TL;DR
When you craft a shield you have a 1/8 chance of getting a UV. That UV can be damage type (Norm/Ele/Pierce/Shadow) or status (Stun, Fire, Shock, Poison, Curse, Freeze).
When you Punch a shield you can only get damage type UVs. You cannot get status UVs at Punch.
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I've been asking around--nobody has a good explanation as to why you can't Punch a status UV (Stun, Fire, Shock, etc) onto a shield.
- This makes no sense; if you can craft the UV, you should be able to Punch the UV.
- 😸 You can still get useless UVs on shields by crafting. There is no functional difference for UV distribution; you are not protecting us from getting bad UVs. We can still get Stun on a Plate Shield just like we can get Jelly Max on a Flourish.
- 😸 You cannot remove status UVs on shields from the game completely. Players will protest. So why not make them Punchable?
- 😸 This mattered less in the mist crafting days. Now it's nearly impossible to find UV'd shields; this current system makes it harder to get desirable shield UVs and increases prices.
- 😸 OOO: changing this would make more people use Punch, which would remove more Cr from the economy. That is a good thing for you.
This would require very little dev time to fix. Just replace the shield Punch table with a copy of the armor Punch table, or hook the shield lookup to the armor's table.- 😸 It will make your shield-loving players happy (not all of us use Swiftstrike Buckler in everything up to and including Shadow Lairs).
Please fix! :)
--Cheshireccat
tell that to my shock med grey owlite shield.
althogh yeah, it doesn't really make sense. it must be considered though that status is everithing for a shield (damage reduction is not that useful), so you could craft a very OP shield punching UVs on owlite or skelly. so, I don't really know.