Two Danger Room Suggestions

9 replies [Last post]
Polantaris
Legacy Username

After playing with Danger Rooms for a bit, I have two suggestions for them:
1) Have a choice between Danger Rooms. I'm not saying give you all the room types and let you pick, but maybe a choice between Random Room A and Random Room B. Once you choose one you can lock the other. I find myself often losing 3 Energy because I run into the room and see it's a room I cannot tolerate (Like the one with 80% spikes. Yeah I know there's a strategy to it, but it's still an excessively hard solo in my opinion).

2) Give a preview of the monster you will encounter. Put maybe 2-3 of the monster you will fight in the room already, waiting for you, so you have an idea of what you're going to fight. I tend to solo a lot, and at Tier 3, soloing against Gremlins in a Danger Room is practically suicide. I absolutely hate when I hit a Danger Room, and if it were ANYTHING else, I wouldn't have a problem, but it's freaking Gremlins, and I get screwed over for it. You can't leave the Danger Room mid-fight if it's something like that, and I'm sure everyone has a monster they just hate (And probably will get more as the developers add more monsters). I think a preview to what the Danger Room will be before you hit it is a great idea to prevent people from raging over the DRs.

Cromendi
Having a choice between two

Having a choice between two rooms is pretty nice, but I don't quite like the idea of a preview for the danger rooms.

It's better to keep a bit more degree of surprise for it to be dangerous imo.

Sarcusa's picture
Sarcusa
Well it IS a danger room. If

Well it IS a danger room. If it didn't kill anyone, that wouldn't make it very dangerous. And considering how normal level the gremlin spawns are, I think you just need some serious practice or better gear. Heck there's is only 1 healer at all times, what more do you need? I prefer it was more of a surprise too, to emphasize the danger in the room.

Polantaris
Legacy Username
So by saying I have bad

So by saying I have bad experiences with Gremlins instantly means I suck at the game and/or I have bad equipment?

I love how instantly anytime someone suggests a change that doesn't even really impact the difficulty, it must be because they are horrible.

Continue to attack people for no reason.

I wasn't saying make the Danger Rooms easier. In fact, the suggestion I gave would decrease the amount of complaints about Danger Rooms (Because within 15 seconds of them being re-added to the game, there was a thread about how they suck). If people knew what they were getting into, how can they possibly complain about it being unfair and a waste of money and energy? I never gave a suggestion like "Oh get rid of all those spiked rooms", some people may like them. I don't know, I don't care. Two little suggestions and you attack my play....and for no reason.

Dogrock's picture
Dogrock
I think the ability to

I think the ability to preview the spawns for a Danger Room combined with the ability to choose between two would actually make them easier. In my case I would almost always choose a Wolver room first and Skelly room second since I personally find them to be much easier, regardless of the room layout. Given equal rewards for either choice why would I attempt a personally harder room?

Sarcusa's picture
Sarcusa
I'm sorry, I didn't mean for

I'm sorry, I didn't mean for it to be an attack. I was just stating why it would be a bad idea (in my opinion) to change the danger rooms. You could say the same thing for how good danger rooms (that thread came in before the danger rooms suck thread). As to why I said you need practice or better gear is that the gremlin spawns were very normal. They didn't compare to the other danger rooms in difficulty. (It might be because I do arena too much but it doesn't even compare to the third round)

Well it's up to the devs how they want the danger room to be. Do they want people to take risks and maybe die or do they want to prevent people from dying by giving players a preview of the rooms so that they can decide whether they can do it or not. I'm just saying having the risk and surprise there makes it more fun. Think about those days when rpgs used to be really punishing or the Etrian Odyssey series DS, those are really fun.

Nooblar
Legacy Username
Perhaps energy switches to

Perhaps energy switches to turn off (some of the) spikes? If you think you can handle the spikes, don't flip the switch, save energy. If you don't think you can handle spikes, pay energy up front to remove that risk for later.

Nick's picture
Nick
Developer
sircusa - I am a huge fan of

sircusa - I am a huge fan of Etrian Odyssey.

Tomhobb's picture
Tomhobb
just don't make us draw the

just don't make us draw the maps by hand

Cromendi
Lol, if you guys like Etrian

Lol, if you guys like Etrian Odyssey you should try Class of heros too.