ORIGINAL POST:
Due to the continuing lack of Radiant Fire Crystals, it has been previously suggested to allow crafting of greater-quality Fire Crystals as well as lesser-quality ones.
HOWEVER, the logical argument AGAINST this is that allowing upward alchemy progression of Fire Crystals would provide an inclination for people to avoid the deeper levels for the sake of easier gameplay. Therefore, I present to you a solution for both of these seemingly opposing concerns.
We already have special Alchemy Machines for Sprite Food and Event Gear. I propose that a new type of Alchemy Machine should be placed at the Core Terminal. This machine would contain recipes ONLY ACCESSIBLE THROUGH THE MACHINE ITSELF, allowing the crafting of higher-quality Fire Crystals from crystals one star below the ones crafted, rather than from crystals one star above, which our current recipes already allow.
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EDIT #1, PART 1: THIS SECTION OF THE ORIGINAL POST IS OUT OF DATE
Since this machine would only exist at the Core Terminal, players will obviously be forced to brave their way through at least some of the endgame content instead of being able to get Radiant Crystals by crafting up all the way from the crystals found in Tier 1.
END OUT-OF-DATE SECTION OF ORIGINAL POST
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RESUME ORIGINAL POST:
As some may believe this to remain unbalanced, I make another suggestion: limit the number of times one can click this machine's "Transmute" button per day, and have it reset every day at the same time. As an additional method of trying to find a player-preferred balance in this proposed game mechanic, I leave the suggested crafting costs and maximum number of daily transmutations up to you, readers.
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EDIT #1, PART 2:
It has been brought to my attention that I had failed to consider the Tier-1 and 2 players when bringing this idea to the forums. In order to rectify this mistake, I suggest additional machines at all Clockwork Terminals, as well as in the Subtowns - Moorcroft Manor and Emberlight. However, to make sure players still need to progress through the more difficult depths, the recipes at these machines will be limited to whichever crystals can be found in that stratum.
To clarify:
Tier 1 Terminal Fire Crystal Alchemy Machine: 1-star Fire Crystals may be crafted from 0-star Fire Crystals.
Moorcroft Manor Fire Crystal Alchemy Machine: 2 and 1-star Fire Crystals may be crafted from 1 and 0-star Fire Crystals, respectively.
Tier 2 Terminal Fire Crystal Alchemy Machine: 3, 2, and 1-star Fire Crystals may be crafted from 2, 1, and 0-star Fire Crystals, respectively.
Emberlight Fire Crystal Alchemy Machine: 4, 3, 2, and 1-star Fire Crystals may be crafted from 3, 2, 1, and 0-star Fire Crystals, respectively.
Tier 3 Terminal Fire Crystal Alchemy Machine: 5, 4, 3, 2, and 1-star Fire Crystals may be crafted from 4, 3, 2, 1, and 0-star Fire Crystals, respectively.
Core Fire Crystal Alchemy Machine: Same as Tier 3 Terminal Fire Crystal Alchemy Machine.
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Now, this addendum to my idea leaves some additional questions regarding balance:
1.a. Now that the hypothetical Fire Crystal Alchemy Machine would not be limited to endgame players, should there still be daily limits as to how many times a Knight may press the "Transmute" button?
...b. If so, should the limit be a total which applies to pressing the button on ANY of these machines, or should each separate machine have its own daily limit of "Transmute" presses? If you completely reject the idea for a daily Transmutation limit for the hypothetical Fire Crystal Alchemy Machine, then you do not need to answer this question.
Eh... This is not in the style of the game to have such restrictive conditions on something that requires regular use. I think there have been better suggestions on this topic. And there are no details on the pricing of the transmutation.