Update: Changed "mucus" to "goop" so it doesn't make people queasy
Feel free to add ideas/suggestions! Hopefully if there's lots of attention OOO will make this!
Slime Wars
Overview:
Games will be separated by tiers, like Lockdown. Teams consist of four to six players. The goal is to supply and defend your team’s machine so it can destroy the opponent’s machine. There will be slimes...
Map Layout:
Map can have different themes (poison, fire, freeze, etc.)
On each side of the map is a base protected by a team-only force field (like lockdown locker rooms). Within each base is a large “slime machine”.
Between the two bases is a neutral area scattered with piles of minerals and “slime pools”. The location and type of minerals are randomly generated but the slime pool locations are fixed depending on the map. Neither the piles of minerals nor the slime pools can be depleted.
The area is patrolled by lots of lichen*. All the lichens (regardless of theme) can fuse to become mega-colonies. They will attack players like they normally do in the clockworks. When one is destroyed another will spawn.
*To make things harder, also spawn slime minis and silkwings.
Gameplay:
Knights must gather minerals and “buckets of goop” (from slime pools) and bring them back to their base. They can only carry one mineral/bucket at a time (The mechanics would be like the presents in the Christmas event mission). Near the machine are two chutes. Minerals are deposited in one chute, and goop in the other. There’s also a panel where a knight can check how much mineral/goop is currently in the machine.
The slime machine will periodically spawn lichen in the enemy’s base. The type and the power of the lichen will depend on the minerals and goop in the machine. Minerals determine status affiliation (ex. more blue minerals = greater chance of quicksilver). Goop determines production rate and potency of the lichen (ex. 1 = single lichen per 5 seconds, 10 = single lichen per 3 seconds, 50 = medium sized colony, 100 = mega colony, etc.). Spawned lichen will attack the enemy machine. Knights will need to defend their machine against slime attacks in addition to gathering resources.
There will be no healing devices of any sort. However, knights will be able to respawn after a delay, in the same way as in Lockdown. Knights cannot change their equipment after entering a game. They must equip their loadout before signing up. Their equipment will determine what tier they participate in.
Ending the Game:
There will be a real-time score (like BN and LD) that shows the health of each slime machine. A team wins if the enemy’s health reaches zero (machine explodes and is destroyed). There is also an 8 minute timer. Spawn rates automatically increase during the last minute. If neither machine is destroyed, the team with more health wins.
The scoreboard will show the number of minerals and goop each player collected, as well as the damage dealt during the game.
Why make this minigame?
1. Knights cannot attack each other in any way. They can only attack slimes and hope their spawns overwhelm the enemy. There would be little reason for insults and bad sportsmanship.
2. Team work is essential for success. It’s really hard for a couple people to carry an entire team.
3. Anyone who can play clockworks should be able to succeed in this game. It makes the game easy to pick up, and latency differences become a non-issue.
4. Slime-themed game can be introduced nicely with the slime research going on in the bio-lab
Just a question: If quantity of each mineral type is equal? What will happen?