Sparks are causing a problem. But before I continue ranting, let me describe myself as a player in two sentences:
I am a beta player who has played this as my first MMO. Although I have put down the game from time to time, I have always returned later, and the game is usually just as fun as ever.
Now, however, there is something stopping me from returning, and that is Sparks of Life. Why?
I don't have enough. "What!? You're the worst Beta player in the game!" Not so. I insist on using weapons I find 'fun'. No, not weapons you find the best or what you find fun. The ones which I like using because they're awesome. That includes DVS, Callahan, BAB, Rock Salt, Lionheart, and Catalyzer, to list a few. Because of this, I play a bit more aggressively, and if I'm brushed up and not rusty, I can make it through 30-50 levels between deaths.
The bold part is important. I cannot get back into the game because those hard events sapped my Sparks. I cannot live long enough to get more sparks, and tend to get tired of playing the easy levels/difficulties before I can get enough skill again to play without dieing.
"Why don't you just not return to Haven?" I don't know. I tend to feel defeated and crushed. It also gets boring to re-run the same thing again. Have you played Megaman and insisted on going to the beginning of 3+ levels after dieing? Probably not.
"Why don't you buy more Sparks?" I've probably spent 1k energy on Sparks. No, it doesn't help because I burn them up.
"What about your E-Rev?" The problem is that this is too accessible. In particularly sticky situations, I might activate my barriers and rush into the crowd. I usually can take the crowd down, but I lose my E-Rev in the process. Other times, I do treat it as another life, but it can still be lost and then I can die again.
And I'm the least of my concern, if that makes sense. What about those new players that have a hard time with the game? They'll stop playing if they run out of sparks, since they'll be, effectively, forced to pay or beg other players. The first won't happen unless the player is committed to the game, and the second is downright bad.
No, this doesn't concern players with 1k+ sparks, since those players are already so good/crutched that it never effects them. (I say crutched because these players often have Triple MAX UVs on all their gear and grind FSC until it becomes second nature. I'm neither of those.)
If you found that too long, simply put: I'm playing the game the way the developers want their players to play. (I think?) However, I'm running into a constant drought with the Sparks. My actual suggestion for fixing it will go in the suggestions forums, since this is more just my story to back it up.
EDIT: This is the change I propose.
Discuss. Am I just a baby? Or do you agree? Do you see something wrong, and why?
Sounds like you just need some practice, that's all! Also, unless its a shadow lair, there's nothing wrong with returning to haven and starting over.
Your point about new players is a good one though. Even on normal, miissions such as jelly king can get challenging. I have been spoiled by chaos brandish spam and max damage, and FSC in 25 mins on elite? Pfft, any vanguard can do that.
But take away the experience (newb time) , the ctr max (hello 3 second charge time), the damage max (hello 25% damage decrease), the heated weapons (hello 40% damage decrease), the defense (hello paper armor), and suddenly those jellies become a lot more intimidating.
Experience and some of the other points comes from
Playtime, but you can't get better if you keep getting rekt by the same enemy. Save the newbs!
On the flip side, this may be OOO's business plan, so who knows.