For better info go here Gunna guide
Guns are weapons in spiral knights, like their real life counterparts are used for long ranged combat. There are a few types of guns in spiral knights. There is the blaster, the alchemer, the antiqua, the pulsar, the catalyzer, the magnus and the auto gun. As with swords and bombs, they have various alchemy lines.
Contents:
Blasters
Alchemers
Autoguns
Pulsars
Catalyzers
Magnus'
Antiguas
Blasters
Blasters are one of the 6 (5?) things you are given when becoming soldier. There is currently in-game 2 alchemy path for the blaster. blaster>super blaster>Master blaster>Valiance. Take a look (You might want to check out the other line as well)
Blaster
super blaster
master blaster
valiance
Advantages: The blaster will slightly push back foes as well as damaging them. It is also a powerful Lockdown Weapon.
Disadvantages: The blaster has only 3 shots in a clip. It is slow and weak.
Alchemers
Alchemers are the spiral knights counterpart of pistols. (I think) There have 5 alchemy paths. The prismatech, the cryotech , the firotech, the voltech and the shadowtech
Prismatech alchemer
Voltech Alchemer
Firotech alchemer
cryotech alchemer
shadowtech alchemer
Advantages: The charge attack is incredibly powerful. Shots bounce off anything solid
Disadvantages: 2 ammo per clip. Slow.
Note: I was lazy and didn't put in 3* 4* and 5*. Find those on wiki pages.
Autoguns
Autoguns fire very fast bullets that go in shape of a triangle from side to side. There are 4 autogun lines in-game. Blitz, plague needle, volcanic pepperbox and savage tortofist. Find em here. :)
Needle shot
Toxic needle
Pepperbox
Wild buster
Advantages: The charge of the blitz/Plague needle will kill Trojans and Vanaduke very quickly. The Wild buster line makes a wall that foes can't pass.
Disadvantages: The Pepperbox will likely set oilers and toxoils on fire. You cannot move while firing needle shot/toxic needle/pepperbox line. The wild buster line's normal attacks propel you forward and is dangerous near traps.
Notes: I did not put in 4* and 5* variants. Check em out on the wiki too. The wild buster line is only obtainable from March of the tortodrones.
Pulsars
Pulsars are defensive guns in that the shots can push back foes from a certain distance. They are the most noobish weapons in lockdown (><) and have two lines so far. Polaris and supernova. here are the 5*s.
Supernova
Polaris
Advantages: The pulsar is strong when at a distance and will absolutely destroy targets that way.
Disadvantages: It is slow and weak when close to targets. It has 3 bullets per clip.
Catalyzers
Catalyzers are similar to the pulsar in they are both bought from bark modules".The catalyzer is weak and would be absolutely useless if not for it's charge. The charge releases one bullet that on contact will start rotating a foe. Hitting the bullet with a catalyzer or any other weapon makes the bullet explode and damage the foe. Its useful but not strong. The 5*s.
Neutralizer
Biohazard
Advantages: The charge attack. (listed earlier)
Disadvantages: It is weak and slow.
Magnus'
Magnus is the spiral knights counterpart of a sniper rifle. It starts as a 3*. It is mainly piercing but for the iron slug that does normal. They are listed here.
Iron slug
Callahan
Advantages: It is strong and good in lockdown.
Disadvantages: It is slow and will propel you back with normal shot. 2 bullets per clip. Charge will not propel but shoot you back and you are on the floor for a second.
Antiguas
The Antigua is a gun that does piercing but actually does not have a 5* that does piercing. Instead it branches out to shadow and elemental. The argent peacemaker previously did piercing but was changed to elemental. They are right here! :D
Argent peacemaker
Sentenza
Obsidian Carbine
Advantages: It is quick and has 6 bullets per clip. The charge has 6 shots and an armoured bird is fired.
Disadvantages: The charge attack is slower than that of the blitz and you are vulnerable to foes.
Notes: The obsidian carbine can be obtained only from Apocrean Sigils.
Final notes. I have not listed all the guns. The ones I haven't are ones that are obtainable only in special events. Take a look at the wiki's gun list here: guns.
The gunner update.
The gunner update announced in October 2013. OOO aimed for a release in November. However they could not make it so they aimed for January 2014. Having not released it then, they said they could not say when it would be released.
Thanks for reading and have fun with your guns! :)
This thread is not helpful. And I suspect that it's not intended to be helpful.
Edit: The original post has been greatly changed since my post. So it is getting more helpful. We will see whether it offers something that the Gunslinger Guide (which isn't great in the first place) doesn't offer.