Next time devs think about it before you add stupid fights.
First the mobs hit harder then norm, that's fine.
Then some made a choice to make 90 % f the room spikes. dumb
Even the skeleton one with out spikes is dumb the skeletons hit for half my life with full tier 5, I have equiped diff gears with diff resistence and it makes no diff on reducing there dmg.
Look u cant run tru mobs,
they can trap u easy, they break your shield in 3 to 5 hits.
Pl re do the the danger mode, OR make the reward a good reward not some stupid crap.
Did 14 danger rooms got a total of 2.5 k crowns and about 1/4th a level of heat.
The rooms with 90% spikes: There is a strategy for that.
I was lucky and had my Salamander set equipped AND dealt with nothing but jellies. Just smash the boxes outside the spikes so you can run around the spikes while having a large area to run around in.
I like it. You can't run through mobs, so if you're surrounded, block. It WILL knock the monsters back and break open a path for you to escape.