If you want people to open the damn things, add an added chance of obtaining a bind on acquire aura. Adds precisely no auras to the market unless they pay 10k E to unbind it. What you said is good too though.
If you want people to open the damn things, add an added chance of obtaining a bind on acquire aura. Adds precisely no auras to the market unless they pay 10k E to unbind it. What you said is good too though.
This sounds a lot like TF2's crafting system/box system. I'm not against that, but not really for it either.
tl;dr
For opening boxes to be a continuous exercise, then the contents need to be sunk somehow.
OOO chose the 'destroy when you're bored of it' method - not the 'gotta collect 'em all!' method. How players consume accessories defines the two. I think the inability to swap your accessories around at will is the core of the problem.
I believe that if people don't want to destroy old things in order to make way for new things, then chances are they are less likely to acquire new things. If true, then that is the opposite outcome of what destroying accessories was supposed to achieve - to make room for more accessories.
Allowing players to swap accessories around at will (but not with each other) would certainly promote the collect 'em all mentality, but perhaps they genuinely believed that we would want to keep re-buying the exact same accessory over and over again. Granted, the sink is not infinite, but having some people sinking some common items is better most people sinking none.
Does anyone out there really re-buy their barrel bellies on a regular basis? Or have you chosen not to own any barrels at all because you would rather use that front slot for something rarer? How many barrel bellies do you see anyone wearing anyway?