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Defense Tactic - most bare Damage vs Tortodrones?

15 replies [Last post]
Tue, 07/22/2014 - 15:04
Jenovasforumchar's picture
Jenovasforumchar

Hello guys I am here with my new tactic vs Tortodrones: Get cornered by them and unleash as most damage as possible before you die. If there is no healing butterfly around, then it also works good enough that I survive this and the Torto dies before it can kill me, but one misstep from a team mate or myselfe and this ends fatal for me.

My question however is pretty simple: what Weapon deals most damage over time to Tortodrones, given the fact that only normal shots will work since they are permanently interrupting charge attempts, because I'm cornered.

My first guess was Volcanic Pepperbox, since autoguns are supposed to deal high damage, but at secound thought, autoguns shine with their charges, not with their normal shots; so is Volcanic Pepperbox still better or is it another weapon?

My current set is:
-Maskeraith Needle (poision strong avoids heal, weakens their attack and deals damage)
-Gorgomega bashes (I actually use the fact that Tortos can't be move away with shield bash against them by dealing multiple times damage with this shield)
-and Levitan Blade (here comes my question, what weapon can deal more dps)

Tue, 07/22/2014 - 15:27
#1
Glacies's picture
Glacies

Grand Tortofist's charge if done correctly is insanely overpowered and more viable than any handgun or weapon in the game.

Tue, 07/22/2014 - 15:33
#2
Jenovasforumchar's picture
Jenovasforumchar

I thought about tortoguns already, but they need a high charge time and like i already stated, it is very difficult to get even one charge done because the tortodrone that did corner me doesnt like anything to get charged.

I may add that I am using full Ancient Amor here.

Tue, 07/22/2014 - 15:39
#3
Krakob's picture
Krakob

I like Supernova. It's not very powerful but it's very safe. You just spray it into the distance while strafing around the map so that you don't get charged into and can dodge any incoming spikes.

Tue, 07/22/2014 - 16:27
#4
Flowchart's picture
Flowchart

Blitz does more damage than Volcanic Pepperbox, despite their piercing resistance. If you want a run and gun weapon then valiance or supernova (supernova does more damage, but you can do two shots with valiance and still be mobile, and it's less annoying)

Tue, 07/22/2014 - 16:28
#5
Orbwanter's picture
Orbwanter

I use Hail Driver charges if I don't have aggro and either my dash or Angelic Aura are available. If not, I run around closing portals, hunting summons, and taking potshots with Polaris until I'm not being chased/cooldowns refresh. It's VERY important to keep an escape available when using Alchemer charges because if you get surrounded by shards while charging and can't bail immediately you're probably going to die. Never assume you're safe, and never stand anywhere that could you shoved into a corner if a torto rushes you.

If you're lucky with status, Hail Driver can freezelock one of the tortodrones as you nail them with charge shots, at least until missiles force you to back off. It's not as fast as autogun charges, but it's much more likely to get you through the event without burning sparks.

Tue, 07/22/2014 - 17:56
#6
Batabii's picture
Batabii

Clearly VP is broken then. There's no reason it should have EVEN LESS dps than its NON STATUSED NON-EFFECTIVE counterpart...

OOO y u no learn balance

Wed, 07/23/2014 - 05:56
#7
Holy-Nightmare's picture
Holy-Nightmare
For raw damage the Pepperbox

For raw damage the Pepperbox line really shines as an offensive gun, Supernova is the best defensive gun because it forces you to play at a distance (which is good when fighting something that can kill any player at close range in a few seconds).

The leviathan blade is great on offense due to its great charge attack, The Combuster or Obsidian edge make good defensive swords since you can use the charge to put an unresisted status (fire) or an offensive dampening status (poison) on the tortodrone. The fire will last longer than most statuses and the poison will half the damage you take when your face gets drill punched in.

For raw offense in bombs the Dark retribution is what you need, for defense try a Nitronome to knockback fiends or Deadly shard bomb with its great flinch rate (still doesn't work on tortos but you can set one down as it walks/charges to where you are)

Wed, 07/23/2014 - 09:36
#8
Drischa's picture
Drischa

If you're trying this then you wanna be wearing ancient plate for sure. I'd honestly say that it's a pretty bad tactic, if you can do damage and not get hit then what's the point in doing it a tiny bi faster if you're gonna burn a lot more sparks?

I find storm driver charges to be very effective as the shock can temporarily root the tortodrone in place, which has saved me and my teammtes from being hit by a charge more than once.

I'm amazed by how few people actually realise that pepperbox still does less damage against tortodrones. You'd think it would be obvious.

This is the point where I feel bad for making all the tortoguns except the normal one isn't it.

Wed, 07/23/2014 - 16:05
#9
Jenovasforumchar's picture
Jenovasforumchar
feedback so far...

okay, till now I listened to two very interesting things:

1st: Needle deals still more damage although Tortos got a piercing resistance. Is that really true (did someone test it?) or is it an asumption?

2nd: The normal damage Tortogun's charge is a great pre-cursor as initial shot before I get cornered? Well, i got a 4 star, heat level 10 normal gun, i will test it next time a bit.

But to clearify one thing again:
In my opening I asked for the best *damage over time* with only non-charges. Most answers are depending on this or that charge, but I play with very few charges if not say none with this tactic since I am using ancient plate gear for more defense.

I also know that this tactic burns sparks, but it does effectively remove one torto from my team by doing massive damage at the same time to the torto. And the combination of strong poision from my maskeraith with my shield bashes from torto shields is limitating their attacks even more.

So let me ask once more:
If Tortos had infinite health and would not attack (think about it as imaginative trainings dummy), which weapon would deal the most damage by spamming normal attacks (NOT charges!) after 60 secounds?

I know that autoguns deal nice damage, but they also take some time to shoot everything and wiki tables dont include the exact time a weapon unleashed all bullets of a clip or what exact damage this weapon will do to tortos (it seems to be to me that their resistance is different from the resistance of normal monsters).

I am simply asking for one single weapon, not a varity of alternative weapons or weapons that work good or nice in the torto fight.

Wed, 07/23/2014 - 16:21
#10
Glacies's picture
Glacies

The problem with being a training dummy is that everything is in theory, you can always say the exact same thing about Snarbolax and say that Blitz Needle is easily the best gun for Snarbolax because it's a training dummy where in-action, it actually does less damage than that compared to of a Final Flourish or even a Barbarous Thorn Blade.

The same can be said for the Tortodrone; the problem ends up being that being close-range is a really bad idea and will usually result in you either being Stunned, Shocked, knocked back, or even being K.O.'d. In long, being a dummy doesn't really help decide on a defying feature because in the end, I could easily have three people spam Warmaster Rocket Hammer and say that the "results are much better" in theory which in reality, you'd be dead before you could even get two combos off.

Wed, 07/23/2014 - 17:27
#11
Flowchart's picture
Flowchart

I've used both weapons, with damage bonus ultra Blitz Needle does 185 a hit, VP does 163 or 165 or something (forgot exact number)

Wed, 07/23/2014 - 18:20
#12
Terrifying-Pancake's picture
Terrifying-Pancake
Aight, whos the derp who said

Aight, whos the derp who said Grand Tortofist chatge is OP?

Don't forgot, we have a blitz needle...

And acheron.

I see your point tho, I use the omega in FSC and it wrecks. Im talkin 4k+ dmg per chatge om mobs....sick

But anyways, i would vote for acheron as best single target dps. For obvious reasons.

Thu, 07/24/2014 - 08:01
#13
Drischa's picture
Drischa

Isn't the warmaster rocket hammer the highest DPS weapon in the game if you don't use the last hit and keep doing the hit-dash combo?
I might try that, ancient plate (w/ health trinkets) and swiftstrike buckler with a sword damage or ASI perk, spamming hammer attacks.

Blitz needle does indeed do more damage than pepperbox, I first noticed it while spectating other players after I died last time this event was on (because I'm a nub)

Thu, 07/24/2014 - 14:45
#14
Jenovasforumchar's picture
Jenovasforumchar
archeron vs needle vs Calibur

Okay, here we have now 4 weapons:
Blitz Needle,
Archeron
Warhammer
and Levitan Blade.

Which one is superior to each other one?
Like: Are Warhammer and Archeron really that strong because it is specialized damage? I did not try warhammer yet, but i think its elemental part gets resisted. for Archeron I can imagine that it deals enough normal damage, too, so it deals more damage in the long run - but will it be more than Levitan, to a torto?

By what I did read now, I will definitely burry my Pepperbox-idea. But also the Tortogun doesnt seem to give that expected damage output. Maybe Winmillion or a Cutter-line is an idea?

I know that in theory things work better or worse than reality, but fallowing my tactic I do not try to dodge anyways to have the stun of my shield ready as fast as possible. In the long run i see it as more rewarding than getting my shield broken.

I also play with a very predictable tactic with a torto in front of my nose. And a positive side effect is: the do not shoot shock shards when their enemy is right in front of them.

Thu, 07/24/2014 - 16:51
#15
Poopsie's picture
Poopsie
...

You are under illusion that normal damage benefits more. Assume tortodrones as vanaduke mask phase, any damage type doesn't really matter because normal damage "commonly" does mediocre damage that would make other damage types comparable. Hence, your weapon choices should be more broad.
I think the main problem is stun status effect resistance (need to bulk up armor set + battle sprite perk probably), and the other tortodrones needs to get distracted from you. Stun will slow down your attacks greatly. Also in theory, do you have enough time to charge or not? Without charge, acheron, cutter and warhammer would work well compared to others.
With charges, Dark Retribution and Fang of Vog is also good versus immovable monsters, beside other weapons mentioned.

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