Okay my ign is Captain-Teemo, and in this spirit I'm trying to play guns / bombs.
I got to t2 and my buddy picked up 2x sealed swords and upgraded them. With his faust we were able to decimate the jk so I figured I'd grab 2x antiguas and get those up... They work completely differently... This sucks... So much that I've actually sorta switched back to just using a master blaster. I've never had high damage numbers show from my guns on any mob, but I've seen a lot of low damage numbers... This comes from the guns having dual elements meaning they barely ever do great damage :\
So - master blaster - no element... that's where I'm at.
I'm using bombs too, and feel it might be better to keep a master blaster then just use bombs... I've got a shivermist, and that's great. I've got a 3* poison one I'm looking to upgrade... then I've seen the vortex and blaster bombs do some great things too, prolly gonna work on a set of those.
So now that the story is over, here's the topic / question -
What am I doing wrong here? Are guns just completely worthless? I mean, aside from the rooms you're able to kite to death which could be very hazardous to a swordie, do the guns actually give a constant bonus? Or is it just kinda ridic to go out w/ only guns?
Am I gonna need to focus on bombs to have a good effect with my team? Or are there guns I just don't know about?
The Antigua guns are very situational, despite looking like the coolest guns in the game. (Well, the 4*s are, I actually don't like how the Argent Peacemaker or Sentenza looks. Anway.) The strengths of the Antigua line guns are their firing speed, range, and clip size. This gives you a lot of mobility on the battlefield, and allows you to shield at a moment's notice, because reloading prevents you from doing so. The trade off is he split damage types of Piercing and Elemental or Shadow means the Antigua line guns will not do as much damage as guns that do a single damage type. Accordingly, the Silversix is mildly strong against Undead and Fiends, while the Blackhawk is only mildly good against Gremlins and Beasts, and the beasts will dodge anyway. The Silversix is also useful against Vanaduke, when you're ready to face him.
If you want to stick with guns, pick up a Magnus, and an Alchemer. The Magnus does Piercing damage, and it messes up pesky Wolvers and Devilites by not only hitting them before they dodge, but often knocks them down so you can keep hitting them. Alchemers deal Elemental damage, (Except the Shadowtech, obviously) which is great for Constructs and Undead. The Alchemer line at 3* and above ricochets extra bullets, which help deal more damage per click. If that weren't enough, the Firo, Cryo, and Voltech also generally inflict the appropriate status effect (fire, freeze, shock) to the target. Cryo is my favorite, but the others are also popular. You can also pick up a Shadowtech to cover enemies weak to Shadow damage, and those three guns give you all the Damage types you'd need (Piercing, Elemental, Shadow), though the Shadowtech is definitely tertiary to the other two. Pepperbox is an interesting line, one I enjoy a lot, but can be tricky to use. I also prefer the Pepperbox over the Shadowtech on the Jelly King, but admittedly Faust is better than both.
Lastly, if you stick with guns, wear the Gunslinger gear, or at least pick up a Swiftstrike Buckler. Increasing your attack speed with most guns makes a real difference. If you have more questions, I'd be happy to answer them!