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Presenting battle sprite damage numbers on the wiki

6 replies [Last post]
Wed, 07/23/2014 - 10:36
Sir-Pandabear's picture
Sir-Pandabear

I'm almost done.

What are we going to do with the damage table?

The current procedure for weapons is to label each group "versus X and Y", but battle sprites have exchangable harnesses, so it'd have to look like "versus X and Y with Z harness, or versus A and B with C harness or versus everything with iron harness".

Then there's Seraphinx and his dazzling light ray which throws extra damage against undead or fiends into the mix. What say you, wiki editors? (Or more likely just Bopp.)

Thu, 07/24/2014 - 15:03
#1
Bopp's picture
Bopp
Battle Sprite page

It should probably go on the Battle Sprite page. If that page gets too full, we can move it later. I'm pretty busy this week, or else I'd do it.

It's interesting that the difference between weak and neutral is not a consistent amount (e.g. 65.5 points at depth 24). But maybe we're bumping up against the critical threshold for how bonus damage works somehow. I haven't taken the time to puzzle it out.

Great work, by the way. Someday soon the community will appreciate it.

Thu, 07/24/2014 - 16:51
#2
Sir-Pandabear's picture
Sir-Pandabear

Indeed so. Weak defence on D24 is 65.5, so neutral defence is 131. You can see that the final damage number is far below 131 for about half the sprite abilities , and that's how you can tell there have been shenanigans.

Fri, 07/25/2014 - 07:24
#3
Bopp's picture
Bopp
clarification please

Help me understand Seraphinx Dazzling Light Ray. There are five numbers, in decreasing order: evil, weak, evil, neutral, strong.

"Evil" means "versus fiends and undead"?

Does the first evil mean "evil with weak damage type"? Is the second "evil with neutral damage type"?

What about "evil with strong damage type"? Seraphynx can't equip the shadow harness, which both fiends and undead resist, so this combination isn't achievable?

Fri, 07/25/2014 - 09:11
#4
Sir-Pandabear's picture
Sir-Pandabear

Yes.

I'm including dazzling vs fiend and undead because it's done for Civ and others on the wiki, but I'm not sure how to format the table with these values.

Sat, 07/26/2014 - 18:50
#5
Sir-Turtlebear's picture
Sir-Turtlebear

Did the best I could.

http://wiki.spiralknights.com/Drakon#Damage
http://wiki.spiralknights.com/Seraphynx#Damage
http://wiki.spiralknights.com/Maskeraith#Damage

There are still a few values missing. With the current gates in the arcade, they are simply impossible to retrieve, or at least improbable enough that I can't be bothered. As such, I put the incomplete data up just in case I should stop caring about the game again tomorrow. For quick reference, the missing values, as well as the specific conditions under which they must be gathered:

Seraphinx Dazzling Light Ray vs fiend or undead on depth 17.
There are no missions or arcade floors on depth 17 with fiend or undead at present time. I tried looking for silkwings to no avail.

Maskeraith Caustic Quills on depths: 7, 22, 28
For some of these, I was able to find a phantom and get neutral/strongly resisted values, as phantoms are immune to poison. To get the complete picture, you'd need either poison slimes, poison fiends, or poison beasts combined with other poison-themed creatures.

Since Caustic Quills appear to have a 100% chance of inflicting poison, it's simply impossible to get at the real damage number against enemies that aren't immune.

Sun, 07/27/2014 - 03:39
#6
Bopp's picture
Bopp
great

I was going to get around to this, but now I don't have to. Great work.

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