Hello, some of you may have seen me before, but I was thinking, Moorcroft Manor and Emberlight, should be towns much like Haven. Instead, If they do become towns here are the changes: Elevator becomes an auction house, in Moorcroft Manor, the Konjuring Kat isn't there and the train station like thing all the way on the left, takes you to haven. Instead of Strangers there would be Skeletons and Spirits, much like the ones that sell vials, and vitapods. They would be hosting the Auction House there. Same with Emberlight, but to get to haven from Emberlight, you have to take the elevator in the middle of Emberlight, but from there you have the choice of going to Moorcroft Manor, and Haven. Along with Moorcroft Manors Train Station. There is no accesorizor, no Garrison, but the token trader, and Kozma stay in the same places. With the Alchemy Machine being to the right of the Manor. Same with Emberlight, but on the right. The only reason I thought of this as an idea, was to cause less lag in havens. I've seen Havens go up to 9000. So, is this a good Idea? Or is it better to keep Haven the same?
Moorcroft Manor and Emberlight like Haven!
Thu, 07/24/2014 - 16:14
Bignastycupcake
Fri, 07/25/2014 - 05:06
#2
Thunder-The-Bright
gods ain't gonna help you, son.
it was removed because heaven would be pretty much empty, and it separated the veteran players from the newbies.
also the instances being over 9000 is a server problem that will not be solved by having more towns.
Fri, 07/25/2014 - 08:51
#3
Gbot-Vtwo
XD
the way i solve this problem is going to my guild hall to craft and the AH is there as well. (but no token trader! DX.) my guild is Lionheart.
Funfact: Moorcraft and Emberlight used to be towns for knights like Haven, but that was removed