before starting a discussion on "how should OOO work on this problem" how about a "how did OOO try to solve the problem and what can OOO do to improve that".
anything that vendors sell, including pills and vitapods. they don't do a great job at doing that, and that probably because nobody will ever buy a +12 vita at big price. would be great if they sold +3/+6 vitas a moderate prices. more buyers=better.
guild hall prices for everything. works for endgame players, which is very good.
the cr/ce conversion mechanic would be great if it wasn't player controlled, because shortage on one side or the other cause huge imbalances that don't fix themselves like they should, or better it takes a lot more time than you would expect. but then there's the problem of "how much is 100ce really worth" which is a bit of a pain to answer.
that's pretty much it. what do you think?
I assume "EC" means error correction? You're complaining about the protocols used to ensure communicational robustness?
Throw us a bone here.