian weapons that don't add up to our physics; I wouldn't try to go in and use real world physics on Spiral Knights, because as with all Science Fiction, the rules are dreamed up by the human in charge of producing it.

You can say "well because herpa derp derp the gravity is x strong and.. NO GRAVITY ON CRADLE HALF LIFE 3 CONFIRMED" all you want, but its like arguing with your dungeon master in a D&D session. No matter what your logic is, they have the final say, even if it's "Ummm. Ummm.... well on cradle... gravity...."
A.)Works differently in the SK universe altogether
B.)Is generated by the clockworks
C.)Is generated by the knights
D.)Is much less, and is more or less constant for whatever reason
E.)Was created by Biscotti out of marshmallows ten minutes ago

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