danger rooms are sad
Next time devs think about it before you add stupid fights.
First the mobs hit harder then norm, that's fine.
Then some made a choice to make 90 % f the room spikes. dumb
Even the skeleton one with out spikes is dumb the skeletons hit for half my life with full tier 5, I have equiped diff gears with diff resistence and it makes no diff on reducing there dmg.
Look u cant run tru mobs,
they can trap u easy, they break your shield in 3 to 5 hits.
Pl re do the the danger mode, OR make the reward a good reward not some stupid crap.
Did 14 danger rooms got a total of 2.5 k crowns and about 1/4th a level of heat.
These rooms are just a sad attempt to waste people there energy, three rings is only concerned with money

I think you're being a little cynical to start going on about money. A normal gate run is usually long enough that you'll regenerate enough mist energy to spend a few without rushing off to the crystal energy shop.
Danger Rooms are a good change-up of the normal combat, and are optional. You're complaining a lot, but not really offering an idea of how you'd like them to be.
I for one feel the danger rooms are pretty awesome. They provide the option of trying something a bit more challenging than what the level normally is as well as help you work on your massive amounts of monsters at one type killing strategy (I actually found a use for the Khorovod!).
I do agree though that the reward boxes didn't have much in them. Doing a danger room below Emberlight was devilishly difficult but for the three energy I spent to unlock the door and the amount of potential danger (and revivies) the reward of a few bits of heat, crowns, and bronze bolts was kind of disappointing. Ideally I would like to see tier appropriate rare material and item drops. However, since the monsters themselves drop enough crowns to make a profit on the level energy-wise I'm still going to keep doing them.

it's called a DANGER ROOM for a reason...
The warning and the cost of energy to get into the room aren't there for you to waste stuff, they're meant to... well, warn you. Danger Rooms aren't mandatory; if you don't want to do them or they're too difficult for you to do at the moment, you can just keep on walking.
I for one have done every Danger Room I've encountered, and the payouts are quite awesome. Admittedly I've had to revive once or twice in most of them, but there's no use crying over spilled milk.
(I actually found a use for the Khorovod!)
Maybe that means they'll bring in a 5* version of it now... the whole reason I don't use one is because I'm waiting for that first.

=( i sold my khorovod for CE which i wasted on un needed recipes. god damn this greed.
and i dont see how they are remotely sad. although id like to see the massive rooms with cool mini bosses like the previous previews. (where are you mr. invinsible trojans in the treasure rooms !!!)
Lol, Khorovod still get out classed by faust though.
"These rooms are just a sad attempt to waste people there energy, three rings is only concerned with money"
Yes, Three Rings is a company. The entire purpose of the company is to make money by providing a service. So, yes, they're only concerned about money. Welcome to real life.

I find that there's a real issue in red boxes being really crap. Been to the core several times, disappointed each time and there are like 30 red boxes ._. You can tell with that there is something wrong with them.

Busting open a Red Chest to find a Shard or something like Scrap Metal tweaks me a little bit every time, especially at the core.
"These rooms are just a sad attempt to waste people there energy, three rings is only concerned with money."
This. really. And since of course people only solo thanks to Three Ring's hatted of fun and parties due to the horrendous drop system, chances are you might need to revive once or twice.

It's not even open beta... of course there aren't that many players
Plus most people are online when you aren't online because of the timezone difference

"The entire purpose of the company is to make money by providing a service. So, yes, they're only concerned about money."
No, they're concerned with staying alive, which requires money. Very few people would be in the computer games industry if their only concern was money. Most, at the dev level, are in it because they want to be involved in making something fun/cool.
If they were only concerned about money, they'd be better off as a bank, or an investment firm.
You had the option to venture into a gated-off room that claimed it was dangerous. You entered that room, and found that, indeed, it was extremely dangerous.
At the moment, I like danger rooms more than any other dungeon feature. They're hard, and that makes them exciting. And, unlike room 3 in the battle arena, they're not full of infuriating healer gremlins.
So you are complaining that danger rooms are too hard?
...
That's stupid.
If I had a complain about them, is that the skeletons danger room needs more variety.
no, they're complaining that the energy costs and chance at death does not outweigh the benefits

But that's the point of the Danger Rooms - it's a gamble, not only with your energy, but with your life. If you don't think you can handle it, don't do it.
Question is: If you win the Danger Room, are the rewards worth it? That could be debatable. I'm with sircusa on this one: the rewards could be tweaked to be, well, a bit more rewarding. :)
I'd like (increased chance of a Sealed Sword or Antigua?!) equipment drops, but this is just me.

Yeah, I don't so much think increasing the rewards for danger rooms is necessary. If you kill all the enemies you've probably gained enough crowns to buy back your 3 energy without even taking into account the red boxes at the end.
I'm pretty happy with the way danger rooms are implemented right now, it definitely makes up for how boring those types of floors are without them and if you're unprepared you will get DEMOLISHED lol. I've done (all?)3 so far and will curse the slime one till the day i die. The zombie danger room owned and the goblin one is ok but felt really similar to the arena. More themed danger rooms would make me endlessly happy.

I've had Wolver, Zombie, Gremlin and Jelly Danger Rooms in the Spike Trap, Center Brambles and Big Room so far and I'm loving them. I think the Center Bramble room is hardest for me regardless of the monster spawn because I can't hug the wall and circle strafe like in the others. The challenge is good and the amount of Crowns and Heat you receive is great. Though I still say smashing open the Red Boxes after a Danger Room to receive nothing but Shards is aggravating. Then again, the Arenas and Treasure Vaults are flawed in the same way.
The center bramble isn't too terrible... instead of hugging the corner, try running laps around the bramble all Circus Maximus style.
The rooms with 90% spikes: There is a strategy for that.
I was lucky and had my Salamander set equipped AND dealt with nothing but jellies. Just smash the boxes outside the spikes so you can run around the spikes while having a large area to run around in.
I like it. You can't run through mobs, so if you're surrounded, block. It WILL knock the monsters back and break open a path for you to escape.