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OOO, please see this.

24 replies [Last post]
Fri, 09/05/2014 - 02:11
Flix-The-Ninja's picture
Flix-The-Ninja

https://www.youtube.com/watch?v=FwI0u9L4R8U&list=UUCODtTcd5M1JavPCOr_Uydg

Fri, 09/05/2014 - 02:19
#1
Midnight-Dj's picture
Midnight-Dj
:/

OOO saw that video already, but this is all they got to say:

The unenlighted gamers,
You cannot make the judgement call,
Give up your free will forever,
Your voices won't be heard at all.

Display your paypal,
While never begging for real contents,
And blindly swear your fanbase,
Let your MMO control your mind,
LET YOUR MMO CONTROL YOUR SOUL!

Play in ignorance,
And purchase your luck boxes,
When the cash and money is the real cause,
Thinking ceases and the thruth is lost!

Don't you worry,
UFSC will be exactly what you grind,
We give our players the promos they need,
The RNG shall succeed.

The fires of greed will burn the F2P,
So we will make mist tanks obsolete!
Breaking down the fabrics of reality!
Let UI update control what you see!

Let your MMO control your soul,
Let your MMO control your mind.
LET YOUR MMO CONTROL YOUR SOUL,
LET YOUR MMO CONTROL YOUR MIND!!!

Fri, 09/05/2014 - 02:34
#2
Sir-Pandabear's picture
Sir-Pandabear

I was wondering how long it'd take someone to link that.

For those who cannot be bothered watching videos, the arguments presented go a little something like this:

  • The current trend in F2P models is unsustainable.
  • An obscene amount of income for F2P games comes from a very low amount of 'whales'.
  • F2P games are competing against eachother for just this limited market.
  • Apart from being morally reprehensible, it won't work in the long run.
  • Instead of selling things at ridiculous prices to a few people ($100 novelty guns come to mind here), F2P games should instead try to make a steady $5-$20 a month from a wider audience. This would be more sustainable and make everyone involved less terrible people.

My immediate thoughts on that last point is that it's how I perceived the energy system to work before the sprite update. I would buy $20 energy packs every time I needed energy for anything. People who didn't buy energy (but would still need it), would indirectly fund OOO by buying it from whales who would be happy to spend far more than the average amount a month on it.

Then there's the $5 elevator passes, those represented a steady income from non-whales too.

Also, the video had a point I think a lot of people on these forums need to take to heart:

  • No game developed by a company can truly be free to play.
  • It's just a flexible model where people who cannot afford as much can pay less and people who will happily spend more can do so. In theory, this is a model where everybody wins. In practice, the model's abused by players and developers alike.
Fri, 09/05/2014 - 06:33
#3
Bopp's picture
Bopp
Shadow Lairs

This sort of thing was discussed extensively in the days following the introduction of Shadow Lairs. Some players felt that the 1,800-energy entry fee excluded everyone but the whales.

Gambling aspects of Spiral Knights have also been discussed in several threads over the years. I think that Fehzor had one.

The video is pretty well-done. Its description of high turnover among non-whales seems pretty accurate for Spiral Knights. And that seems unsustainable. But it's more worrisome to me that the game may be preying on some whales who are addicted or otherwise vulnerable.

Fri, 09/05/2014 - 08:36
#4
Zaffy-Laffy's picture
Zaffy-Laffy

My immediate thought is...

If it takes that video to prove that OOO is doing something wrong, then your reaction time is way too slow. This has been an issue of discussion for a very long time.

My actual point being, don't throw these links or any random expert opinions like it means something. I hate it when you guys throw all these generalized concepts and don't contextualize it, then think "hey OOO you should really do better because Portnow says so" and it's almost like Portnow's theories and opinions are now absolute and any deviation from it is wrong. Of course not.

Not defending OOO here, but, it's pretty ugly to see people feel super entitled to whatever content OOO churns out. (Not that I'm quoting from the video even though the video says so) If you don't like it then go away.

Fri, 09/05/2014 - 10:51
#5
Spiruy's picture
Spiruy
An important aspect that

An important aspect that seems to be overlooked is the games with the most successful and average-user-friendly F2P games have large enough player bases to sustain them. Does Spiral Knights have a large enough player base to survive pandering to the average user and not the whales? If we did, I don't think OOO would have switched over the current promo box system.

The people I knew who had tried SK quit because it was "too hard" and because of the confusing mist and energy systems. It was a unique idea but it proved to harm the game in the long run because it was such a barrier to entry. Now SK if much more new user friendly, but there are also fewer energy sinks (side note, this is probably why they don't sell boxes with energy purchases anymore).

Unless SK can get a larger player base and have appropriate ways to leach crowns and energy out of the system, the promo box trend we have now will not change.

Fri, 09/05/2014 - 11:36
#6
Seiran's picture
Seiran

@Video / F2P gaming:
Haha, that's kind of nostalgic. I was a programmer in an F2P-social/mobile game company, and part of the reason I left (aside from low pay, not having enough time for my own life, etc) was because of the disagreements I had with direction/philosophy.

The EC video captured the "whale hunts" pretty well. You're essentially making games that look like they're for everyone but are inherently designed to twist money out of people who have weakness to it. That feels so sickening.

Heck, this really happened at one point:

> "This game's too easy and not making money. Let's try to 'move the needle' (try to get people to pay money) by... making it impossible to win unless they pay real money after a certain point".

That was a genius idea /sarcasm. Our designers disagreed, I disagreed, but eh, heil the higher ups. By the end of the weekend, the 'needle' did indeed move: not in terms of more paying players or payments: over 90% of the players quit. If there were ever a moment that I think killed the game, it was that.

Gamers aren't money-slaves. Gamers are crafty people who will abuse what they can find, and they will call you out and abandon you if you mistreat them.

--------

Anyway, SK/3rings doesn't really seem to be too far down the 'evil' side of things. Promos? Psh, they don't trample in front of F2P players (yet - I'll gladly call them out on it if I really feel that). Heck, removing the energy-to-play system was IMO, a peace offering and compromise saying 'no' to the F2P social game spear.

Fri, 09/05/2014 - 13:08
#7
Shadow-Anubis's picture
Shadow-Anubis
One of biggest + of this game is...

A big + of this game is that if you spend a lot of money for energy and then spend it for UV's, wepons, armors etc. you can still be beaten by normal player who don't have 3 UV med - V.h but have 1-2 UV wich he farmed just by playing. In this game ( not like MMO RPG game wich want you just to click buttoms to attack ) not only good EQ is needed to be best player you still have to have a skills ( wich you collect during playing [ including farming cr wich whales just buy ]) (in other games some one who buy upgrades for real money( ours whales :3 ) are practicly indestructible for normal players with normal EQ ) For example: LD I'm not using trinkets now but I can kill someone who have 2x +6Hp trinket :) 2nd + is that you can easly collect E wich someone buy ( in some games "special" currency can't be farmed or is really hard to get ). And promos... yea maybe now they are for real money but not "really" much and you can buy it from another player who buy it ( and you can buy them for less cr than when they was for E ) or buy just a costume wich you wanted to get and they are just costumes/reskins ( expect Overcharged mixmaster) so they are just for good look -> you don't need them to be good player(And many players have steam so they can change energy for other games items then sell it at steam market for $ and then buy prizeboxes ) :) Expansion is for 5 $ ( cheap ) or 3200 ( just farm for a short time ). And now we have orbs ( better for no paying players ) :D

Now me : I didn't buy energy and I have: Many 5* items, BKC ele Max ( dropped then punched ), costume for about 2,5 MILLIONS cr, side costumes for about 100k, drakon with all Ults and about 1 million cr at budget for now.

So you see: In this game you can be The biggest whale but can still easly lose with no paying players.

PS: Forgive me my not really good english :)

Fri, 09/05/2014 - 14:55
#8
Silverdeoxys's picture
Silverdeoxys
Gunner Update in a nutshell.

https://www.youtube.com/watch?v=Mhz9OXy86a0

1:40

SK might be dying if we lose those whales as we're seeing by peoples' quitting sales.

Fri, 09/05/2014 - 15:02
#9
Bopp's picture
Bopp
always have been

There have always been "high profile" players quitting. There have always been self-centered "I'm quitting" threads. I have not perceived any big change in this aspect of Spiral Knights over the past 3+ years.

Fri, 09/05/2014 - 15:39
#10
Sonosuke's picture
Sonosuke

And eventually, it's gonna spiral down to people just disappearing altogether. Not even a trace or mention of leaving.

Fri, 09/05/2014 - 16:34
#11
Bopp's picture
Bopp
no, that's the point

Well, eventually the game will end. That's true. But my point is that people have been leaving for years, and the game's still going, and I still see gobs of new knights in Haven. Every day, lots of people join the game and lots of people leave (or go on hiatus). Nothing to freak out about.

Fri, 09/05/2014 - 17:42
#12
Seiran's picture
Seiran
yeh

@Silverdeoxys:
SK totally fell into the first category for me.

"You've all probably played one: games where the most interesting challenge is to see how far you can get without paying money. Games where it's way more compelling to figure out all the ways you can get all the fancy gear or compete with all the paying players without spending a cent. Games where all the challenge disappears where you pay."

I actually got into SK because I was busy with school and the energy system was like my own MMO limiter (In the past, I was a lot more of an MMO addict), but oh man, when I realized you could afford energy as a free player and keep playing... that was the descent XD. And now, I play Lockdown, still a F2P player, still laughing at everyone who complain about how it's only for rich paying players and outmaneuvering players who people accuse of Autotarget. That's part of the satisfaction for me as a F2P player: proof that skill > gear.

But what's weird is the amount of people who complain that SK is turning P2W, when historically and in the big picture, the game has taken a huge step AWAY from it.

@Sonosuke:
And eventually, it's gonna spiral down to people just disappearing altogether. Not even a trace or mention of leaving.

I went on vacation for a month (essentially like 'quitting'), mostly unannounced (just told a few people in-game that I was leaving the internet for a bit), and nobody noticed. I'm a no-name, you're a no-name. Bopp's a no-name to well, players who don't go on the forums. But really, new players are the lifeblood of the game. Try playing with T1 newbies and don't overpower everything for them. I do it from time to time and their excitement reminds me that the game is still fun - I'm just an old player who's played it too much.

Fri, 09/05/2014 - 18:35
#13
Sonosuke's picture
Sonosuke

@Bopp
Even so, the game will eventually end, like you said. No more new players coming in, older players either only frequenting the forums (like me right now) or leaving altogether.

@Seiran
I usually start an Arcade run at T1, so I know that feeling. Trying not to show-off to show-offs can get difficult at times, so I just use the Proto weapons and book it.

Fri, 09/05/2014 - 19:19
#14
Bopp's picture
Bopp
(smacks forehead)

Sonosuke, as I explained in my earlier posts, there ARE new players coming in all the time. I see new players every day in Haven.

Are there as many coming in as there were six months ago? Or more? I don't know. I doubt that you do either.

Fri, 09/05/2014 - 19:54
#15
Sonosuke's picture
Sonosuke
*deep inhale*

I said eventually new players are gonna stop coming in. I never said they were stopping already, but that they are going to stop. I understand your earlier posts saying they're still coming in, and I'm saying they're gonna stop coming eventually.

Fri, 09/05/2014 - 20:22
#16
Pandafishie's picture
Pandafishie

False, in so many ways. As long as the game is in existence there will always be new players, but it won't be as largely exponentiation as its original release date. That's viable to say to how the apparently "new player income" count is too.

Fri, 09/05/2014 - 22:27
#17
Midnight-Dj's picture
Midnight-Dj
:/

So what if the amount of player quitting is higher than the amount of player joining? Should that in theory kill off the game at some point? Because according Bopp's logic, no MMOs should truely die.

Fri, 09/05/2014 - 23:20
#18
Turn-Me-On's picture
Turn-Me-On
@Sonosuke Obviously, that

@Sonosuke

Obviously, that will happen with every game ever made. Enough with the hurr durr statements, we need solid FACTS

In Sega's annual report, they didn't mention any specifics about SK. Anyone else got any leads?

Sat, 09/06/2014 - 04:15
#19
Bopp's picture
Bopp
Sonosuke

Yes, the game will eventually end. Let's not bicker over this obvious fact anymore. Cheers.

Sat, 09/06/2014 - 08:56
#20
Holy-Nightmare's picture
Holy-Nightmare
WHALE.... Love that term.....

WHALE....

Love that term.....

Sat, 09/06/2014 - 12:00
#21
Gbot-Vtwo's picture
Gbot-Vtwo
Whale?(Sorry)

Whats a whale?(sorry for the dumb question)

Sat, 09/06/2014 - 12:17
#22
Seiran's picture
Seiran
whales

They're what the game industry calls people who pay a lot of money (or very often).

They're the "big fish" that F2P games try to bankrupt of their money.

Spiral Knights example:
- Someone who gets especially excited over a promo then spends $50 trying to get some rare item.
- Someone who buys $20 energy monthly.
- Anybody who's reached their spending limit in the game.

Sat, 09/06/2014 - 15:27
#23
Sir-Pandabear's picture
Sir-Pandabear
@seiran

$20 monthly is nowhere close to a whale. If that were the case, everyone playing World of Warcraft would be whales.

Sat, 09/06/2014 - 15:41
#24
Gbot-Vtwo's picture
Gbot-Vtwo
LOL!!!!!!!!

LOL!!!!!!!!

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