It feels like I should be investing into 5-Star modules suddenly. I noticed after a Tier 3 Clockworks run on elite mode with Penta Heart Trinkets, full Chaos, a Swiftstrike Buckler, a Glacius, and an Acheron that I didn't really take any damage at all unless I was in an arena or something like that. So the question is, why even have heart trinkets if you're barely taking any damage at all due to having such a great set? May as well make your battle sprite give you MSI Medium instead of that Damage Bonus Increase Medium and call it a day after you now have the 5* module that replaces the perk for you.
Some of you guys probably already caught on to this, but I'm jussayin'. They seem pretty promising.
Oh, welcome to the world of not needing UVs.
If you use offense trinkets, you can get max ASI+DMG on a single weapon type.
For example:
+3 ASI Swiftstrike Shield
+4 ASI trinket set (ex: two elite quick draw modules)
+4 damage armor set (ex: shadowsun)
+2 damage pet perk (ex: true shot 5*)
You can swap the damage/asi role of armor and trinket if you so wish, but generally (ex: with chaos), people use the damage sets. Added bonus: if you use Chaos and level 10 items, you also get max CTR.
You end up playing a kill-fast-die-fast game (IMO, is more fun than being slow and safe), and run with the same power of someone who's spent hundreds of IRL money, all for much cheaper.
/me thumbs up.